Colonel Mustard's Wild Turkeys
Colonel Mustard's Wild Turkeys | |
Abbreviation: | CMWT |
Group Numbers: | 2+ |
Leadership: | Collective |
Goals: | Survival |
Recruitment Policy: | Not at this time |
Contact: |
Who We Are
Colonel Mustard's Wild Turkeys has a long history with the game. We started out like most, survivors, several months after the initial outbreaks. We've seen most of the map. Seen groups come and go. People die, come back, die again. We've rescued Ft Perryn and even held our ground at Quartly in Fryerbank.
We're a relatively small outfit, but highly organized and motivated to bring order back to Malton. We do, however, adhere to the Dual Nature Policy. Some people seem to not understand this policy. Let me try to summarize...
Dual Nature Policy
Dual nature is not spying. It is not PKing or ZKing. It's Roleplaying in its truest sense. We fully immerse ourselves in the role we currently play. We consider it cheating to be a "thinking" zombie. When we die, we rise up and attack humans. When we're alive, we try our best to stay that way. We treat each experience separately, playing as we have no knowledge of what goes on when we were in the other state.
Chain of Command
There is none.
Members
Recruitment
We are currently not recruiting. If you see us in the field and want to hang out, just come to The Ottewill Arms and share a brew with us. We'll shoot the breeze and then kill some zombies in a drunken haze.
Page maintained by Kvsofaking
Group Image made via Comic Strip Generator
Character Images made via HeroMachine
Dual Nature | |
This user supports the Dual Nature Policy. |