Richard General Hospital

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Richard General Hospital

Houldenbank [98,62]

Hubbard Avenue Newstead Place Drury Auto Repair
The Tibbotts Building Richard General Hospital Philips Plaza
Wagstaff Lane Mallett Towers a factory

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • Portable Generators have a use other than powering the lights and increasing search probability in hospitals. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."


Mall-safe-small.jpg

Richard General Hospital
--VVV RPMBG 06:02, 9 June 2024 (UTC)

Description

The Richard General Hospital used to be a palliative care clinic in Houldenbank before the outbreak and evacuation. Just like the canned food factory in the next block, it has served as a medical supply point for the nearby revivification clinic at The Greatorex Building.

But since The Greatorex Building had been overrun and abandoned, the Richard General Hospital mainly serves as a shelter for longer staying survivors and others just passing through. But the building also became known as a great lootingpoint for First Aid Kits and other medical items.

Since the outbreak, the Richard General Hospital has had a reputation of being overcaded and overcrowded most of the time. The standard barricading policy has been discussed and changed by the inhabitants, so every survivor is advised to check the Barricade Policy before they start barricading the place.

Barricade Policy

This site is to be kept at Very Strongly Barricaded (VSB+2), in order to permit entry by rookies and those needing Free Running access. In the event of heavy zombie activity, barricades may be temporarily upgraded to EHB, but should be lowered back to VSB as soon as possible thereafter.