Talk:Suggestions/17th-Feb-2007

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Feeding Frenzy

Timestamp: Nimble Zombie 22:42, 17 February 2007 (UTC)
Type: Zombie Skill
Scope: Lone Zombies
Description: A single zombie, by itself, can only do a little damage, especially when confronted by a large number of survivors. And when a zombie works in a large group, it is hard to get XP because someone else will have gotten the kill and taken your valuable XP. Feeding frenzy is a skill to balance the game slightly more in the lone zombies direction. It is a skill that stems from Tangling Grasp. Once a zombie manages to kill a survivor, it has a chance (50%?) to go into a feeding frenzy. Once frenzied, the zombie's chance to hit with any attack is increased by half of the original and will do an extra 1 damage, and you are a slightly harder target to hit, reducing the survivors attacks to 90% of their original (i.e. -10% to hit. --SporeSore 14:18, 20 February 2007 (UTC)). The effects end when you do something other than attack a survivor fail to kill a survivor for five minutes, or the 30 minute time limit for the state expires. Further, the frenzied state is quite exhausting for the zombie, and when the effects wear off it takes away 5 AP 1 AP for every 2 minutes while in the state. Also, the chance to go into a feeding frenzy is reduced by being in the same section as other zombies (reduction = 0.5*[Zombie amount2]).

Discussion

Whaaa? "A slightly harder target to hit"...at -90% accuracy? That's a huge decrease in accuracy, and is no where near "slight".--Lachryma 22:47, 17 February 2007 (UTC)

I believe he means -10%
That should be to 90% --Nimble Zombie 00:09, 8 March 2007 (UTC)

As above. Also, an attack buff that is triggered when the zombie kills somebody comes to late to be much help any zombie that needs. If they can kill that first survivor, they either are attacking a stranded human (and thus feeding frenzy will be wasted) or are pretty high level already (cracked a safehouse with good claw skills) or are with a group (so the skill wouldn't work). So I don't think this is a skill any low level zombie would (or should) buy, and its not needed by high levels. --S.Wiers X:00 23:37, 17 February 2007 (UTC)

Hmm, I do see your point. Perhaps a way of making it activate when enough succesful attacks are made instead? --Nimble Zombie 00:09, 8 March 2007 (UTC)

This looks rather like an autodefense, and so will be very unpopular. The Mad Axeman 13:56, 18 February 2007 (UTC)

All autodefence/attack suggestions get spammed. --SporeSore 14:19, 20 February 2007 (UTC)

Thanks, Captain Obvious. Besides, how is this an autodefense? You have to actually kill someone, which then enables you to do greater damage to other survivors. Please point out the auto-defense.--Nimble Zombie 00:09, 8 March 2007 (UTC)

Though I have no idea about the usefulness of this skill, I agree with Nimble Zombie that this is definitely not an auto-defence, considering that the player would actually have to be present for it to occur, not to mention that it is only triggered by attacking. If anything, it is more like tangling grasp (which it is stemmed off of, so makes sense). Maybe make it so that it activates, announced with a flavour text, after a certain number of kills, and give stackable bonus once for each kill achieved while in frenzy. It could end when no kill is made within a certain period of time. --Storyteller 01:19, 8 March 2007 (UTC)

Good idea, so instead of just it working in one area, it works when you kill enough in like five minutes, whereever you go, and stays until you don't kill for five minutes? That works better than what I have. --Nimble Zombie 22:31, 8 March 2007 (UTC)
Though this way, it might not be worth it (only 51 moves max, if you happen to get a move while playing). But if it occurs when you do have 50 AP and you get it in like the first AP, you'll have 49 AP to make as many kill as you can. You might also want to increase the damage, since it seems rather underpowered right now. At the very best, you may be able to kill 3 people with full health in one frenzy. --Storyteller 23:12, 8 March 2007 (UTC)
I was thinking maybe that it would be activated whenever you get a kill or some number of kills regardless of time, and ends only when you stop killing for a certain amount of time - yeah, like 5 minutes.--Storyteller 23:30, 8 March 2007 (UTC)
This is an excellent change for it. Possibly with the same accuracy bonus, plus mabue an extra 1 or 2 damage, representing the zombie's inhuman strength being maximized. Although, whenever you get a kill means that you this is WAYY overpowered. I think that the real problem is that you have to be so delicate with this, like trying to write a cd by hand with a laser. --Nimble Zombie 04:55, 9 March 2007 (UTC)
Ok, I did some improvements, in bold, and crossed out some others. How does this look? --Nimble Zombie 16:08, 10 March 2007 (UTC)

Machete & Axe buff

Timestamp: Cataphract 13:22, 17 February 2007 (UTC)
Type: Weapon
Scope: Survivors
Description: Α new weapon for survivors to defend themselves. READ IT before you dupe it. Because people have been complaining that it makes the fire axe useless, I resubmit this, making the fire axe do 4 damage but with 5% accuracy... Check the bottom of the page for comparison. It actually, at maxing out, makes the fire axe slightly better. And knives are supposed to be poor weapons unless they're starting weapons- they're nowhere near as good at zombie slaying as a good chopping weapon.


Machete


Damage 3 points

Base accuracy 15%

Locations Mall Hardware Stores (3%/6%), Junkyards (2%), Forts (5%), Mall Sports Stores(?%), Arms (5%), Museums (3%),

Specpro 1931 4601013.gif
   Starting Skill: 15% Accuracy 
   Average Damage Per AP: 0.45 
   Average Damage Per 5 Attacks: 2,25 
   To Kill 50HP Enemy: 112 Attacks 
   To Kill 60HP Enemy: 134 Attacks
   Hand To Hand Combat: 30% Accuracy 
   Average Damage Per AP: 0.9 
   Average Damage Per 5 Attacks: 4.5 
   To Kill 50HP Enemy: 56 Attacks 
   To Kill 60HP Enemy: 67 Attacks
   Knife Combat: 45% Accuracy 
   Average Damage Per AP: 1,35 
   Average Damage Per 5 Attacks: 6,75 
   To Kill 50HP Enemy: 38 Attacks 
   To Kill 60HP Enemy: 45 Attacks

Comments: The machete is a long, wide-bladed knife, closer to a short sword in length, whose heavy chopping blade was initially designed for clearing brush- yet it remains a potent weapon even today in Africa, the Philippinnes and other less developed areas of the planet. In the hands of survivors, it's easier to use than the fire axe due to its better balance and smaller weight, and its cutting capabilities are on par with the firefighter's weapon. (note: the Location find rates are merely an example. Don't kill it just because you disagree with that!).


Axe

Damage 4 points

Base accuracy 5%


   Starting Skill: 5% Accuracy 
   Average Damage Per AP: 0.2 
   Average Damage Per 5 Attacks: 1 
   To Kill 50HP Enemy: 250 Attacks 
   To Kill 60HP Enemy: 300 Attacks
   Hand To Hand Combat: 20% Accuracy 
   Average Damage Per AP: 0.8 
   Average Damage Per 5 Attacks: 4 
   To Kill 50HP Enemy: 63 Attacks 
   To Kill 60HP Enemy: 75 Attacks
   Axe Proficiency: 35% Accuracy 
   Average Damage Per AP: 1,4 
   Average Damage Per 5 Attacks: 7 
   To Kill 50HP Enemy: 36 Attacks 
   To Kill 60HP Enemy: 43 Attacks

Discussion

People say it undermines the knife. Of course it does! Knives are poor anti-zombie weapons, they lack both reach and power to effectively deal with a single zombie, let alone a group of'em. --Cataphract 16:47, 18 February 2007 (UTC)

It doesn't undermine the knife. It undermines the AXE which has specific skills associated.--Pesatyel 19:23, 18 February 2007 (UTC)