Talk:Lukinswood Barricade Plan

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The MFD is currently scouting this suburb and preparing a barricade plan for Lukinswood. Any suggestions or information on currently maintained buildings would be most welcome! --Gilant 15:51, 7 Dec 2005 (GMT)


The following barricade plans are submitted for discussion. The objectives are copied from the Barricade Plan of East Becktown, a refined version of the Uniform Barricade Plan. In essence, all buildings will be barricaded to Extremely Heavily (EH) with exceptions barricaded to Very Strongly (VS). The exceptions are public service buildings (Hospitals, NecroTech, Police and Fire Stations, and Schools). This allows entry points to the EH buildings to those with Free Running skill and safe harbor for other survivors.

The first map is a direct copy-by-objective and requires support from The Qubs in order to barricade their pubs. The second leaves the pubs open but barricades Auto Repair. Lukinswood is not a great Free Running layout, but both plans make the best of the map.

My personal preference is to leave Pubs at VS and Auto Shops at EH. This provides a better spread of VS entry points.


Captain Shish KerBob, MFD, Lukinswood --Shish KerBob 19:19, 13 Dec 2005 (GMT)


LBarricade.PNG


Great start Shish, thanks! Can't junkyards be barricaded? You have them as empty land in the map. Also, you missed one NT location, the Shortman Building [26, 45]. You can't tell since they started turning all phone mast buildings white with black text. I like the pubs version better as well, but would make the following suggestions.

These buildings designated as EH: the George Arms [24, 41] the Checketts Arms [25, 41] the Galavin Museum [25, 46] St Perpetua's Church [22, 45] and maybe St Theophan's Church [22, 48]

These buildings VS: Gower Auto Repair [20, 45] Latham Cinema [29, 46]

This makes 16 VS entrances if I adjust counts correctly and I don't think it isolates any buildings. That's a fairly high count given the amount of open space in this burb - definitely a tough area. --Gilant 20:04, 13 Dec 2005 (GMT)


Thanks for the corrections. I like your suggestions and have updated the plan accordingly. --Shish KerBob 21:42, 13 Dec 2005 (GMT)

Great! Hopefully we'll here from the Qubs soon, but so far I think that looks pretty good. Thanks Captain!!

(OK I emailed the Qubs contact) Oh, and I suggest denoting Whittle Place [26, 46] as the suburb revive. Any other ideas? --Gilant 22:25, 13 Dec 2005 (GMT)

Greetings from the Qubs regional management. Good call to uniformly barricade the suburb, but I would have to vote against extremely heavilly barricading the pubs, seeing as it kind of goes against the idea to block them to everyone apart from people with free running. Having a couple extremely heavy barricaded could work though, they'd be the ultimate pub lockins! :-) Basically I support the second idea of EH the auto-repairs and leaving the pubs at VS. -BauulBen 11:43, 14 Dec 2005 (GMT)

Great! OK, how about we mark the George Arms as VS+2 and leave the Checketts Arms EH. That makes your HQ the only EH pub and provides one EH resting place right in the middle of the FS and two other pubs. Shish if you could make a final version noting that and with the revive point indicated please? Actually you could indicate MFD HQ and Qubs HQ and such on the map. Just add colored dots or something, we can legend those in text below the map. Thanks! --Gilant 14:27, 14 Dec 2005 (GMT)


Alright, the plan is updated although I think I'll tweak the key a bit later on. I've already started bumping up barricades near Dales FS. --Shish KerBob 07:23, 15 Dec 2005 (GMT)

I think the plan is well set indeed, thanks Shish! Perhaps the key can border the bottom rather than extend down the side? Also the Q is over the wrong pub if I'm not mistaken. Shish, will you update the wiki and add the barricade plan? --Gilant 14:57, 16 Dec 2005 (GMT)


Channing Square is the revive point (and has been used as such for at least the past week). Sorry for any confusion. Didn't know about this page until today. We have a large and fairly organized group of survivors keeping the point running, and we've been preparing for the victims of Ackland Mall to come streaming in. Someone should update the page to reflect the correct revive point. Of course, any help you guys can offer us (thinning the growing population of zombies in our neighborhood, manning the revive point, healing the recently revived, etc.) would be most appreciated!--Perticus 19:33, 12 Jan 2006 (GMT)

Relocated revive point. New revive point set at Woodthorpe. --Perticus 17:08, 24 Jan 2006 (GMT)