User:DanceDanceRevolution/ds/mp
AP Micropayments
Timestamp: A ZOMBIE ANT 05:52, 13 May 2014 (UTC) |
Type: Base game |
Scope: All players |
Description: AP is very important, so maybe UD should take on some more current gaming trends and introduce Micropayments to get more AP when they have run out.
The pricing scale will be as follows:
My theory is that when Kevan realises how much money he could make with a good game, he might start updating it more and invest more into keeping a strong community. This is the only way UD can survive. Note: I used AU because obviously I am AU, but we can discuss pricing scales etc in the discussion section. Thoughts? |
Discussion (AP Micropayments)
lols aussies —Aichon— 14:19, 13 May 2014 (UTC)
Please be a humorous suggestion, because I'm a cheapskate who doesn't want to pay to win free, text-based browser games. (Actually no, it's just that I'm in college. P: )
I see a valid point with this suggestion, but due to the design/history of the game, I'm not in favour of anything that gives a select number of people more/faster AP ticks than the general userbase (it doesn't matter if it's based on how much money you give to Kevan's Beer Fund, how long you've played UD, or how much XP you have.) if you're looking for some serious discussion. It will destroy the game's balance, since some people have an AP advantage that not everyone else has. Besides, that price for 10 AP is my lunch money for a single day. In no way am I preventing/hampering Kevan from making money out of a good game; I'd have long donated for my characters if I could (I even disable ads for UD!) That and I just really hate microtransactions.
This did give me a good laugh for a while, though - thank you for making my night, and my day! -- (stalk · KT · FoD · UU) 23:47, 13 May 2014 (UTC)
Kirsty Cotton likes this. --K 00:55, 14 May 2014 (UTC)
I've also decided that perhaps some other things could be boosted with microtransactions:
- "Trench Master" - 15% higher search rate for weapons for a week - $10 AU
- "Hulk Hogan" - 25% more encumbrance for a week - $15 AU
- "Jesus" - Upon confirmation of payment, provides and instant revive to your character - $3 AU
- "Private School" - 50xp for $1 AU
Do you think these could be added alongside this suggestion? Or do you think AP is enough to be offering for money? A ZOMBIE ANT 07:01, 14 May 2014 (UTC)
- Not only do we NEED these ones, we also should have AP boosts that increase your rate of AP regeneration, backpacks for 25 permanent encumbrance improvement, and if you spend a load of cash, maybe even a Mini-Z(ombie) to go in your inventory (costs 25 encumbrance) so that you always have something to shoot! —Aichon— 07:45, 14 May 2014 (UTC)
- What about upgrades to the pre-existing weapons? For the low, low price of $5, you can convert any knife into a katana, or a scalpel! 2 pistols can be turned into an uzi for $10, and you can "craft" a machine gun out of 3 shotguns, if you use $25 as a catalyst. You don't deal more damage or get any added perks, apart from the bragging rights of "last-hitting" / shooting someone with your $pecial weapon. It's sure to widen UD's demographic. ;) -- (stalk · KT · FoD · UU) 14:29, 18 May 2014 (UTC)
What about Zeds? Zeds need love to:
- £1 - "Headless but smiling" - Immune to headshots for one week
- £10 - "How'd he get in?" - Zombie can enter any building regardless of barricade levels.
- £15 - "Zom-Bomb" - The player can spawn up to 10 zombies at their current location. These zombies are placed individually and can be stacked in the same location if desired. They perform no actions and will idle out/expire after 5 days as if they were a normal player.
-- Kamikazie-Bunny 19:06, 18 May 2014 (UTC)
- Aw, for shame, I would have wanted the Zom-Bomb to be akin to an MPK (Monster Player Kill, for the uninitiated.) D: Speaking of zombie boosts:
- $3 - "Goin' Bananas" - Gives a special melee weapon to your zombie, the Banana. Non-tradeable item.
- $5 - "Our Zombies Are Intelligent" - Zombie can speak like a normal human being.
- $20 - "Zombie Parkour" - Zombies can free run, too! (Player must already have "Free Running" survivor skill. Expires after 2 days.)
And something for everyone:
- $7 - "Illegal Speed" - Moving by a block only costs 0.5 AP. Expires 1 day after activation. -- (stalk · KT · FoD · UU) 23:17, 18 May 2014 (UTC)
Thanks for the above suggestions, I actually cannot believe I forgot to include Zombies too. And Chirgirgien, your idea of cosmetic upgrades to weapons is also amazing. God, this micropayment thing is opening up such a massive can of worms I think I may have to split it into several different suggestions. A ZOMBIE ANT 08:26, 19 May 2014 (UTC)
What about story expansion packs? Maybe $10 for each episode of the story, $25 for a season pack that includes all DLC, with the lore getting fleshed out (pun not intended) little by little so that we can finally answer the question of whether or not Malton is in the UK or not. —Aichon— 15:07, 19 May 2014 (UTC)
Don't forget your lovely safehouse!
- $5 "Break the silence" Instantly places a radio in current building
- $8 "Repair the damage" Instantly repairs current building
- $10 "Light the darkness" Instantly places a powered generator in current building
- $15 "The best offense is a good defense" Attackers have a 50% less chance of hitting you wile in your safe house
- $20 "Abracadabra!" Makes the barricades of current building CUEHB (completely utterly extremely heavily barricaded) (EHB+2) --__/Storm\___ «^^^» 07:08, 24 June 2014 (UTC)