User:GarretThe Thief

From The Urban Dead Wiki
Revision as of 02:36, 21 December 2007 by GarretThe Thief (talk | contribs) (→‎'''Groups they represent''')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

General Information

Character name: Sharline Jade

  • Class: Military
  • Level: 41
  • EXP: 3996
  • Joined: 2006-06-20 20:51:45
  • Died: 44 times
  • First Died: Unknown
  • Real name: James
  • Group: Tactical Area Rescue

Character Description: Human Miss. Jade is a member of the special forces military known as Tactical Area Rescue (or T.A.R). She is 6’1 has vibrant red hair. Her uniform consist of black combat boots, navy blue tactical pants, Light blue short sleeved shirt and a navy blue Beret. Her gun is a very polished silver 9mm Beretta 92F . She also wears 4 Stars on her collar. Miss. Jade is also Russian and she speaks with an accent. She is also very friendly but strict with her Comrades. she also has a small calico cat that sits in her bag, she found inside an abandoned apartment building she spent some time in.

Her current character description is as follows: (including current clothing equipped) Sharline Jade otherwise known as Jagged Jade has seen a lot of trouble in her past. now an almost no Bullshit kind of person she does tend to have her kind moments to those she likes

Wearing: a bloodstained green beret, a studded leather collar, a blood-soaked dark green dress and a bloodstained pair of black leather boots

Character Description: Zombie Still holding her gun and her skin almost white she looks around for a needle hoping to be alive once more.

Skills Human Skills Military (75 EXP)

       *  You have Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o You have Pistol Training (An extra +25% to hit with a pistol.)
               + You have Advanced Pistol Training (An extra +10% to hit.) 
         o You have Shotgun Training (An extra +25% to hit with a shotgun.)
               + You have Advanced Shotgun Training (An extra +10% to hit.) 
   * You have Hand-to-Hand Combat (+15% to melee attacks.)
         o You have Knife Combat (An extra +15% when attacking with a knife.) 
         o You have Axe Proficiency (An extra +15% when attacking with an axe.) 
   * You have Free Running (Can move between adjacent buildings without stepping outside.) 


Scientific Skills (150 EXP)

   *  You have NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o You have Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + You have NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * You have First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
         o You have Surgery (Player can heal a further 5HP if working in a hospital with power.) 
   * You have Diagnosis (The HP values of nearby survivors are displayed next to their name.)     

Miscellaneous Skills (100 EXP)

   *  You have Shopping (Player may choose which stores to loot, when searching a mall.)
         o You have Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * You have Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * You have Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * You have Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) 
   * You have Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)     

Zombie Hunter Skills (100 EXP - must be Level 10 or higher)

   * Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.) 

Zombie Skills (100 EXP)

       *  Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
         o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) 
         o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) 
         o Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, including members of its group, and distinguish revivifying bodies.) 
   * Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
         o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) 
   * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
         o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) 
         o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) 
         o Rend Flesh (Hand attacks deal an extra 1 damage.) 
         o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) 
         o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) 
   * Memories of Life (Zombie is able to open doors to buildings.)
         o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) 
         o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) 
         o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) 
         o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) 
   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.) 

Other Notes

  • This character is no longer affected by the IP limit.
  • This character is a member of the ASB council
  • This Character is one of the founders of Tactical Area Rescue
  • This character has Alts but Does not Zerg
Gun.jpg Military
This user is in the Military and is probably off trying to control the zombie outbreak.
Zergling.gif Alt user
This user has alts but DOESN'T Zerg.

Character name: Garret Issacs

  • Class: Military
  • Level: 41
  • EXP: 380
  • Joined: 2006-06-20 19:31:58
  • Died: 40 times
  • First Died: unknown
  • Real name: James
  • Group: Scarletwood Police Department

Bounty's Collected: 1

Character Description: Human

  • Garret Was on vacation in Malton when the quarantine came into affect.

he wears a Hawaiian shirt with a tactical vest over top and Navy Blue pants and is wearing a pair of sunglasses. he has Spiky brownish hair and vibrant green eyes. Zombies Killed:

Character Description: Zombie

  • Dead or Alive his goals are the same. Stop the zombie threat. so if you see me like this revive me so I may continue killing the undead.

Skills Human Skills Military (75 EXP)

   *  Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.) 
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.) 
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
   * Free Running (Can move between adjacent buildings without stepping outside.) 

Scientific Skills (150 EXP)

   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
         o Surgery (Player can heal a further 5HP if working in a hospital with power.) 
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 

Miscellaneous Skills (100 EXP)

   * Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * Construction (Player is able to barricade buildings.) 
   * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) 

Zombie Hunter Skills (100 EXP - must be Level 10 or higher)

   * Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.) 

Zombie Skills (100 EXP)

    *  Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
         o Scent Blood (The HP values of nearby survivors are displayed next to their name.) 
         o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) 
         o Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, and distinguish revivifying bodies.) 
   * Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
         o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) 
   * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
         o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) 
         o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) 
         o Rend Flesh (Hand attacks deal an extra 1 damage.) 
         o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) 
         o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) 
   * Memories of Life (Zombie is able to open doors to buildings.)
         o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) 
         o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) 
         o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) 
         o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) 
   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.)  

Other Notes

  • This character is no longer affected by the IP limit.
  • This character has Alts but Does not Zerg
Gun.jpg Military
This user is in the Military and is probably off trying to control the zombie outbreak.
Zergling.gif Alt user
This user has alts but DOESN'T Zerg.



Character name: Kyle Kessler

  • Class: Military
  • Level: 31
  • EXP: 85
  • Joined: 2006-06-21 14:47:03
  • Died: 31 times
  • First Died: Unknown
  • Real name: James
  • Group: MK Bounty Hunting Partnership

Bounty's collected: 5

Character Description: Human

  • Kessler wears a dark blue suit and black tie and wears a pair of black sunglasses he has short black hair that is covered by his matching dark blue fedora. He is often seen walking around with his associate Mr. Ryerson.

Character Description: Zombie

  • His Dark blue suit has gotten dirty from all that blood and dirt from other people, he clearly just wants a revive.

Skills Human Skills Military (75 EXP)

   *  Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.) 
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.) 
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
   * Free Running (Can move between adjacent buildings without stepping outside.) 

Scientific Skills (150 EXP)

   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
         o Surgery (Player can heal a further 5HP if working in a hospital with power.) 
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 

Miscellaneous Skills (100 EXP)

   * Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * Construction (Player is able to barricade buildings.) 
   * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) 

Zombie Hunter Skills (100 EXP - must be Level 10 or higher)

   * Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.) 

Zombie Skills (100 EXP)

   *  Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
         o Scent Blood (The HP values of nearby survivors are displayed next to their name.) 
   * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
   * Memories of Life (Zombie is able to open doors to buildings.)
         o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) 
         o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) 
         o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) 
   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.) 

Other Notes

  • This character is no longer affected by the IP limit.
  • This character has Alts but Does not Zerg
Gun.jpg Military
This user is in the Military and is probably off trying to control the zombie outbreak.
Zergling.gif Alt user
This user has alts but DOESN'T Zerg.

Groups they represent