Factory 51,75

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a factory

Kempsterbank [51, 75]

Bramwell Auto Repair Ware Walk Furneaux Lane
the Dobbs Building a factory a junkyard
the Rawle Monument Pattemore Grove Railway Station Mundy Alley

Basic Info:

  • Factories have no internal descriptions.
  • Factories can be barricaded normally.


Mall-safe-small.jpg

Factory 51,75
EHB, lit
Danger Updater MDUDC 14:06, 5 February 2021 (UTC)



Scales.png Please remember to keep this article neutral.
know what you are talking about Transmitter Information
The radio transmitter at this location is kept at this radio frequency:

Frequency: 27.55 MHz (Kempsterbank Standard)


General Information

Factory(47,20).JPG

Prior to the outbreak, this small white-stone building with stern gargoyles along its guttering was once a major producer of small-scale petrol driven power generators as used to power temporary lighting and bouncy castles. The majority of generators produced were transported to Pole Mall upon production but a small stock was maintained. In recent times, this supply of generators has made the building a popular safe house for survivors who use the generators to power the lights in their safe house. You are standing outside of a factory, a small white-stone building with stern gargoyles along its guttering.

In January of 2009, Dr. Steel's Toy Soldiers commandeered this factory and converted it into a factory for the construction of giant robots. However since Malton has been closed to the outside world, the assembly lines stand idle due to lack of raw materials. The factory has been decorated with Dr. Steel propaganda and a large mural of Dr. Steel leading an army of giant robots.

Current Status/Events

  • September 27, 2008

Extremely heavily barricaded with fueled generator and correctly tuned transmitter - Zig13 - 27/09/2008 at 09:00(BST)

  • September 26, 2008

No Zombies in or out. Extremely heavily barricaded and lit - Zig13 - 26/09/2008 at 13:30(BST)

Historical Events

Nothing interesting...

Barricade Policy

EHB see Kempsterbank Barricade Plan. The Junkyard next door (1E) is kept Very Strongly Barricaded and hence can be used as an entry point.