Developing Suggestions
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Bartender
Timestamp: JoshCz (talk) 18:08, 19 April 2015 (UTC) |
Type: Skill |
Scope: Humans |
Description: A secret skill that can only be unlocked by buying skills a certain way. Bartenders can give beer and wine to other survivors. Bartenders keep the life up in the game by bringing extra joy to your favorite pub. |
Discussion (Bartender)
Implement Suggestions
Timestamp: Kamikazie-Bunny (talk) 19:43, 15 April 2015 (UTC) |
Type: Game Breaking |
Scope: Everyone |
Description: Quite simple really:
Implement all peer reviewed suggestions. Undecided suggestions are decided by a coin flip; heads, they are implemented, tails they are not. Kevan flips. Peer Rejected suggestions are discarded. |
Discussion (Implement Suggestions)
Disagree, I think game experimenting would be interesting, I'm trying to bring friends into the game, gotta see how well that works. If I'm successful I could get a whole college (U.S.) playing UDJoshCz (talk) 21:19, 15 April 2015 (UTC)
- I would support a suggestion that talks about playing with the balance of UD, it would be fun to see what would actually happen if many things were just added to the game. I'm trying to do my part to bring in players, and new game mechanics may be enticing to new people and old people alike.JoshCz (talk) 01:18, 19 April 2015 (UTC)
Weapons from Museums
Timestamp: Jerran 06:17, 11 April 2015 |
Type: New Item drops |
Scope: More weapons, more use for muesums |
Description: I think that Kevan should add (assuming he ever considers updating the game again) museums of piracy and medieval history, and we should be able to scavenge weaponry and obtain clothes from these museums. |
Discussion (Weapons from Museums)
I would like the costumes, nost 100% on the weapons though.JoshCz (talk) 22:41, 14 April 2015 (UTC)
Suggestions up for voting
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.