User talk:Catherine Athay

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Group Wanted

I would like to join a group. I have a good idea what kind of group, but I don't know if it actually exists yet. If it doesn't I'll have to create a new one, which in a way would be a shame because there are far too many fragmented survivor groups out there already. But better than joining a group with incompatible goals.

I want my group to:

  • Recognise that the game is about AP, i.e. undoing your oppenents' work using fewer AP than they used is a win. Letting them undo your work for fewer AP again is a loss. Only then can you make an informed decision on what tactics to use.
  • Not bounty-hunt. Bounty hunting is the dumbest waste of AP ever invented. That includes revenge killing of those who killed you or other members of the group.
  • Focus on helping newbie survivors. In particular:
    • Revivify them before your group-mates.
    • Do not require them to metagame to receive our help. Revivify them whether they use revivification request tools or not. Tag directions to entry points. Don't assume they have read the local barricade plan.
    • Give moral support if they are PKed or otherwise abused
  • Go easy on newbie zombies too. Combat-revive them rather than headshot them. e.g. have members without headshot shoot them or have undead members ZK them.(Iscariot is right about this - see below.)
  • Not actively recruit newbies, because they are better off not in a group, and this group does not need to be huge. 4 is barely adequate. 10 would be nice because we'd get on the stats page, but our average would probably be lower than that. 20 would be too big.
  • Communicate using a chat room. Preferably with saved history so you can see what was said while you were logged off. But if possible co-ordinate in real time.
    • And none of this nonsense about segregating chat into multiple rooms/threads, public/private areas etc.
    • And don't use the chat room to report PKings or PKer sightings.
  • Set an example by meatshielding, suicide-repairing and suicide-reviving.
  • Go where we are most needed (i.e. the most dangerous suburbs.) Sometimes this means ghost towns full of ruins, but sometimes it means green suburbs with no ruins and every building at EHB++, because these too are hostile to newbies.
    As "where most needed" could be any suburb in Malton, it makes sense to be based in one of the central suburbs. The downside to that is a lot of groups have the same idea and if you have alts in another central suburb (e.g. my alt in RRF) you can't ethically have more than one active at the same time.
  • Not claim buildings as our "territory", try to enforce "house rules" etc.
  • Not defend malls or forts. We wouldn't be very good at it.

If you know of a group like this please tell me.
--Catherine Athay 16:54, 10 November 2009 (UTC)

Off the top of my head I'd say look at MCM, 404 or The Big Prick. They don't fit every one of your criteria, but they're the nearest you're likely to get.
Also, combat reviving a newbie zombie isn't going easy on them if you assume they're really new (no Ankle Grab) and the want to play as a zombie exclusively (but haven't yet been able to purchase Brain Rot). Headshot takes 15AP off them, nearly a third of their 48 per day, combat reviving costs them 10AP to stand as a human, a few AP (and possibly a lot without free running) to find a tall building, one to jump and another 10 to stand again as a zombie. That's standing up twice (20 x 2) and jumping (1) plus whatever it takes to find a tall building to suicide from meaning a minimum of 22AP is lost, heading towards 50% of their daily AP. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 17:13, 10 November 2009 (UTC)
Thanks for the links. If I were the newbie zombie I'd look for a horde to eat me, rather than a tall building. You're right about standing up twice though. I'd forgotten about that. It's a long time since my first UD character was combat revived and that was the first time I'd played as a harman so I was thinking "let's check out the new toys" not "ouch 20AP to stand up." --Catherine Athay 17:30, 10 November 2009 (UTC)
My main problem with combat revives is the 100% hit ratio, it's a weapon and should be made as accurate as the other HTH combat weapons. The problem with 'wait for the horde to eat you' is that it just moves the AP cost over, either to your strike team (who are then less likely to crack the cades and feed you that evening) or to random ferals who might not kill you in time for you to play that day if you play in your subjective evening. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 18:11, 10 November 2009 (UTC)
UBCS also combat revives, and does many of what you listed (shameless self push). You should also check out Dribbling Beavers and Locketteside Valkyries. While i haven't dealt with them much, i know a few guys from the group The Knows Nothings, they are a pretty decent bunch of people too. Something you may want to look into also, is suburbs, is the group your looking into typically just sit in a single suburb, are they mobile, do they travel across Malton.-- Emot-argh.gif 18:01, 10 November 2009 (UTC)
Any of the Umbrella groups are drama nests that I'd suggest Catherine ignore and avoid. IIRC aren't your flavour of Umbrella the ones behind the 'genius' of the recent year's 5th of November? Hardly intelligent play. The Dribbling Beavers are a shadow of what they used to be under Sexy Rexy, and most of the notables from his tenure have moved on. The Valkyries suffer from Izumi drama on this wiki, although I did find them most polite and fair sportsmen and women during the Mall Tour compared to the other idiots in the area. The Know Nothings might be a good idea, if Bis is still active, there's also the option of The Mad Craskers, they used to be a most fun group, don't know what they're doing now though. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 18:11, 10 November 2009 (UTC)
Colonel, "Go where we are needed" means it would have to be mobile. I've added a comment about that. --Catherine Athay 00:13, 11 November 2009 (UTC)

NecroWatch

Hi! I saw & responded to your query. I also moved it to the appropriate heading area. I look forward to your continued involvement at NecroWatch. If I can be of any possible assistance, do not hesitate, Thanks--Dr Mycroft Chris 17:03, 17 November 2009 (UTC)

Greetings

Skull n syringes.gif

Some time back, by CRES Doctor noticed the The Big Prick was beginning to stagnate, leading him to put out a call for individuals interested in helping TBP move forward. I have volunteered my services to help this happen. In my humble opinion, the idea behind the formation of TBP was among the more unique in Malton's history. In its time, it broke up the monotony that was quickly setting in and gave adventurous individuals a chance to try something new. It also helped de-stigmatize people regarding combat revives and make Malton a place where those of dual nature could have a chance to explore their separate agendas. As many of these issues are not as large as they once were, it may seem we have reached a time when Malton no longer needs The Big Prick. I say, it's not all about being needed. Do you still enjoy reviving zombies? Is your first response at a break-in to check for brain rot? Mine is. Being a prick is not a job, it is part of who we are, and though it may not need us in the same way that it once did, with the rise of Apathy and the decline of survivor groups in Malton, the city cannot afford to lose the Big Prick. Accordingly, I have begun reworking some of the format of TBP pages including a retool of the main page and the introduction of and achievement system that will let pricks gain recognition on their own time on their own terms. As a person who still chooses to fly the colors of TBP, I would appreciate your feedback on my talk page or on the TBP forum. Thank you for your time and may your syringes never be blunted. --Albert Schwan Albert Schwan  Friday, 31 August 2012