Suggestion talk:20080916 Headshots remove HP, not AP
From Talk: Suggestions
A Fairer Headshot
Timestamp: | Aeon17x 05:16, 15 September 2008 (BST) |
Type: | Skill change |
Scope: | Survivors who have the Headshot skill, zombies who receive headshots |
Description: | How about instead of headshots adding AP to the zombie's stand-up cost, they just stand up with less HP than usual? Like this -
In removing the 5AP loss, we'll replace it with how headshotted zombies now start off with 10HP less (e.g. 40HP without body building, 50HP with body building). This should address the following issues:
Some math stuff for those who want solid numbers:
And yeah, that's about it. Summary: instead of losing 5AP, headshotted zombies stand up with 10HP less. |
Discussion (A Fairer Headshot)
Your numbers suck. This suggestion sucks harder. Body Building is not a zombie skill. All headshot true zombies will stand up with 40 HP. So, this really takes away 10 HP from all zombies.
But wait, there's another side. Let's talk XP now. You make Ankle Grab worthless (zombies with it basically "lose" 100 XP). You make a zombie HAVE to have Digestion (zombie needs 100 XP to heal* to full health). *well, for the CHANCE (20%) to heal only 4 HP per AP IF they are by a survivor that isn't shooting them making them lose more HP.
So these zombies only have 40 HP and in order to heal properly they need to spend at least 300 XP (Neck Lurch, Digestion, and Tangling Grasp since the base To Hit with a bite is crappy) That's 200XP at the MINIMUM w/o TG but good luck with that - This is to regain 10 HP that they used to be able to gain by standing up. (spending AP which regenerates instead of XP which is a pain to earn).
Survivors can spend 100 XP (which they can earn a fuckton of ways) to get 60 HP. Survivors can heal themselves or be healed by other survivors. Zombies can only stand up or bite things. (oh yeah , FAKs heal 5 HP min. 100% success with no skill needed. Zombies again are spending 300 XP FOR A CHANCE to heal.)
You can't fuck with a zombie's health. Zombies only earn 2 AP with claw attacks (unless they have rend flesh then it is 3 XP) so earning that 300 XP hurts. How is that fair? This really punishes the new zombies. -- #99 DCC 06:21, 15 September 2008 (BST)
- So, when all is said and done... you'd prefer to lose 5AP every time you get headshot instead of 10HP? That's really the only difference between this suggestion and what we already have now.
- Not to mention the healing yourself part is, well... optional. A 'true zombie' won't care about their hit point count. And if for some reason you do, you'll get digestion, and if you're in a horde or revive point it's perfectly acceptable to bite your fellows for health.
- By the way, how did this suggestion make Ankle Grab 'totally worthless'? Losing 1AP instead of ten sounds like a lot of worth to me.
- And lastly, you're saying this suggestion that 'really punishes the new zombies'. Are you kidding me? The current Headshot is way worse than this one for new zombies, 15 AP down the drain every headshot pretty much means 1/3rd of your playtime for the day is gone just by standing up. The best we can do is to at least get rid of that massive AP loss from Headshot (albeit at the cost of dying quicker, but unless you're meatshielding you should only stand up once per day), so they will have more AP to spare and level up quicker and make the whole newbie zombie experience a more tolerable one. --Aeon17x 06:57, 15 September 2008 (BST)
- This is really problematic for mall sieges, isn't it? A single zombie spamming ?rise could manage to be a much better meatshield via this tactic, no? One tactic for sieges is to attack until you have 7 AP remaining, so when you die you can stand up again and remain annoying. This would allow zombies to use 5 more AP during a siege or, worse, stand up three times as often. Burning through (3x40HP)+(1x60HP)=180HP is much more difficult than burning through (2x60HP)=120HP. THIS SUGGESTION STRONGLY OVERPOWERS ZOMBIES GIVEN CURRENT TACTICS. -- Galaxy125 07:23, 15 September 2008 (BST)
- Survivors should better practice spamming ?dump to counter that then. :P Although I think it depends on how dedicated the meatshielder is -- it won't stop them whether headshot reduces their AP or not (although it helps if it doesn't). Either way I'm not too worried about it; if too many TRPs start falling apart because they can't keep the zombies out anymore then interference is likely to be rebalanced to favor survivors more, especially since zombies would have more AP to spend now. --Aeon17x 07:47, 15 September 2008 (BST)
- "Spamming ?rise????" who botherw with that, when you can just look in every 20 minutes or so, stand up if you've been killed and dumped, and walk back into the mall because other zombies are doing the same, keeping the barricades down? Same net result as you say, but "spamming ?rise" has nothing to do with it; don't make it sound like zombie tactics depend on such "spamming". Swiers 07:49, 15 September 2008 (BST)
- Personally I don't use such tactics and I don't participate in raids (true dual-nature, go figure), so I apologize for misusing the phrase and misrepresenting the zombie population. However, the point stands that this makes meatshielding far more effective, and (Aeon17x) I was counting the AP required to re-enter the building from the outside in case of a dump. -- Galaxy125 08:53, 15 September 2008 (BST)
- Point taken. I'll note that come time when I send this through the suggestions queue. --Aeon17x 10:21, 15 September 2008 (BST)
- Personally I don't use such tactics and I don't participate in raids (true dual-nature, go figure), so I apologize for misusing the phrase and misrepresenting the zombie population. However, the point stands that this makes meatshielding far more effective, and (Aeon17x) I was counting the AP required to re-enter the building from the outside in case of a dump. -- Galaxy125 08:53, 15 September 2008 (BST)
- "Spamming ?rise????" who botherw with that, when you can just look in every 20 minutes or so, stand up if you've been killed and dumped, and walk back into the mall because other zombies are doing the same, keeping the barricades down? Same net result as you say, but "spamming ?rise" has nothing to do with it; don't make it sound like zombie tactics depend on such "spamming". Swiers 07:49, 15 September 2008 (BST)
- Survivors should better practice spamming ?dump to counter that then. :P Although I think it depends on how dedicated the meatshielder is -- it won't stop them whether headshot reduces their AP or not (although it helps if it doesn't). Either way I'm not too worried about it; if too many TRPs start falling apart because they can't keep the zombies out anymore then interference is likely to be rebalanced to favor survivors more, especially since zombies would have more AP to spend now. --Aeon17x 07:47, 15 September 2008 (BST)
- This is really problematic for mall sieges, isn't it? A single zombie spamming ?rise could manage to be a much better meatshield via this tactic, no? One tactic for sieges is to attack until you have 7 AP remaining, so when you die you can stand up again and remain annoying. This would allow zombies to use 5 more AP during a siege or, worse, stand up three times as often. Burning through (3x40HP)+(1x60HP)=180HP is much more difficult than burning through (2x60HP)=120HP. THIS SUGGESTION STRONGLY OVERPOWERS ZOMBIES GIVEN CURRENT TACTICS. -- Galaxy125 07:23, 15 September 2008 (BST)
Funny thing is, on the surface at least, even DCC who I thought plays a zombie full-time, got it wrong. Actually, the trenchcoater was closer to the truth, on the surface. Amazingly... See... zombies don't give a fuck whether they get killed. Because we just STAND UP again. At full health. So, to be honest, I think I'd gladly give up some HP to lose the 6 AP penalty... Because death means little to me, even when it costs 6 AP to stand up again. On the surface...
That being said, this isn't as big a zombie buff as it appears on the surface. Because it makes it WAAAAAY easier to clear buildings. Because, really, regaining HP with Digestion is a totally inefficient process, utterly wasteful of AP. I'd rather get headshot than try to climb from 40 HP to 60 HP via Digestion. So, in the end, DCC is correct. Of course. --WanYao 07:53, 15 September 2008 (BST)
- 50HP. If you had body building you stand back up with 50HP after a headshot. Just thought I'd clarify that. --Aeon17x 07:55, 15 September 2008 (BST)
- I'm not sure where he got the having to climb from 40 to 60 either.--Pesatyel 08:34, 15 September 2008 (BST)
DCC needs to NOT post when he's pissed (or whatever the problem is). I don't think he even understands the suggestion. Body Building may not be a zombie skill but zombies CAN acquire it thus a non-Body Building zombie would stand at 40 and a Body Building zombie would stand at 50. I'm not sure how this makes Ankle Grab "worthless" since normal headshot changes its cost from 1 to 6 while THIS suggestion puts it back down to 1, thus IMPROVING it, relative to headshot. And I don't see how this hurts new zombies MORE than normal headshot does. A level 1 zombie pays FIFTEEN AP to stand while THIS suggestion would drop it BACK DOWN to 10. It isn't like 10 hp loss is cumulative. A non-Body Building zombie would ALWAYS (if headshot) stand at 40 and a Body Building zombie would ALWAYS (if headshot) stand at 50 hp. The ONLY consideration I'd have would be to limit the HP loss for non-Ankle Grab zombies to 5 instead of 10 maybe.--Pesatyel 08:34, 15 September 2008 (BST)
- 5HP for non-ankle grab zombies? Sounds reasonable, but then someone might comment it might be on the lenient side now. This was actually toned down a lot from what I first had in mind.
- Headshot results in half total HP less (w/out body building = 25HP, with body building = 30HP) -- just like how survivors stand up with only half HP after a revive, I first thought zombies should get the same penalty with a headshot. Then I realized that zombies do not have a quick way to heal themselves, and that they'll get killed with a fuel can cum flare gun combo in one shot. Too harsh.
- Headshot results in 20HP less from max (w/out body building = 30HP, with body building = 40HP) -- same as the above, still quite harsh. As WanYao said, the cost is too high to attempt to recover the lost HP, and since there are so many zombie hunters you could probably expect a whole mob to be headshot and have less HP than even a non-body building survivor, drastically reducing their building holding capabilities.
- Every now and then I think 10HP is somewhat lenient too, so I just remind myself that more HP loss than that would make it *worse* than the current AP loss from Headshot. --Aeon17x 10:55, 15 September 2008 (BST)
like it... in fact i like it so much i am sure i have voted on it in the past! Check through the dupe pile carefully as I know this has been discussed many many times!--Honestmistake 12:36, 15 September 2008 (BST)