Vault fort
Vault forts
Coming soon.--Belisarius17 22:31, 7 December 2009 (UTC)
The necessity for new tactics is outlined in this position statement:
Recent events have demonstrated the clear superiority of the Meta-gaming zombie groups in head on confrontations. Such groups are often made up of some of the games most experienced and creative players. Against such excellent coordination and communication, even survivor groups that are heavily armed eventially fall due the need to go offline and "Sleep". While several different and excellent strategic approaches have been developed for survivor groups, the large number of different groups make putting large scale strategies into practice very difficult. As a result, some of the smaller guerrilla type groups have been trying new tactical approaches that are built on the common sense approaches that more experianced players employ in the game.
Conversations between myself and such varied in game characters as Pototo of the RHVP, Taco2 of the Earletown Rangers, Poodle of Doom of EVIL, Sean Connorey of The Suvivors Republic, CheGregory of The Red Faction and observations of tactics used by Oo Willie and a number of other players have contributed directly to the tactic that is outlined below. Also-it bears mentioning that several Pker and Zombie group players were kind enough to put their 2 cents in as well and serves as a reminder that no matter how frustrating the game goes-these are player characters who are interested in playing the game well.
The idea of building "Vault Forts" is simply the practice of taking the so called "Dark Buildings" and developing them to EHB then letting their generators run out of fuel or smashing the genny. To understand why this is an advantage go here: http://wiki.urbandead.com/index.php/Darklast
The Vault Fort is then used as a place for defenders of a suburb to sleep to lower hit rates against sleeping characters.