Talk:Imagine/Mass Revive

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Why not just get rid of Sacred Ground, would probably be as effective considering many an acitve NT can or does run 1-2 cemetaries along with 1-2 revive points within their vicinity. 100 just seems a bit low when you consider that in most suburbs there are at least 2-3 revive points.--karek 07:46, 13 May 2007 (BST)

Yes, this would of course do away with Sacred Ground, and also with RESCUE, although RESCUE might still be useful when setting up short term revive points near malls that are under siege or something, and ransacked churches would still be great entry points.
And you are right- most suburbs do have at least 2 listed revive points on their page; going by the List of Revivification Points gives a rather overly conservative number!
--Seb_Wiers VeM 13:12, 13 May 2007 (BST)
The link you provided doesn't work, anyway my point was that 1 revive point a suburb would pretty much do the same thing you are talking about but also save people the amount of AP it would take to get across the map(the plan you mentioned of 4 rps could take some people a whole days worht of AP just for a revive and then 10 more to stand.) One per suburb keeps with easy low level reachability and doesn't make it easier to win sieges. The sieges thing being probably the biggest thing I think would keep people from ever wanting to follow this plan cause suburbs aren't sieged 4 at a time and having to go up to 25 blocks away for a revive would be ridiculous and would only work to weaken all but the suburbs bordering the revive point. That would be my take on it. --karek 06:28, 14 May 2007 (BST)
Link fixed. The "4 rps plan" is NOT my idea. Read the article here and that is clear. I mentioned it on Brainstock as a JOKE, because I do have a project that involves something similar, called Zombies Unlimited, but the zombies at those points are NOT looking to be revived- just scanned, and maybe killed.