User:Rosslessness/Fort Defence

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Defend the Fort

Start quote rb.gif The Fort is a fine place,
and worth saving.
  End quote rb.gif

-- Ernest Hemingway ( almost )
What does this even mean?

Over the years many people have tried to defend forts. Yet no one has ever written a guide about it. After all, people have been defending Forts for years, surely they have some thoughts on the subject?


The important question

The basic questions is; Why would you want to defend a fort?

A fort is a massively complicated place. The Armoury alone is

  • A Dark Building.
  • Impossible to Freerun into.
  • Always overcaded.

And thats just the start of it.

Basically every single fort defense suggestion follows the same plan.

  • Gatehouse and Armoury VSB.
  • Everything Else EHB.

Fort Problems

Fort problems. Where to start.

  • Pk'ers, Overcaders, Zombies, (and trenchies).

Personally. A fort defence guide should aim to get around this all.

Madness

Simply put. Your fort defence guide should be like so.

Stay in the Gatehouse

If you're alive, you don't need to leave. If you're alive, it can't be ruined. If you're alive you can stop zombies entering the fort.

  • "But what about ammo?"

Easy, Press the search button. In the gatehouse you can readily find pistol clips. No need to worry about cade levels or powered status at the armoury. Stay where you are. Save the travel cost. No shotgun shells, or flare guns, just the single most ap effecient way of using firearms.

  • "No armoury?"

You don't need it. In fact, ignore it. If it's overcaded, leave it, if its ruined, leave it. In either case it denies pk'ers and death cultists access to weapons. No need to worry about overcading at all.

  • "so.... Gatehouse?"

Indeed. run off to get first aid kits, gennies and fuel from the other buildings, but always sleep there.

Long term plan

No group can hold a fort in siege circumstances. Attrition becomes too much. If you have an entire horde attacking the cades, you need to get past them and bring that Necrotech building back on line. Not only will it allow you to revive defenders, and combat revive pesky intruders, but it also diverts the hordes attention. Attacking two targets is a lot harder than attacking one.


Fort Perryn Vehicle Depot Fort Perryn Exercise Yard Fort Perryn Training Ground
Fort Perryn Infirmary Fort Perryn Armoury Fort Perryn Storehouse
Fort Perryn Storehouse Fort Perryn Gatehouse Fort Perryn Barracks