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Revision as of 10:43, 16 August 2010 by Yonnua Koponen (talk | contribs)
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16th August 2010

  • Survivors and zombies alike are finding it easier to navigate the familiar wreckage of the city streets. Survivors can get directions to a nominated safehouse; zombies automatically focus on the most recent groan or scent trail.
  • Settling in for the long haul, some survivors have been modifying and memorising their safehouses. Those able to scout a safehouse can spend 30AP to survey the building, giving them approximately 5 extra AP per day within their nominated safehouse, until they die or the safehouse is ruined.
  • A few zombies have been heard bellowing with rage when faced with large numbers of survivors, issuing a louder feeding groan which attracts the dead from further afield.
  • Zombies are lurching into the deepest shadows of dark buildings, making it harder to escape their tangling grasp in the dark.

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