Suggestion talk:20070903 Barbed Wire Fencing 2.0
First of all, I'd like to say that your suggestion was very well thought out and might actually work. My first instinct was to go vote spam when I saw the similarity to Nexus Wars, but I kept reading and it sounds pretty good. It's also interesting that it doesn't affect free running, but the combination of ruins and barbed wire could still force people to try and cross it. But I digress. The main problem I see is diagonal movement. You'll need to figure out how to deal with that before you submit a version 3. Do you have any ideas yet? --Uncle Bill 07:20, 8 September 2007 (BST)
1. if a building (what you are passing over) is between two streets, one barricaded then just let them go
2. if a building (what you are passing over) is between two streets, both blocked, do not let them move and give the message "the way around the building is blocked" and have the option to enter(because you could get through windows)[explain why not moveing onto the actual square below]
3. if a street (what you are passing over) is inbetween two buildings, then you just don't move(if it is barricaded)and get a message "the way is blocked" and are put out front like the normal barricade
4. if a street (what you are passing over) with a street to the right and a building to the left, both streets must be blocked to disallow movement
5. if three streets beside each other (one on left, one on right) all three must be barricaded
and to finish it off (i believe i covered the bases, correct me if im wrong) if you want to pass over the barricade, then when you are within one square of the barricade it gives you the option to pass over, and places you on the block directly on the other side "the street to the NW is barricaded", with the option "move over barricade to the NW" you never actually move onto the square as that would be hard to implement what side you are on once on the actual square itself, although i may be wrong.
to desinate which streets are blocked, it could also be turned a different color, like the lights on buildings
--Zach016 22:01, 18 September 2007 (BST)