User:Tony Darkgrave
Trigger Happy | |
This user has guns. Do not cross them. |
Heavy Arms | |
This user or group has Heavy Arms and will use them if provoked. |
Military | |
This user is in the Military and is probably off trying to control the zombie outbreak. |
Scout/Sniper | |
This User is capable of a 1000yd HeadShot |
Two Pistols | |
Every character Tony Darkgrave has, carries two or more pistols at all times. |
Main Info
Tony Darkgrave | |||||||||||||||||
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Secret Shadow Group Member | |
This user is a member of the Secret Shadow Group that controls the wiki. |
Survivor Skills Acquired:
Millitary
-Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
-Pistol Training (An extra +25% to hit with a pistol.)
-Advanced Pistol Training (An extra +10% to hit.)
--Shotgun Training (An extra +25% to hit with a shotgun.)
-Advanced Shotgun Training (An extra +10% to hit.)
--Hand-to-Hand Combat (+15% to melee attacks.)
-Knife Combat (An extra +15% when attacking with a knife.)
-Axe Proficiency (An extra +15% when attacking with an axe.)
--Free Running (Can move between adjacent buildings without stepping outside.)
Science Skills
--NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
-Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
-NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
-Diagnosis (The HP values of nearby survivors are displayed next to their name.)
--First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
Misc. Skills
--Shopping (Player may choose which stores to loot, when searching a mall.) -Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
-Body Building (Player has a maximum of 60 Hit Points instead of 50.)
-Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
-Construction (Player is able to barricade buildings.)
-Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
-Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.)
Zombie Skills Acquired
--Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
-Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
-Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, including members of its group, and distinguish revivifying bodies.)
-Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
-Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
-Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
-Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
-Rend Flesh (Hand attacks deal an extra 1 damage.)
-Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
-Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
-Memories of Life (Zombie is able to open doors to buildings.)
-Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
-Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
-Lurching Gait (Zombie can walk as fast as the living.)
-Ankle Grab (Zombie only spends 1AP standing up.)
Advanced Tactics
mobile phone masts going you will have a great tactical advantage with many different ways to communicate: mobile phone, transmitter, via charachters, Graffiti and out of game these are one of the best things you should do then you will have two whole suburbs connected and all the pro-survivor groups in them also while A Horde goes through your Suburb have a safehouse or resource building (Necro Tech Building, Hospital, Police Department ECT.) with barricades at Extremely Heavily Guarded AND HAVE A generator and Radio transmitter (Only fuel your generator if nessecary in a call for help Via Radio transmitter because you'll give yourself away)
Death Cultist | |
If you strike me down, I will become more powerful than you can possibly imagine. |
| Jihad Bitch! |
"MINDFUCK!"
This Group Supports Jihad Tactics. |
Supporter of River Tactics | |
I flow into the void. |
Rat Tactics | |
Survive. Revive. Thrive. |
Strategy Maker | |
This user is great at making strategies to get out of sticky situations even if things seem hopeless. |
Salt The Land | |
This User or Group supports the Salt The Land Policy & acknowledges that all zombies should end their day in a ransacked NecroTech building whenever possible. |
My Standings
All cemeteries are damned. | |
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This user or group acknowledges that most players support the Sacred Ground Policy, so zombies occupying cemeteries want revives (other than rotters), so all zombies standing in cemeteries are to be washed away to oblivion. |
Trenchcoater | |
This user finds no irony in 20 shotguns and katanas. |
Honor Among Thieves | |
This user supports the Honor Among Thieves Policy. |
Cow Tipper | |
This user is a Cow tipper and treats marked revive points as they would a cattle ranch. They particularly enjoy shooting zombie-cows with their buddies. |
PKER ALLIANCE | |
This user or group is associated with The PKer Alliance |
This user's or group's powerlevel is… |
A Real Mecrenary Loves
Dr Emilio Lizardo's Revive Serum Grappa | |
This User has enjoys drinking Dr Emilio Lizardo's Revive Serum Grappa after each revive! Available exclusively at the Lowther Building and the Clatworthy Arms |
Capitalism | |
This User or Group supports the ideals of Capitalism as well as its reintegration into Malton society. |
Lowther Leaf Premium Cigars | |
This user enjoys the smooth refreshing taste of Lowther Leaf Premium Cigars |
This user's or group's powerlevel is… |
Poems
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling,
And took their wages, and are dead.
Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
-- -A.E. Housman "Epitaph On An Army of Mercenaries" --
It is a God-damned lie to say that these
Saved, or knew, anything worth any man’s pride.
They were professional murderers and they took
Their blood money and impious risks and died.
In spite of all their kind, some elements of worth
With difficulty persist here and there on earth.
---Hugh MacDiarmid, "Another Epitaph"--