Talk:Lukinswood Barricade Plan

From The Urban Dead Wiki
Jump to navigationJump to search

Discussion

The MFD is currently scouting this suburb and preparing a barricade plan for Lukinswood. Any suggestions or information on currently maintained buildings would be most welcome! --Gilant 15:51, 7 Dec 2005 (GMT)


The following barricade plans are submitted for discussion. The objectives are copied from the Barricade Plan of East Becktown, a refined version of the Uniform Barricade Plan. In essence, all buildings will be barricaded to Extremely Heavily (EH) with exceptions barricaded to Very Strongly (VS). The exceptions are public service buildings (Hospitals, NecroTech, Police and Fire Stations, and Schools). This allows entry points to the EH buildings to those with Free Running skill and safe harbor for other survivors.

The first map is a direct copy-by-objective and requires support from The Qubs in order to barricade their pubs. The second leaves the pubs open but barricades Auto Repair. Lukinswood is not a great Free Running layout, but both plans make the best of the map.

My personal preference is to leave Pubs at VS and Auto Shops at EH. This provides a better spread of VS entry points.


Captain Shish KerBob, MFD, Lukinswood --Shish KerBob 19:19, 13 Dec 2005 (GMT)


LBarricade.PNG


Great start Shish, thanks! Can't junkyards be barricaded? You have them as empty land in the map. Also, you missed one NT location, the Shortman Building [26, 45]. You can't tell since they started turning all phone mast buildings white with black text. I like the pubs version better as well, but would make the following suggestions.

These buildings designated as EH: the George Arms [24, 41] the Checketts Arms [25, 41] the Galavin Museum [25, 46] St Perpetua's Church [22, 45] and maybe St Theophan's Church [22, 48]

These buildings VS: Gower Auto Repair [20, 45] Latham Cinema [29, 46]

This makes 16 VS entrances if I adjust counts correctly and I don't think it isolates any buildings. That's a fairly high count given the amount of open space in this burb - definitely a tough area. --Gilant 20:04, 13 Dec 2005 (GMT)


Thanks for the corrections. I like your suggestions and have updated the plan accordingly. --Shish KerBob 21:42, 13 Dec 2005 (GMT)

Great! Hopefully we'll here from the Qubs soon, but so far I think that looks pretty good. Thanks Captain!!

(OK I emailed the Qubs contact) Oh, and I suggest denoting Whittle Place [26, 46] as the suburb revive. Any other ideas? --Gilant 22:25, 13 Dec 2005 (GMT)

Greetings from the Qubs regional management. Good call to uniformly barricade the suburb, but I would have to vote against extremely heavilly barricading the pubs, seeing as it kind of goes against the idea to block them to everyone apart from people with free running. Having a couple extremely heavy barricaded could work though, they'd be the ultimate pub lockins! :-) Basically I support the second idea of EH the auto-repairs and leaving the pubs at VS. -BauulBen 11:43, 14 Dec 2005 (GMT)

Great! OK, how about we mark the George Arms as VS+2 and leave the Checketts Arms EH. That makes your HQ the only EH pub and provides one EH resting place right in the middle of the FS and two other pubs. Shish if you could make a final version noting that and with the revive point indicated please? Actually you could indicate MFD HQ and Qubs HQ and such on the map. Just add colored dots or something, we can legend those in text below the map. Thanks! --Gilant 14:27, 14 Dec 2005 (GMT)


Alright, the plan is updated although I think I'll tweak the key a bit later on. I've already started bumping up barricades near Dales FS. --Shish KerBob 07:23, 15 Dec 2005 (GMT)

I think the plan is well set indeed, thanks Shish! Perhaps the key can border the bottom rather than extend down the side? Also the Q is over the wrong pub if I'm not mistaken. Shish, will you update the wiki and add the barricade plan? --Gilant 14:57, 16 Dec 2005 (GMT)


Channing Square is the revive point (and has been used as such for at least the past week). Sorry for any confusion. Didn't know about this page until today. We have a large and fairly organized group of survivors keeping the point running, and we've been preparing for the victims of Ackland Mall to come streaming in. Someone should update the page to reflect the correct revive point. Of course, any help you guys can offer us (thinning the growing population of zombies in our neighborhood, manning the revive point, healing the recently revived, etc.) would be most appreciated!--Perticus 19:33, 12 Jan 2006 (GMT)

Relocated revive point. New revive point set at Woodthorpe. --Perticus 17:08, 24 Jan 2006 (GMT)

Any suggestions? Please post them in this section

The goal of this plan is to keep Barricades which allow maximum accessiblilty to resources for low-level survivors. Plans and reality often differ greatly. Please follow the Uniform Barricading Policy guidelines, any modifcations to this should allow access within a secure district.

It doesn't make sense that Club Hill [29, 48] should be an entry point... it's a dark building; it should be a EHB safehouse. Especially when there's another adjacent entry point. --Silisquish 23:46, 14 October 2008 (BST)

St Perpetua's Church should be VSB. It's our group's main entry-point. Right next to the cemetery where we give and get revives. --    : : : : : : : : : : : : : : : : 15:40, 21 November 2009 (UTC)

We've also been using the two junkyards as entry-points (22,41) + (23,46). --    : : : : : : : : : : : : : : : : 08:45, 30 April 2010 (BST)

I have made some changes to the Lukinswood Barricade Plan based on the dialouge above, suggestions from the UBP review and also the needs of local survivors. Here are comments on my changes:

This seems to offer the correct disbursement of VSB vs EHB buildings (about 2/3 EHB). It stays mostly true to the old Lukinswood Optimal Defense Plan while also adopting some suggestions from the new Lukinswood Barricade Plan (UBP). Suggestions and comments welcome. --Vapor 00:11, 13 December 2009 (UTC)

Oh and I also think Lasbury Auto should be EHB since it is adjacent to Shortman Bldg, which is the one building that separates East and West Lukinswood. Wasson Auto is close enough to be used as a VSB resource building. I'm leaving it alone for now but I think it should be considered.--Vapor 05:55, 13 December 2009 (UTC)


20 21 22 23 24 25 26 27 28 29
40 the Edson Building
Jensen Boulevard Police Department
Rousel Road
a carpark
Somerville Cinema
Wayper Library
the Shea Arms
Brooke Drive
the Tonkin Monument
the Cake Building
40
41 wasteland
Shuffery Street
a junkyard
Garton Library
the George Arms
the Checketts Arms
Caller Way
Martindale Park
a warehouse
Withyman Street Police Department
41
42 Wadman Bank
Pearcey Street School
the Mester Arms
Lacey Walk
a carpark
Dales Boulevard Fire Station
the Melhuish Monument
Collinns Park
St. Elisabeth's Hospital
Lukins Auto Repair
42
43 the Brailey Building
a carpark
the Coram Building
EBS
wasteland
Piele Alley
a warehouse
a carpark
Shadwick Walk
Warburton Crescent
Binney Lane
43
44 Cunningham Towers
wasteland
Dickinson Square School
Watson Boulevard
the Madill Museum
Lasbury Auto Repair
Houghton Street
Doyne Street
Rayner Crescent
RP
Terry Place
44
45 Gower Auto Repair
Judd Crescent
St. Perpetua's Church
Withnail Road
Fone Drive
Chick Street
the Shortman Building
MPM
St. Swithun's Church
the Goodland Monument
Bennet Row Railway Station
45
46 Silwood Walk Railway Station
Ormrod Drive
a cemetery
RP
a junkyard
Wasson Auto Repair
the Galavin Museum
Whittle Place
Woodthorpe Plaza
the Probert Building
Latham Cinema
46
47 Chaffe Bank
Ackerman Towers
the Banbury Monument
Burchill Drive
Kelher Park
Satherley Road
the Stagg Building
Hemborrow Walk
Angerstein Alley
Kenward Towers
47
48 Burdwood Bank
Bown Crescent
St. Theophan's Church
Massey Lane Fire Station
Nossiter Place
Channing Square
How Lane
Boon Boulevard
the Cull Monument
Club Hill
48
49 a cemetery
the McMullen Museum
a carpark
Shalle Place
Ledger Row
Hinchly Avenue
Stanbury Lane
Seviour Crescent
the Huttenbach Arms
Shelper Park
49
20 21 22 23 24 25 26 27 28 29


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points