User talk:Sentinel
I am not one for vulgarities, but on the forum I was one of the people who thought Katthew was being too pleasant, and Katthew is known for being quite vile when upset. You are a cheater and the worst type, one who encourages others to cheat to. --Matthew Stewart 01:13, 16 Jan 2006 (GMT)
- I'm well aware of how Katthew acts and if you, or anyone like you, thinks petty flames adversely affect me, you are sadly mistaken. They merely strengthen my resolve because if I can draw this much ire from the likes of such abusive people then I am achieving my goal. I'm also not encouraging anyone to do anything, people are free to do as they please. If they were determined to cheat they could code their own private bots and no one would be the wiser. It's not hard to do but since I consider that quite hypocritical I took the liberty of evening the playing field, as it were. Thanks for your comments though.--Sentinel 03:24, 16 Jan 2006 (GMT)
"I believe you missed my point which is my fault because I should have phrased it better. If someone decides to use this bot, is it because they're just an evil cheater or is it because they've just decided that it's the least time consuming way to deal with the game's mechanics? Also, just because something exists doesn't mean anyone has to use it. People have free will so saying that I'm responsible for the actions of others strikes me as giving me entirely more credit than I deserve.--Sentinel 20:26, 15 Jan 2006 (GMT)"
- It's because they're an evil cheater. What you don't seem to understand is that it doesn't matter how helpful it is, it's still cheating. You can't justify cheating by saying that it made the game less tedious. Nobody has to use it, but many people have no problems with cheating and will think 'hey, why not?' without ever even having thought of cheating like that until you made the bot. Luckily, though, now the bot can't work. :D --Zaknrfama 05:03, 17 Jan 2006 (GMT)
Even though I find cheating a very bad thing to do, a survivor using a bot isn't much different from a zombie using a survivor alt to spy on a safehouse he's about to attack. Since it's allowed (although it seems to be frowned upon), I can't see why a barricading bot would be so painful. People would have to pay for the botted character to have infinite server hits so the reloading doesn't kill the strategy, and it would only be able to do it 50 times before running out of AP. More if the zombies eventually take longer from attack to attack and the bot has time to regenerate some AP. It's not much different of what a dedicated player would do, since they would have to keep their computers turned on and their browsers with at least one UD window open.
In the end, I can't say you're a cheater for creating that bot. Not until zombie spies is considered a cheat and zerging/alt mobbing is effectively diabled by any idea Kevan might implement. Congratulations, because you managed to create something pretty nice, code-wise, and you drew a lot of attention for so little. Now on to a question: I haven't really got much of your bot's code (I ended up deleting it, anyway), but wouldn't it be severely hampered by the heavy server lag going on lately?
PS: I can't wait for people to start to call me "cheat supporter" or think I'm a cheater... heh, they overreact so much sometimes. --Omega2 02:11, 25 Jan 2006 (GMT)
- Well actually chars that have been paid for no longer have unlimited hits per day. They're each now limited to 300 per day. As for the lag adversely affecting the Sentinel I'd not really considered it. It's coded to take lag into account so there's little chance of the connection timing out before a response is received but other than that I don't see how it's an issue. At least no more of an issue than it is for any regular player.--Sentinel 07:33, 25 Jan 2006 (GMT)
- I didn't know about that alteration to the paid character IP hit. Anyway, 300 server hits would allow a character to refresh the page about once per 6 minutes, and still have enough server hits to use the AP barricading, I think. Still even more alike to a real player. Anyway, I'm no programmer, but I'm curious on how those little programs work. Especially bots. I once got to "disassemble" a Counter-Strike bot to see how it worked. --Omega2 11:13, 25 Jan 2006 (GMT)
- One of the reasons it was written in PERL was so people could look at the code and see exactly what it was doing and how it worked. This was desirable because, as you said, some people are just curious about these things and it also reassured potential users that there was nothing malicious inside it. Indeed, after I initally posted its existence on the UD forum some of the respondents said they hoped it contained nothing but viruses and trojans in an attempt to dissuade people from downloading it so had it been distributed in a compiled form this would have been an issue.--Sentinel 06:42, 3 Feb 2006 (GMT)
- I didn't know about that alteration to the paid character IP hit. Anyway, 300 server hits would allow a character to refresh the page about once per 6 minutes, and still have enough server hits to use the AP barricading, I think. Still even more alike to a real player. Anyway, I'm no programmer, but I'm curious on how those little programs work. Especially bots. I once got to "disassemble" a Counter-Strike bot to see how it worked. --Omega2 11:13, 25 Jan 2006 (GMT)
All we need now is an auto de-barricader bot and no one need log into the game at all! (hint: sarcasm).--The General 21:01, 4 Feb 2006 (GMT)
I hope you realize how much you've screwed up a lot of people's fun and wasted their time with this. You should maybe try being on the other side of the barricades when your bots are at work, then you'd understand. You've made the game a lot more annoying for a lot of people, and it's pretty damn stupid to be honest. Playing a game is about your own skill and how well you play it, not setting a bot. Maybe you could compare it to a football game where some machine brings down a wall that covers the goal every so often.........it doesn't happen, because it's just plain wrong, and ridiculous.
Anyway, it's quite obvious that nothing will deter you from doing what you're doing, (because you don't have the perspective to understand how many players games you're screwing over.) so I'll live in the hope that one day you'll realize yourself how much annoyance you've given to so many people, who've been stuck outside of buildings in this game because of your programs.
Pretty damn pathetic and selfish stuff. Try seeing things from the side of the Zombie players for a change instead of not giving a damn, because you wouldn't have a game at all without them. Maybe try giving them some of the respect that they deserve aswell.
If you still don't get it, may much of your time be wasted until you work it out. --Xyu 20:54, 13 Feb 2006 (GMT)
- You hear that? That's the sound of the world's smallest violin playing, just for the zombie players. I find it highly ironic that you throw the word "respect" around when the most vocal zombie players show nothing but sheer contempt for the dedicated survivor players over on the UD forum. These are the people I'm supposed to respect? Not bloody likely. They'll get the exact same contempt from me that they so easily show others. As for zombies being unable to break down barricades now, that's just bull. I actually play a dedicated zombie char who's currently involved in the siege at Caiger and surprise!, a group of us managed to slip in last night while they were asleep. Had they been using bots, as the zombie players are so quick to claim, would this have been possible? Not likely. It's quite pathetically amusing really. The survivors actually seem more interested in playing fair than the zombies who are so quick to defend their use of the rise exploit which was in use long before the Sentinel was released. Yet they still don't see the hypocrisy of defending one cheating tactic while damning another. I wonder, if I released a bot that assisted zombies would they be so quick to condemn it? Judging by the reaction to all the other tools that have been released for their benefit, I seriously doubt it.--Sentinel 23:03, 13 Feb 2006 (GMT)
Heheh!
You love it don't you.
"I find it highly ironic that you throw the word "respect" around when the most vocal zombie players show nothing but sheer contempt for the dedicated survivor players over on the UD forum."
That's not true at all. There's a lot of us that respect both sides equally, but what I guess you're doing is taking the ripping we give them too seriously. They rip us too, and we take it, and obviously some don't take it very well, but there's no need to think that we're all the same. I'm 26 years old, so there's no way I'd be spending all day hating kids playing a free internet game, because I'd just be way too ashamed of myself.
As for the ?rise thing, I'm not interested really. I tried using it once a long while back and hit the wrong button I think, so that when I refreshed it used a couple of my AP's, and then I never tried it again. Even if I did know how to use it properly, I wouldn't be bothered, because I prefer to do it manually once I've been killed, so that I can see how fast or slow the survivors were at dumping/not dumping my body, and know that I've done the job myself either way.
Anyway, you made a program that annoys a load of people, and you're still going to carry on using it no matter what we say. As for making a Zombie bot though, nah, I wouldn't go near the fucking thing, because I like to 'play' the game myself, without the use of something like a bot. It'd just take too much of the fun and challenge out of the game for me, and I'd instantly be bored.
If you're using a bot, then you can't really attribute character success/failure to your own skill, so it's not something that I'd want to use. Anyway, I might post back in here, but it won't be to carry on any type of shitflinging match, because it'd be too much of a waste of energy. Rage 'with' the machine or whatever, and here's still hoping that you can see where I'm coming from a bit more at somepoint. --Xyu 07:03, 14 Feb 2006 (GMT)
Where can I get this bot from? --Col. Pwns 20:55, 1 January 2008 (UTC)