Talk:Suggestions/12th-Dec-2005

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Revision as of 00:31, 22 December 2005 by Spellbinder (talk | contribs)
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Scalable Diseases

Least i got a suggestion that generated some responce. And a zombie suggestion. not to bad in a days work, i would say.--Spellbinder 02:02, 12 Dec 2005 (GMT)

I appreciate the idea behind the skill but forcing someone to need the aid of someone else to continue playing is broken. Right now suvivors can through their own actions cure their own infections. It would suck to have to stop playing and wait for someone else to log in to cure you. It reminds me of suggestions that force zombies to wait a half hour to stand up after being killed. --Jon Pyre 09:35, 13 Dec 2005 (GMT)

Good lord, imagine this scenario. 4 zombies break into a mall. They bite 50 people. Everyone leaves the mall to go the hospital. Zombies break into undefended mall. Mall infectees arrive at hospital. Fortunately someone set up a generator. There are only 10 suvivors with surgery at the hospital. It takes them each a whole day to find five first-aid kits and then they require more time to heal all the wounded. The suvivors without surgery wait patiently for the surgeon players to come back from the supermarket and start allowing them to play again. This skill would allow a small number of zombies to turn off large segments of the human population! As a matter of fact, I'm changing my kill vote to this. --Jon Pyre 09:43, 13 Dec 2005 (GMT)

Gah! "Forcing someone to need the aid of someone else to continue playing"?!? Hello SYRINGE. I really dig this idea - the survivors are getting f'ing complacent. --RSquared 14:33, 20 Dec 2005 (GMT)