Developing Suggestions
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Wander (Zombie Auto-horde)
Timestamp: Kamikazie-Bunny 01:43, 9 December 2013 (UTC) |
Type: New Movement Method |
Scope: Zombies |
Description: All zombies now have the ability to Roam randomly around Malton when outside. Roaming moves the zombie one square in a random direction and costs the usual movement AP. Sounds pointless? Well, while the direction is random there is a 65% chance that the zombie will move in the direction of the location currently contain the most zombies in Malton (most = active zombies, indoors + outdoors). If by some chance they're there already they'll just move in a random direction.
Though it may be AP inefficient it does offer a somewhat reliable method for zombies (especially those with no idea where they're going) to hoard-up without the need to meta. |
Discussion (Wander (Zombie Auto-horde))
Uncontrolled movement is a no-no, as it may force players into triggering zerg flags without being aware of it (especially if they are away for an extended period such as work or sleep). There is also already a mechanic that helps to find the current zombie hot-spots - Scent Death. I'd rather want to see something that provides better information for the player to act on (such as Scent Death with extended range), rather than something that triggers automatic action. -- Spiderzed█ 06:25, 9 December 2013 (UTC)
Suggestions up for voting
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
none currently