User:Sherry Stringfield

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Members, allies and friends of Malton College of Medicine should feel free to update the plan if they change the status of any building in Randallbank, or notice that it has changed.


Randallbank Map

The Malton Suburb of Randallbank
NW N NE
W
Kay Library
HB unlit
the Faber Motel
VHB Unlit
a junkyard
EHB
the Littlehales Building
EHB
Kingdom Park
RP
Jarvis Lane Pigeon Way Chiles Auto Repair
VSB Unlit
Kelreher Walk Police Department
Ruined 4AP (2Z)
Robinson Road
a junkyard
HB
St. Columbanus's Hospital
VSB lit
Simeon General Hospital
EHB Lit
Staite Plaza
RP (clear)
MacMillan Library
HB Unlit
a carpark Birkett Way Club Polkinghorne
Ruined 1AP Dark
Hambling Road Seamour Walk Railway Station
Ruined 6AP
a junkyard
EHB
a carpark the Brimblecombe Arms
VSB Unlit
Parslow Cinema
VSB EP
Pynny Drive the Broadfoot Building
VSB Unlit
Butler Avenue wasteland Duckworth Cinema
Ruined 1AP Dark
Challenger Library
EHB Unlit
Paddon Square Martin General Hospital
HB lit
wasteland the Winlsey Building
EHB
the Burbidge Arms
VSB unlit
St. Vitalian's Church
VSB
Higley Avenue School
EHB
Farewell Library
VSB Unlit (2W)
a factory
VHB Lit
Streeten Lane
Gough Library
EHB unlit
Gillett Place Police Department
VSB Unlit
a carpark Paterson Auto Repair
HB Unlit
Chaldecott Auto Repair
VHB Lit
a cemetery
RP (4)
Threadgold Square St. Leo's Church
VSB Unlit
a cemetery Flaherty Cinema
Ruined Lit
the Heddington Museum
HB
Harewood Drive a junkyard
VHB
Mylrea Street Hawke Street Westbrook Boulevard Pewters Avenue Erghum Alley wasteland a junkyard
a factory
HB lit
Stanser Row wasteland Woolsett Way Railway Station
VSB Unlit
Skuse Boulevard Christian Boulevard wasteland Mole Way Towner Lane Police Department
EHB
Inggs Towers
VSB Unlit
the Rookey Arms Dowsett Alley the Edmondson Building
Ruined
(2Z)
Hiskett Alley Clothier Lane the Roberts Building
LB Unlit
the Williames Building
Open
the Cocker Museum
EHB Unlit
Lumley Alley the Hindley Building
EHB Unlit
the Pridham Building Tagg Road Sleway Row the Finnerty Building
HB Unlit
Ludlam Alley a warehouse
HB Unlit
a warehouse
Open (1Z,1W)
the Parslow Building
VSB Unlit
a factory
VHB Unlit (1W)
Dibben Bank
LB unlit
Budge Cinema Gale Lane Crockford Grove a warehouse
QSB Unlit
the Feadon Building
VSB Unlit
the Hopjohns Building
VSB Unlit
Pinder Square Tufton Auto Repair
VSB (1Z,2W)
Balkwill Auto Repair
VSB Unlit
Pennecard Bank
Ruined (?AP) GNF-damaged
E
SW S SE


Notes

1) Caded buildings are lit unless labelled otherwise.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) EP = Entry Point.
6) GNF = Generator, no fuel.
Barricade Plan for Randallbank: Randallbank_Barricade_Plan

Scouting Notes

(Status of blocks seen from adjacent blocks, inside, and outside buildings)

1 September 2009
An unusually large group of survivors in the junkyard 1N of Simeon General, including several members of the 92nd Response Unit.

Editing Notes

Some edits are easier than others. If you're dealing with a block that already has status information, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Find the information text, and edit as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal him or her, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.

For example, this is what the code for Martin General Hospital looks like unedited:
location32=[[Martin General Hospital]]|location32_color=Hospital|
This is what it would look like edited:
location32=[[Martin General Hospital]]<br>Ruined (1) 13AP|location32_color=Hospital|
"<br>Ruined (1) 13AP" was added directly after the second brackets.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.