Suggestion:20130621 Mob Advantage

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20130621 Mob Advantage

Surgeon General of the City of MaltonAnja 18:08, 21 June 2013 (BST)

Suggestion type
Attack accuracy adjustment.

Suggestion scope
Zombies.

Suggestion description
The proposal to adjust accuracy for a standard zombie bite and claw attacks, a skill I like to call Mob Advantage. This 'passive' skill allows zombies additional opportunity to get a chance to land a successful strike or bite on a survivor when they are part of a larger group in the same building.


- As zombie, for every zombie you are with in a lit building, you gain a .50% chance to land a successful strike or bite on a survivor or zombie.

- As zombie, for every zombie you are with in a dark building or outside, you gain a .25 chance to land a successful strike or bite on a survivor or zombie.


Example- A small group(of seven zombies) breaks into a factory. The factory has three survivors inside of it, and it is lit. Any one of the seven zombies inside the building would now have a 3% additional chance to either smack or bite a survivor or one of the other fellow zombies.

Example- Next door to that factory, the big bash four mob (of 121 zombies which is almost unheard of in these days) breaks into the mall. The mall is not lit up with electricity, because a gker decided to ruin it for everybody. The zombies inside of the mall would have a %30 additional accuracy boost to attack either survivors or themselves.


With light, zombies and survivors are granted the same potential to kill one another, and the same can be said about darkness, but what makes this different is that not only would this make generators more valuable of an item in terms of potential use, but also for potential tactics. The use of generators in Malton can change everything, especially when dealing with mobs. It would put the survivors in a situation like this...


Example- The Ridleybank Resistance Front is trying to retake Blackmore from a bunch of survivors who managed to somehow stay inside for about two hours. The zombies have destroyed the barricades and gone in, only to discover that they were outnumbered (56 zombies versus 91 survivors). The blackmore building has been lit up, and the zombies would like to use the light to their advantage. The survivors also would like to use the light to their advantage, but recognize the fact that because the light gives zombies far better accuracy, and since they are in a fairly large group, they will be a lot more efficient in killing humans with their AP. The survivors would be put into a position where they may consider destroying their own generator for the sake of holding off a little bit longer, while the zombies would wait until the very end of their siege to destroy the generator, causing the building to go black.

Voting Section

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Votes that do not conform to the above may be struck by any user.

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Keep Votes


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Spam/Dupe Votes




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Current Suggestions

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  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
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Valid Votes
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Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
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  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
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Comments
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All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)