User:Boxy/Suggestions/Heal Over Time
Heal Over Time
Timestamp: -- boxy talk • teh rulz 16:15, 28 April 2010 (BST) | ||
Type: Healing change | ||
Scope: Application of FAKs | ||
Description: At the moment, First Aid Kits (FAKs) are a powerful tool for survivors in real time combat situations. If there is a survivor online with a full load of FAKs, there is no way that a single zombie can kill any survivor in that location (unless the online survivor is inattentive). All they need to do is continue to apply FAKs to the target survivor (even themselves) when they get anywhere near death. A zombie has no chance to keep up with the healing.
This suggestion would change the application of FAKs to limit the healing that can be done immediately. Multiple FAKs can still be applied, however only 5 HP (10 with First Aid, 15 with surgery in a hospital) will be added initially, and 1 HP each half hour (on the AP tick) thereafter. On the UD screen, a healing survivor would show as below.
Each FAK applied will still only cost 1 AP, and have the potential to heal the same amount of damage (depending on the skill level of the healer). Survivors with diagnosis would still be able to tell how much health a survivor had, and in addition, how many HP were yet to be added over time due to already applied FAKs. The colour coding on injured survivors would instead be applied to survivors who still needed FAKs to heal completely (not just those who were in the process of healing, and only needed time). FAKs couldn't be applied to survivors who already had enough healing potential to fully restore them (over time). Infections are only cured at the time an FAK is applied. If a surviver is bitten while in the process of healing, the HP will continue to be added, but the infection will remain unless another FAK is applied. If the survivor dies before all HP has been applied, that HP is lost, and he stands up as normal, as a zombie with full HP. I'm unsure as to whether to apply the same rules to zombies... |