Melee Skills

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Revision as of 05:43, 10 February 2011 by Red Hawk One (talk | contribs) (New page: {{UnderConstruction}} The '''melee skills''' are a series of skills that improve a player's accuracy with melee weapons, such as the knife and fire axe. Players who choose th...)
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Under-constgruction-transparent.png Melee Skills is under construction.
It is either not completed or is about a subject or event which has yet to finish.
Feel free to check back later for an update in information.



The melee skills are a series of skills that improve a player's accuracy with melee weapons, such as the knife and fire axe.

Players who choose the firefighter class will automatically start the game with the axe proficiency skill.

Overview

Like all military skills, Melee Skills costs 75xp for military characters, 100xp for civilians, and 150xp for scientists. Zombies may buy the skill for 100xp if revived, but can only use it while alive.

The melee skills are as follows (indentations denote the previous skill is required to purchase):

  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)

The melee skills are passive; the accuracy bonus is automatically applied upon purchasing the skill.