Trapped Tactic
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The Trapped Tactic is an upgrade from the Distributed Defence tactic & it was originaly used for Los Chelisticos Guerreros de Malton and is based on the premise that reducing the effectiveness of attacks on resource buildings will frustrate attacking zombies. Based on this idea, it uses scattered defenders staging counter-strikes against an offensive force as a way of making it potentially more beneficial for attackers to leave an area than spend the time and energy to fully secure it.
The Concept
as we say's before, this idea is taken from the well known fact than zombies always preffer to attack the resourcers buildings, using this at our favor this idea take some of that resourcers building (who are carefully choosen and are not all of them) and turn it into fake survivor refuges who work's like a zombies decoy & attract zombies to them, this avoid the survivors hide in safer's buildings arround the decoy building.
This can take two forms:
- an area form: all the true survivors refuges are hidding arround the decoy building.
- a funnel form: where the decoy building is at the deepest of the funnel.
doesn't matter the form of the aplication, the important things are two:
- 1º) Avoid use Buildings in one area of 3x3 arround the decoy building.
- 2º) Make sure the zombies be "surrounded" by shelter buildings & they dont know about it.
The decoy building must be always with light (powered on) and must be keeped Extremely Heavy Barricated, it helps a lot if between the "Line Walls" (the area between the limits of the circle or funnel created by the true shelter buildings) be at least 10 blocks of distance from the zombies attacking area, because this way they cant track the survivors & this way, they can't discover where are hidden the survivors.
The true resourcer building must be visited like in Distributed Defensive Tactic, just for reload and try to sleep in another building near that, but not the resourcer building.
This tactic always work untile the decoy building be destroyed or the trick is revealed, anyway if some of this happend &/or a shelter is discovered, the shelter can always be changed & the decoy building can be changed by another decoy building using the River Tactic.
This not only cause the enemy a hard time (if you have enough coordinated survivors) for zombies because your guys attack them with too many frequency, this cause too a real bad-ass frustration when the zombies finaly destroy the decoy & realize than it is just a pair (if any) survivor inside.
The Counter-Attack
If an attack does occur, any given attacking force will nevertheless have spent the better part of their AP tearing down barricades - leaving most of the survivors alive in those buildings which were not targetted for the lack of sufficient time. It would then be very easy for these survivors to run back and re-barricade the fallen buildings, while players with the headshot ability could strike hard and fast against the enemy hordes.
The perfect goal is keep the zombies really retarded on him advance, if is possible, make them so frustrating than they'll be forced to Retreat because they cant even destroy the decoy building, or in price of destroy the building, make them spend a lot of AP in just raise up & attack with no clearly sussessfull
But a Good Goal isn't a decisive "victory"; rather, it is to be such a thorn in the side of the enemy that any attacking force will retreat or withdraw from the area rather than be forced to spend the energy necessary to fully-secure the area all days, making them too hard (if no impossible) make fall the suburb entirely.
Criticism
While this form of defense is hypothetically effective, it can be difficult to implement. Unless a more sophisticated method of communication than graffiti (probably meaning metagaming) is better if is practiced by Large Survivors Groups or Confederations, but always must have in mind if is used, it is difficult to inform unaware survivors of what "trapped tactic" is. Even such tactics as using tagging to link to explanations of the tactic can be lost on inexperienced or simply apathetic players. This defence, however, can be teoricaly strong if is high numbers of players using them, in coordinated way.
Maybie a Graffity inside the Decoy building Warning is a decoy building can be a good idea, this can be checked by the guy in charge of refueled that generator, but you always must have in mind than the pk's & Zombie Spy's can read this & inform of this trick to the invader zombie horde.
Other criticisms include the fact that the tactic is rendered useless in the face of an opponent using spies, which can pinpoint survivor positions and that it abandons the buildings needed to sustain resistance to the enemy almost immediately.
Counterpoint
This is not, however, as big a handicap as it would seem. Though many individuals do not know the technical name, the tactic occur to most survivors after a while without being informed - likely due to its basis in preexisting, real-world combat strategies (indirectly, because is an evolution of Distributed Defense Tactic). It is also relatively easy to explain with only a few AP of speech to crowds in active safehouses. While this is a proactive approach and thus requires diligence, it is not impossible or overwhelmingly difficult to set up a defense of this manner involving unassociated players in safehouses who do not use metagame contact.
Thougeder with that it is well known than this tactics works even better in a crowded suburb who is using the Protection Chain-Net Tactic.