Talk:Monroeville

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[edit] Infections

Would anyone support the idea of making infection incurable? This game needs to be shaken up, bad. The virus should mutate!--DigUpHerBones 01:01, 22 May 2008 (BST)

Would it make any difference now? I mean its not like there are many zombies left and unless one of the hordes is just waiting to stand up and pounce all at once there is little chance of it making a difference. That said, if it was implemented and anyone does get a chance to use it you are giving that zed a 1 hit kill meaning utter devestation.--Honestmistake 14:10, 22 May 2008 (BST)

[edit] PK War

A war is brewing between those with the Headshot skill and those without. The person standing right next to you could be your enemy. Kill or be killed.--DigUpHerBones 00:17, 10 May 2008 (BST)

brewing? ive been PKing people for the past week, im fully leveled and murdering is just fun.--Bullgod 00:50, 10 May 2008 (BST)

[edit] Hunting cabins

with what little z's there are left in monroeville realizing that now they too can only die once, alot of them seem to have taken to hiding in the wilderness or the "green" zones that don't have any buildings. this ,means that as a result we actually have to go into these open areas and search them out, in these areas the z's are at the advantage being that they don't depend on loot to survive. random buildings are being fortified along the tree lines and are being used as bases for which we can venture into the wild and find what xp we have left.if you desire to start a cabin make sure that you have it marked with graffiti.i started one in mcdivett towers at 385,67 and so far iv managed at least one kill a day.just a thought but we really are running out of things to shoot at...... -hellbilly slap.

[edit] New Headshot policy

Lots of rumors flying now that you can stand after a headshot, and are just unable to move. This obvious would be a major game point, and probably is not true, but can anyone say anything to this effect? AnonBorgTech001 02:29, 30 March 2008 (BST)

I was one of those tagged by the new rules yesterday before the announcement happened. There is no button to stand up on the screen of the player who has been hit with the new headshot. http://iwrecords.urbandead.info/03-28-08_1700hrs_PUBLIC/OUT_359-66_Dead_a5e-6ef-13c.html
-- Iscariot BB2 PK WTE 04:00, 30 March 2008 (BST)
I've been headshot without instadeath. While I wasn't paralyzed, it did wiped out all my zombie skills. I got headshot again and then I permadied. So even when it doesn't kill you, it isn't like the skill doesn't have bite. Homoerotic Bob 9:29, 29 March 2008
Proof please. I was hit by a headshot a week ago and only had the same effects as a Malton headshot. After the announcement the results are well know and proof is supplied above. -- Iscariot BB2 PK WTE 04:34, 30 March 2008 (BST)
No, you can't stand up.[1] --Violent-kun 05:34, 30 March 2008 (BST)

consider this confirmed. My zed got headshot a day or two after the borders closed, and now stand up button. -- Jack S13 T! PC 21:15, 31 March 2008 (BST)

Well then, I am sick of surwhiners. After days of running away and hiding as a zombie, some rogue zk got me. Monroeville did have some future until this totally screwed change in the headshot rules. As long as people are so totally unable to play dual role, this system is condemned to become boring. I will have fun with other games. cheers, fellow feral zeds without any chance to have an interesting game anymore -- falk 20:00, 15 April 2008 (CET)

[edit] Really bad search stats?

I occasionally search malls, have bargain hunting and am able to search specific stores. For some reason, I find a LOT less ammo and supplies than in Malton. Have the #'s been tweeked for this map in terms of search results? Thanks to all replies and anyone else noticing this.

I definitely noticed it at first. It seems like it may have improved recently, though. Or maybe I just lowered my expectations. Hard to say without actual data to back it up. - Headshot Hal Talk +1 19:42, 24 March 2008 (UTC)
It's rumored that search stats adjust automatically to keep a balance between survivors and zombies. If that's true, then the search odds may be down in Monroeville (I rarely see any zombies), and have would have been high lately in Malton due to The Dead's presence, which would make the Monroeville search odds look even lower by comparison. -Ornithopter (Talk | contribs) 18:34, 12 April 2008 (BST)

[edit] Museums defunct/bugged?

I've spent alot of AP seaching different museums (total of about 60AP) and couldnt find any single piece of art. I also havent seen any decorations inside any building... this makes me assume that Monroeville museums are bugged, making them impossible to loot. Can anyone confirm this? if yes, i think we should report it as a bug... simply surviving is currently extremely boring in Monroeville, and i hate exp-grinding... collecting pieces of art was one of the few fun things to do there... --KiT 23:19, 9 March 2008 (UTC)

Not all Types of Museums contain lootable pieces. What types you were searcing in? --~~~~ [talk] 09:40, 10 March 2008 (UTC)
I've been doing alot of museum looting back in Malton, and i took small part in adding museum data to the UD wiki, so i know pretty much everything about them. The ones i've been searching in Monroeville were sculpture, painting and tapestry museums. --KiT 10:58, 10 March 2008 (UTC)
Evidently those damned puppet museums no longer provide masks as clothing, damn them! --VI 15:33, 10 March 2008 (UTC)
I think you may be right - i spent probably 40 AP in a couple of different museums and nothing. i thought i was unlucky, but maybe it is actually a bug. bug_reports?--Lardass 22:47, 11 March 2008 (UTC)
I noticed that too. I spent something like 70 ap in a Cubist sculpture museum, and I didn't find a single statue. The Monroeville museums are definitely sterile... --Gaetano Bresci 00:02, 9 June 2008 (BST)
this bug is finally fixed. should have report it to Bug Reports from the beginning :/ --~~~~ [talk] 14:00, 14 June 2008 (BST)

[edit] AUTOMAPPING

Alex DeWitt of the DEM has made an AutoMapping extension - please download it and check the current results here (note that the map is updated from the results every five minutes and you may have to allow ud-malton.info to install the addon before it works) --xensyriaT 06:20, 27 February 2008 (UTC)

Sounds good. --PdeqTalk* 07:41, 27 February 2008 (UTC)
It appears someone found how your plugin works and is vandalising it :P There is an arrow pointing left, and 'a road to malton' outside the city borders. While i did smiled for a second, a hope this doesnt break the map in the end. --People's Commissar Hagnat [cloned] [mod] 19:32, 28 February 2008 (UTC)
Seems to be gone now? Hopefully they fixed this security loophole too. The map looks nearly complete by now. --PdeqTalk* 06:01, 29 February 2008 (UTC)
I think I did. Though it is a bit annoying to have to bother just to get a damn map maid for everyone to use. <_< I've also been occasionally scanning the db for anomalies and removing anything that wasn't entered correctly or is obvious vandalism. Once we have the city mapped I'll close down the automapper, do a final scan and then we can just fix any remaining anomalies as they get reported. Hopefully someone will get a detailed version of the map available soon. I've contacted a few people, and will be quite happy to export the data to anyone who wants to tackle the project. --Gilant talk-DEM 22:33, 29 February 2008 (UTC)
Duke is making a nice detailed map, which I believe includes the automap data. It would be nice if the automap would collect suburb info, as it is turning out to be a real pain to figure out suburb boundaries. --PdeqTalk* 22:38, 29 February 2008 (UTC)
Yup, i parsed automapper too, but it wasn't my only source. actually at a time i had more info then automapper (not sure how it is now, though, 24 hours passed). About suburb info - automapper does collect it. I even already have some of it, though not yet in DB. We'll get to it eventually :) --~~~~ [talk] 23:01, 29 February 2008 (UTC)
It does? That would be really helpful to get for the Schematic Map, even if you are not yet ready to include it only your big detailed one. --PdeqTalk* 23:04, 29 February 2008 (UTC)

[edit] So, time to map.

huh, this is great! I suppose there might be a few new things in this!

To whoever is out there trying to make a map for Monroeville... I have listed all buildings i have seen it with my scout alt... there is several buildings from central and south monroville listed in this table. --People's Commissar Hagnat [cloned] [mod] 13:44, 25 February 2008 (UTC)
Its a big place... I am still in central and after travelling pretty much straight south for a good 10 blocks i still don't recognize any of that! (Doc T Bone!) --Honestmistake 14:11, 25 February 2008 (UTC)
which means we will need to create new templates for monroeville, because the old ones won't be able to hold this much information. --People's Commissar Hagnat [cloned] [mod] 14:15, 25 February 2008 (UTC)
Wow, so S-Mville is at least 46 squares high? If its quadratic and all five(?) suburbs are equally large than its bigger than the original map...

Indeed a new template is needed. Voluntaring to do such a thing, once we know the size of each suburb.

I have started mapping efforts on the West Mville discussion site... --Theokrat 17:30, 25 February 2008 (UTC)


Look, if i understood it right, there are 5 zones (not suburbs) in Monroeville, and they are arranged sort of this way:

North Monroeville Central Monroeville
West Monroeville South Monroeville
Outside the City

Am i right or wrong ? If this is the way the burb is arranged, a template can be created for this :P --People's Commissar Hagnat [cloned] [mod] 17:57, 25 February 2008 (UTC)

Might very well be. But how big are the suburbs themselves? Surely not 10x10 --Theokrat 18:08, 25 February 2008 (UTC)

Someone ought to go as SE until they hit the corner; that will tell us how large the city is. (Assuming it's square) --VI 18:37, 25 February 2008 (UTC)
It does not seem to be that easy. West Monroeville has a start of their map on the discussion site and you can already see the messy borders... --Theokrat 22:07, 25 February 2008 (UTC)

From the looks of the co ordinates, it looks likely to be [300, 0]-[399,99] - although how the suburbs fit into this I can't say - they're certainly larger than 10x10 that's for sure, and I can confirm that Central goes to the Eastern border.

There's a call for USING GPS CO ORDINATES here too! While most people won't have a GPS unit yet, look at the html source, or use an extension to let you know without having to get one! Without this the mapping efforts aren't going to move as far as fast I can - Till Death Do Us Part is committed to getting this place mapped ;) --Marilyn ValentineTDDUP 18:52, 25 February 2008 (UTC)

I spawned in West Munroeville and found South Munroeville just 2 blocks to the south, I then travelled East on the West/South border logging all buildings. I found that West Monroeville ended and Central Munroeville and South Munroeville were bordered by the same line. My impression is that Munroeville looks like a sandwich with large North and South zones on top and bottom with West, Central, and East in between. --Goldrush 19:07, 25 February 2008 (UTC)


This is what I have so far, black blocks are unknown, the left starting is arbitrary, not an actual border, same with number of black blocks. --Karekmaps?! 19:10, 25 February 2008 (UTC)

What does forest do? --VI 19:21, 25 February 2008 (UTC)
They're just empty blocks, same with Fields and Clearings. Although who knows, they might have something to find.--Karekmaps?! 19:33, 25 February 2008 (UTC)

For anyone map-making, I walked some of Central Monroeville and stuck it into a horribly broken table. --Funt Solo QT 22:48, 25 February 2008 (UTC)

Check the Wikipedia entry for Monroeville,PA: "Monroeville is the city upon which one of two maps is based in the HTML/text-based MMORPG created by Kevan Davis - Urban Dead. This map was released as part of the promotional campaign for the UK release of George A. Romero's 2008 film, Diary of the Dead. The virtual version of the city bears close resemblance to its real-world counterpart." --Sensodyne 22:21, 16 March 2008 (UTC)

Sensodyne, who do you think added that to en.wikipedia? --~~~~ [talk] 22:53, 16 March 2008 (UTC)

[edit] Known Suburbs

discussion moved to Talk:Monroeville/Schematic Map

[edit] Welcome to Monroeville

HAPPY BIRTHDAY MONROEVILLE--Fingerlessbob 09:44, 25 February 2008 (UTC)

[edit] Monroeville Suburbs

From what I've seen in my wanderings, there are far fewer suburbs in Monroeville - I've only noticed North Monroeville, South Monroeville and Central Monroeville. Has anyone else come across anything different?

Additionally, any plans for mapping out Monroeville? Sheana/Gogolnik (T HD-T TMZ) 11:06, 25 February 2008 (UTC)

I plan on it.I've already started actually, in West Monroe. Though I'll get to the main mapping after I gather some supplies.--Suicidal Angel Kitten Huffing ? 11:17, 25 February 2008 (UTC)
Good stuff. I've taken quite a few iwitnesses in North and South Monroeville, and I'm working on a super-barebones wiki page for North Monroeville. Sheana/Gogolnik (T HD-T TMZ) 11:26, 25 February 2008 (UTC)
I've found Oak Hill, which is west across the fields and wastelands from West Monroeville, starts at 340-1 and continues West. Will update later, mapping now.--DonTickles 20:47, 25 February 2008 (UTC)
NW edge is 300-1, quarantine on the north and west sides there, so I'm pretty sure thats the most NW spot on the map, will start moving south tomorrow. Oak Hill is 40 blocks wide. --DonTickles 03:32, 26 February 2008 (UTC)

How large are the suburbs? Are they the standard 10 by 10 blocks or are they larger/smaller? By the looks of the data that we have so far they are not the standard square shape. If this is the case then when we are mapping the area we'll obviously need to use something other then the standard suburb template. I'll start mapping what I find tomorrow. - Jedaz - 11:59/25/02/2008

I'm in West MV and set out north for at least 12 squares and was still in the same suburb. Took that long to find a Z and shoot it a few times, then go back and hide in my PD. --Co fragment 13:13, 25 February 2008 (UTC)

There don't seem to be many zombies (or many surivors for that matter).--Warlord zephyr 13:45, 25 February 2008 (UTC)

Thats what it was like in the early days of the last outbreak... expect it to snowball as more folk crawl out of their homes to explore and more dead begin to rise. TBH I am surprised I have seen anyone (esp the 2 survivors AP'd out in the street!) --Honestmistake 14:04, 25 February 2008 (UTC)

I have seen plenty of people already... there is a building with ~10 survivors in central monroeville. While i was scouting i saw a "horde" of 3 zombies and was attacked by an active zombie, who couldnt follow me inside a building once i closed it's doors. I am enjoying monroville so far. --People's Commissar Hagnat [cloned] [mod] 14:09, 25 February 2008 (UTC)
The PD I'm in has nine survivors in it; I haven't checked out the PD or hospital next door, but I suspect they are the same. --VI 14:35, 25 February 2008 (UTC)

Spent all my AP heading north, I'm still in central, and I'm at the border of the map. Does this not sound right? I've been desperate to get any kind of camera, so I'd really really like it if someone gave me some advice on how to get to North Monroeville.--Dylan Hope, Combat Photographer and Senior Corespondent of the BBC C  Tip off's  14:52, 25 February 2008 (UTC)

Head west. --People's Commissar Hagnat [cloned] [mod] 14:54, 25 February 2008 (UTC)
Thanks mate. Say, does anyone know if we can get our malton characters into Monroeville? Because I noticed that we can't use names that are in use in Malton. Methinks that we need to figure somthing out. I've a zombie by the western border, so I'll have to check it out.--Dylan Hope, Combat Photographer and Senior Corespondent of the BBC C  Tip off's  14:59, 25 February 2008 (UTC)
Importing Maltonians... GODS I hope not. I am enjoying the thrill of everything being new, it actually makes the game more fun than its been for months.--Honestmistake 15:25, 25 February 2008 (UTC)
That, and the fact that all the 'caded buildings are at low...Now, where are the other zombies? I can't be the ONLY one can I?!? :D --Suicidal Angel Kitten Huffing ? 15:32, 25 February 2008 (UTC)
I swear, as soon as 1 zombies gets Memories of Life, all the harmans are screwed. >:) --Suicidal Angel Kitten Huffing ? 15:40, 25 February 2008 (UTC)
Race you, my zombie alt already got half way there so with luck I might be in by tommorow night :) --Honestmistake 15:44, 25 February 2008 (UTC)
No fair, I just started! I've resorted to ZKing to get the XP. The only guy I've seen so far was active. :'( --Suicidal Angel Kitten Huffing ? 15:45, 25 February 2008 (UTC)
So, any other Central Zombies? We could make a nice little horde...Monroe Maulers?--Suicidal Angel Kitten Huffing ? 15:53, 25 February 2008 (UTC)
Zambah Manbag is in the west but I will try to get my bearings and head central. And I only started today too.... Think it only went live after 9am so quit ya whingin ;)--Honestmistake 16:49, 25 February 2008 (UTC)
Yeah? Well, umm....Screw you! I can't think of a good comeback. We shall rule Central Monroeville, with an iron (green colored) fist!--Suicidal Angel Kitten Huffing ? 17:19, 25 February 2008 (UTC)
BWAHAHA!!! --BoboTalkClown 20:49, 25 February 2008 (UTC)

So, any news of an "East Monroeville"? --VI 16:39, 25 February 2008 (UTC)


The suburbs are massive, there are over 22 vert blocks in South Monroeville alone.--Karekmaps?! 17:33, 25 February 2008 (UTC)

Arggg, the mega doors of steel and the "I don't know how to push a desk in front of a door" is REALLY annoying. -- BoboTalkClown 20:48, 25 February 2008 (UTC)

Keep an eye out for Newtown, which may or may not be an accessible suburb. --Hungrygrok 21:31, 25 February 2008 (UTC)

[edit] Hectic

This city is hectos. Get onto the map guys!--J3DSR! 12:09, 25 February 2008 (UTC)

[edit] Video Cameras? Items?

Anyone found a video camera through searching? (if so, where?) or any new items?--Co fragment 13:16, 25 February 2008 (UTC)

The best place to go right about now due to the lack of construction is a warehouse. Try to get some length of pipe. We need to think logically about the video camera, where are they most likely to be? Probably schools and malls. People of monroeville, head for the mall!--Warlord zephyr 13:43, 25 February 2008 (UTC)

Ill say it again. Dont Barricade until you get construction. Early zeds cant open doors but they can smash barricades. You should be safe until they get memories of life just by closing the door :) --13:58, 25 February 2008 (UTC)
Damn, you let the secret out! actually... barricading automatically closes the doors ... so there is no harm in sticking a pipe in the door ... except maybe that it advertises that someone was (is?) there ... And I actually started up as a consumer, just to get a spiffy video camera and be true to the source material... ;P What I wonder is what can we do, if anything, with the video clips? Can we edit / arrange them? Or is it just "whomever has the most at the end of the day wins?" Anyway, I need to start following all the advice I give newbies for levelling ... As a consumer, wonderful ... who didn't I just take a friggin' fireman??? ;P BTW anyone find the mall yet? There HAS to be a mall.......... with a fountain. --WanYao 14:46, 25 February 2008 (UTC)

This is in the FAQ:

How do video diaries work?

Characters on the limited-edition Monroeville map have access to video cameras, which can be used to record diaries of the locations and events they encounter. The "Consumer" class starts with a camera; others must loot them from shopping malls.

By clicking on the camera's button in your inventory, your character will attempt to film anything interesting in their environment, such as a landmark or a zombie horde. Your character will also film notable events automatically, even if they occur while you are logged out.

All the clips you take are collected on your "Diary" page, which is linked a button under the map. You can share this URL with other people, if you want to show off your work.

Players in the United Kingdom will be able to enter their video diaries into a competion, with a number of Romero DVD box sets and goodie packs up for grabs. Watch this space for further details.

Get 'em in Malls ... And, yeah, there are apparently 30 clips... Collect 'em all and you could be a winnah! ;) WanYao 14:56, 25 February 2008 (UTC)

I'm pretty sure I got a camera when I started as a consumer. --Mikelietz 23:42, 25 February 2008 (UTC)
Confirmed consumers start with them. --Alphonse Burr 03:36, 26 February 2008 (UTC)

[edit] Romerology

I realise that this is all just talk at present until we find out otherwise, but as there's no Necrotech/revivifying, what else may be more Romero-like? - Zombies that die permanently from headshots? - Infections are incurable and lead to zombification? - No "Lurching Gait"? I hope so...--Co fragment 15:58, 25 February 2008 (UTC)

Please let "free running" be nerfed! --Honestmistake 17:03, 25 February 2008 (UTC)

Oh lord no, without syringes running actually matters, not exactly gonna be many big sieges.--Karekmaps?! 17:46, 25 February 2008 (UTC)
As much as I hate to say, I agree with karek. Survivors need ninja skillz. --BoboTalkClown 20:46, 25 February 2008 (UTC)
I was thinking make it cost 2AP or have a constant risk of injury rather than remove it. --Honestmistake 09:29, 27 February 2008 (UTC)

Infections are curable. Proven by yours truly. 08:00, 26 February 2008 (UTC)

BTW free running is a skill that anyone (not fat people) can learn, it is basically running and jumping (and if you can't do that for any reason other than disablity i fart in your general direction). So no, do not nerf the runners.--Numenorian 19:53, 27 February 2008 (UTC)

I am realy upset that zombies dont die perminatly. They did in the movies (remmember Jay Leno from the new dawn of the dead?) this game is going to get super mega crazy unbalanced as zombies cant die. the syringes just kept it even in the full game. An alternative also would be to have the zombies leg/arms get destroyed if attacked so they cant walk, claw, or grab survivors, I think that would make the game more romero-like. Irongunner 12:31, 14 March 2008 (UTC)

Key problem with that is that in the films dead people get up as zombies and start chewing their former friends legs off. Here most of em just start a new survivor! I think the whole idea of this server is to have the zombies win or at least herd the survivors into ever smaller strongholds!--Honestmistake 13:30, 14 March 2008 (UTC)

[edit] First Kill

0_o I started as a Private, entered the first building and killed someone within 30 AP and 3 pistol clips. ^_^ --Luke Skywalker 17:35, 25 February 2008 (UTC)

Great. PKing is what will nerv this map.--Theokrat 17:45, 25 February 2008 (UTC)
Luke, I hope you like playing as a zed, because that's what you're gonna be doing. --VI 17:47, 25 February 2008 (UTC)

RED WINE VINEGAR !!! --WanYao 18:25, 25 February 2008 (UTC)

Awesome. Monroeville will really become hell on earth, humans killing each other, zombies killing humans. In the end, the zeds win. Just like in Romero movies. FreakyM 08:01, 26 February 2008 (UTC)

No Lurching Gait? Did you watch the same "Land of the Dead" I did? Those zombies crossed a LONG distance, pretty fast. Sure, they didn't break into a run, but they could hike like a trained soldier.   08:35, 26 February 2008 (UTC)

Retardy PKers, it is a nuisance in malton as you can get revived, but in monroeville? No way, your not PKing your cheating.--Numenorian 19:55, 27 February 2008 (UTC)

Cheating? Would you care to direct me to the rule that says "Thou shalt not kill other trenchies" as written by The Maker Kevan? -- Iscariot 22:20, 27 February 2008 (UTC)
This game is pure PKing because there's not even 1 NPC in this game. --Violent-kun 13:14, 29 February 2008 (UTC)
Why do you have a variable in your sig when it's not a template call Violent-kun? And also, please, let's not debate the validity of killing survivors here, there's already a page and this one is getting rather crowded.--Karekmaps?! 13:53, 29 February 2008 (UTC)

Hooray for murder!!! ----Secruss|Yak|Brahnz!|CGR|PKA||EMLN|Templates|RRF|RFTM |Image:Evil3.gif|22:12, 27 February 2008 (UTC)


The main flaw of this game is that you can not fight each other directly. Against the Zombies its ok, since the humans can cade and the Zeds can bring them down. So you got some form of competition. Against PKers in Malton its ok too, although one can not defend either, you can seek a revenge. In Monroeville however its plainly stupid. You kill a man in his sleep and brag about it. I am convinced this could be a very cool map, hide and seek against the Zombies, a good player might survive some time. But against PKers the best player in the world cant do a thing and where is the fun in obtaining a level 11 survivor against all odds in this city and then see him being killed by a random unpreventable act? PKing will kill this map. --Theokrat 13:41, 29 February 2008 (UTC)

Yup. Zombies were never a threat, due to the "no one has memories of life" business, the fact that they're just getting leeched for XP by survivors (and with no Ankle Grab either) and the size of the map. The zombies didn't even have anything to hit except the occasional retard standing outside, and now barricades. A lot of zombie players decided to start out as PKs, just to get flak jackets, body building, etc, and have it a lot easier to kill people. The whole setup openly encourages faggotry. Congratulations, Boonage, you managed to click a button a few times. And sorry Kevan- you failed to take human nature into account when making this one. Slicer 17:10, 10 March 2008 (UTC)
If you don't like the concept don't play. And pking wasn't popular enough in the first place to ever be a real threat, remember pkers die more often than anyone in the first place and this is a you die you're zombie for good map.--Karekmaps?! 15:41, 1 March 2008 (UTC)
As i said- in Malton no problem. Even got a PKer alt over there as well. Its a fair game, one can defend against them by being a good group or one can sweep away the inconvenience. In Monroeville its different, its just a very arbitrary way to die permanently and you could not have done anything about it. About much fun as a shooter where you can be hit randomly by lightning and cant stand up... veeery amusing--Theokrat 18:53, 5 March 2008 (UTC)
while it may be true that PKers get killed more often than anyone else its also true that there is no defence against them. In Monroeville a griefer type pker can just start a new alt and after a day or 2 loading up he is ready to blast away... hell if he is a fireman he can probably max his axe skill in those 2 days and then just keep chopping and running until he gets unlucky which could well be weeks! So for almost no investment that one asshat can create a dozen axe weilding psycho's to rotate through and kill probably 5 or 6 people a day just for kicks. A seriously retarded moron could even start IP switching and do this as much as they like... if that happens it will kill this game outright!--Honestmistake 11:11, 6 March 2008 (UTC)
There's a defense against them, one that's always been there but is usually ignored in favor of PKer lists, know what it is? Ignore them. When it's boring most people stop doing it.--Karekmaps?! 11:17, 6 March 2008 (UTC)
Mostly i do ignore them, in malton i PK more than i get PKed but in monroeville it isn't that simple... death means something which is why i won't be PKing there. It's too easy and too damaging to the victim for me to get a kick doing it! --Honestmistake 12:07, 6 March 2008 (UTC)
Also there's not that much of a reason behind Pker lists in MV: every entry on it only needs to be taken care of once. --~~~~ [talk] 12:39, 6 March 2008 (UTC)
Yeah. Ignore being killed. Just continue as if nothing happened. Stand up, go to the next revive poi.... Oh wait... --Theokrat 17:37, 6 March 2008 (UTC)
Stop whining. Don't give ppl reasons 2 kill u n they wont kill u. Can u dig that?--Luke Skywalker 16:44, 9 March 2008 (UTC)

Would be very interesting to find out if John Locke was right on the state of nature stuff in his Two Treatises. Is it really in man's nature to live in peace with each other to avoid conflict? --Aeon17x 15:51, 1 March 2008 (UTC)

No.--Luke Skywalker 16:44, 9 March 2008 (UTC)
Hey Finis, why the signature change?--MichaelRead 11:55, 10 March 2008 (UTC)
0_o Who's Finis? ^_^ --Luke Skywalker 07:50, 20 March 2008 (UTC)
See, now THIS is the problem. Players can no longer create charictors in Monroeville, but PKers have already created masses of charictors, that sit idle in barricaded buildings waiting to be activated. Any honest players have condemned themselves to a major disadvantage and almost certain death by NOT createing masses of reinforcements for themselves. Any Zed charictors are now forced into hideing to avoid a certain headshot, or simply refuse to stand up for fear of one. PKers CERTAINLY do not seek a "reason to kill u". Philosophical debate of the nature of man does not really apply, as you are peacefully playing a game on your computer, not "pking" the family in the next house over from you. Unless the pker has only one charictor in monroeville, he isnt even risking life and limb to pk you in the first place. --[]Destilence 07:22, 20 April 2008 (BST)

Well, there it is. My only Monroeville character is dead, by PK. Not by some assinine PKer out for thrills, either. At least, he gave his little farewell speech before the killing blow, where he apologized for having to do it, but that Monroeville just needs more zombies to be fun. And then he offered up a hospital full of inactives for my newly zombified self to munch on. I logged in today, having skipped yesterday to spend my day off with my daughter, and upon reading the circumstances surrounding my death, became ill. I didn't even go down fighting zeds. I spent so much time caring for my own police station full of inactives (who I treated like houseplants), and hunting down zeds, traversing the map, that I really don't know what to do with myself now. Being a zombie was fun in Malton, because I could always come back from it. And I knew the risk, being Monroeville, but having experienced being PK'd there, in such a trivial way... it's sickening. It's really, physically sickening. I find myself, now, wishing I could start over, but I never created any alts in Monroeville. And Malton just isn't the same. I'm re-thinking the idea of permanent death. If anything, let the Romero zombies die with a headshot so their souls can go to be reborn as new survivors. The inactives in Monroeville already serve as supporting canon for new lvl 1 humans to be roaming about. Bring them out of hospitals. Patients waking up to the "everything changed" world. --Pete Barnes 11:58, 08 May 2008 (PDT)

[edit] IP Hits

Does anyone noticed if ip hits count for both cities or separate for each one ? I made two characters this morning in MV and i am wondering if i will be able to move my malton alts. :P --People's Commissar Hagnat [cloned] [mod] 18:14, 25 February 2008 (UTC)

The hits are added, so you will not be able to use more alts than up to now, even if they are in seperate cities.I know because i just hit my limit.--Theokrat 18:18, 25 February 2008 (UTC)

I can confirm that 2 :P.--Finis Valorum

Well... there goes my ips for today... it's been ages since i last saw that screen :) now i'll have to wait for me to go back home to play my malton characters :P --People's Commissar Hagnat [cloned] [mod] 18:32, 25 February 2008 (UTC)

Guess I won't be making any characters... Civver 20:27, 25 February 2008 (UTC)

Confermed, they count for both... --BoboTalkClown 20:42, 25 February 2008 (UTC)

[edit] Suggestions for n00bs

Anyone got any? It's important to help survivors al lot more than zombies for this map!

My suggestion is start as a Doctor or Scout. The doc will allow kwik XP gain, while scout allow easier movement. --BoboTalkClown 20:45, 25 February 2008 (UTC)

Free Runing is pretty useless right now, as most buildings are not caded and most users are creating barricading plans that goes to VSB++ tops... --People's Commissar Hagnat [cloned] [mod] 20:51, 25 February 2008 (UTC)
I didn't know anyone could get construction that fast. I STILL haven't gotten any XP, because I can't find any zeds! --volt 03:31, 26 February 2008 (UTC)
I suggest they stop sleeping under the stars. I cannot count how many people I spotted just hanging out waiting to "get their dead on". --Goldrush 21:02, 25 February 2008 (UTC)
Meh, go Doctor, then those people help you.--Karekmaps?! 21:12, 25 February 2008 (UTC)
And if you're a zombie, kill your brothers. at least until you get memories of life. --Rosslessness 21:30, 25 February 2008 (UTC)

No DNA Tagging- that means the fastest and most reliable source of XP is gone. Stick with a doctor.. and get a Flak ASAP. Preferably Body Building too. I will.. because once I take my final dive out of a window, I can't come back for those. FreakyM 08:03, 26 February 2008 (UTC)

Doctors == Most important class in game. Now that NecroTech Employees are gone, and they can level almost as fast, well, only a third as fast but, it's not time of day dependent and actually benefits the greater cause of the Player Group, extracting was actually detrimental to the greater cause due to it's possible effect on revives.--Karekmaps?! 08:22, 26 February 2008 (UTC)


Since nobody possess the skills to barricade, I found that a consumer can easily access useful items by finding a shopping mall. I'm getting Ammo'd up right now. I'll get my trenchy on and shoot some free-range zeds for XP and be a XP'ing up right away. --Goldrush 19:45, 26 February 2008 (UTC)

going back to what goldrush said, idiots sleep rough in this game, i counted about 20 people sleeping OUTSIDE the mall in the surrounding area, this is why the west has lots of zombies.--Numenorian 19:58, 27 February 2008 (UTC)

Can we call it Monroemas? All you can eat streets! --Rosslessness 20:01, 27 February 2008 (UTC)
We've been calling it Diary-mas or DotD-mas on IRC. -- Iscariot 00:08, 29 February 2008 (UTC)
OK Diary-mas it is. --Rosslessness 17:00, 3 March 2008 (UTC)

[edit] Monroeville wiki - Sysops nightmare

The Monroeville game is not the same as the Malton game. The UD wiki is currently Malton specific. I think it would be helpful if ALL Munroeville content be created as subpages of the Munroeville main page. I would also like to see the wiki navigation page have a "Malton Main Page" link as well as a "Monroeville Main Page" link for easier navigation. --Goldrush 21:10, 25 February 2008 (UTC)

Monroeville might not be permanent, we don't know yet.--Karekmaps?! 21:13, 25 February 2008 (UTC)
Since I can only guess as to Kevan's motivations, I would assume that Monroeville has a limited shelf life by it's very design.
-Allow a bunch of people to all start out at the very beginning.
-Close the game to new membership at some point.
-No revives for undead.
-Make Headshot permanent.
-See who prevails.
-Profit. --Goldrush 21:21, 25 February 2008 (UTC)
Actually, even if it wasnt permanent... i dont find it a nightmare to work with Monroeville info... it's still early, and only a few pages were created about this city. We can define the pattern they are going to follow now... for example, i am linking buildings with [[buildingname (monroeville)|buildingname]]... if everyone did the same, it would be easy to know from which city the article is speaking about... --People's Commissar Hagnat [cloned] [mod] 21:24, 25 February 2008 (UTC)
IS headshot permament? I didnt see that mentioned anywhere. What are peoples thoughts on categories? For suburb pages and the like? Is it it all going to be lumped in category monroeville/subsection. --Rosslessness 21:29, 25 February 2008 (UTC)
Ross, we gotta fork as much as we can right now before all the American players hop and create after school/work tonight; likewise we need to get the map templates figured out ASAP. Otherwise we'll have a cleanup to do, which will be a disaster. --Hungrygrok 21:40, 25 February 2008 (UTC)
I doubt it is, losing your account would be a horrible game mechanic. As for the Monroeville thing, all I meant was there's no need to put it on the Main Page until we know how long it's gonna be here(beyond the three weeks that it's definitely gonna be here that is)--Karekmaps?! 22:23, 25 February 2008 (UTC)
True --Rosslessness 21:41, 25 February 2008 (UTC)

First problem ive found. Hospitals in central M. all redirecting to hospitals in Malton. I ll have a look at them --Rosslessness 21:42, 25 February 2008 (UTC)

Pages for buildings in Monroeville have yet to be made as far as I know but, in that case, a Disambig could be set up.--Karekmaps?! 22:23, 25 February 2008 (UTC)

How about a Monroeville namespace? --~~~~ [talk] 08:46, 26 February 2008 (UTC)

We need something. Pages like this should have a different look to Urban Dean locations pages, and preferably have a different type of name, and be categorised as Monroeville Locations or something. This is supposed to be the Urban Dead wiki, not the Urban Dead and Monroeville wiki -- boxy talki 09:47 26 February 2008 (BST)

Locations pages can wait, so can maps, what's more important is getting the information about the unique things that were introduced in the update up, specifically Cameras, New Location Types, and a Basic city level map(suburbs in relation to each other). A page already exists for the video diaries.--Karekmaps?! 09:57, 26 February 2008 (UTC)
But they're not waiting, people are creating them. As to basic info pages, they too need to be visually different, at a glance, to Urban Dead pages. If you get sent to a section half way down the page, you need to know that you if you are reading Monroeville information or UD information -- boxy talki 10:07 26 February 2008 (BST)
Modified version of {{Tactics}} might work somewhat.--Karekmaps?! 23:29, 26 February 2008 (UTC)
On second thought that sucks, a Div based background color scheme might work though, such as Malton exclusive pages being light blue and Munroeville exclusive pages being light green, then we can just make prominent section comments in articles that switch between, such as This Section only applies to the City of Munroeville, things found here may not work outside of that City. Then just make that into a template with the city name being a variable that can be set to Malton or Monroeville.--Karekmaps?! 13:56, 29 February 2008 (UTC)
Sorry, been busy lately. Yeah, that could work, although I'd be inclined to leave Malton specific pages as the default (it'd be a huge job to put it on them all now anyway) and background the Monroeville ones -- boxy talki 21:58 29 February 2008 (BST)

So, now that we have a fair number of Monroeville pages in existence, what are people's thoughts on this? Do you like the (1) Monroeville namespace idea with Monroeville/page name, (2) the idea of Page Name (Monroeville), or (3) some kind of Monroeville template on each page?

Personally, I think 1 or 2 are working well. --PdeqTalk* 23:19, 8 March 2008 (UTC)

28th March 2008

  • Monroeville is now locked down in full quarantine - no new characters can be created there, characters will no longer idle out, all idle characters have been reactivated, and zombies in the city can now be killed permanently by removing the head or destroying the brain using the "Headshot" skill.
Heh. Welcome to Highlander TV series 2: Monroeville Midnight Reviver 13:38, 28 March 2008 (UTC)

[edit] Stats page

I think figures related to Monroeville are simply added to those related to Malton on the stats page.

I looked at the stats page early this morning - it was 45% survivors, 55% zombies at that moment. When I looked at it about 3 or 4 hours after the update it was 48% survivors, 52% zombies. As of now it is 49-51. Unless survivors are being revived on a massive scale in Malton that reflects the inflow of survivor characters in Monroeville. -- John RubinT! ZG FER 21:11, 25 February 2008 (UTC)

Wouldn't the Monroeville groups appear too then?--Shine Treehugerinski 05:57, 19 June 2008 (BST)

nope, they are excluded.--Bullgod 07:18, 19 June 2008 (BST)

[edit] Teh Junkyards...

...they're already with holes in fences :) --~~~~ [talk] 22:15, 25 February 2008 (UTC)

That represents the supposed NPC activity going on in oak.... well, that other suburb in the far west, I noticed that too, when we break open the first EHB PD we could find an answer.--Numenorian 20:00, 27 February 2008 (UTC)

I read when wandering through a feild: You notice tire tracks going through the med mud (or somthing to that extent)--Warlord zephyr 20:02, 28 February 2008 (UTC)

[edit] Suggestion

My Suggestion. Eat shit everyone who voted it kill and spam. --Sonny Corleone RRF DORIS CRF MOB pr0n 05:13, 26 February 2008 (UTC)

Surely I couldn't have voted keep for a suggestion!?--Karekmaps?! 05:22, 26 February 2008 (UTC)
Aww... Sonny is so proud... --TSG reads Daily Ruminations - You should too! 05:26, 26 February 2008 (UTC)
Hey Sonny, where's the part where you said "No NT building in the new city?" Oh, you didn't. But you did say "same classes as in Malton", which there ain't (no NT class) and "New set of IP limits", which there (as yet) is not. I voted kill based on the lag it would cause (which it DOES cause) and the fact that you offered nothing significantly new compared to Malton- which Monroeville does, by not allowing revives. In fact, its so novel as to basically be a different game. Which is what I asked for in my vote...
But really, I'm just giving yah shit. Congrats on the foresight, influence, or dumb luck you had there, whichever it was.   08:31, 26 February 2008 (UTC)
Meh, first thing that popped into my head when I saw the update was that suggestion.--Karekmaps?! 08:35, 26 February 2008 (UTC)

this also was influencing except Sonnies --~~~~ [talk] 08:48, 26 February 2008 (UTC)

Ah, I thought I'd seen something like that. Its equally close, though equally off in the details. Seems Monroeville is a blend of the two suggestions.   15:45, 26 February 2008 (UTC)

I have an announcement to make. I can see the future and I knew this was going to happen, which is why I created the suggestion. I am sorry for keeping my skill to myself and my own gain. I couldn't help but want to see a future with people eating shit. Now eat shit.

P.S. All I need left is my M1 Abrams and Telepathy Suggestion implemented. --Sonny Corleone RRF DORIS CRF MOB pr0n 23:21, 26 February 2008 (UTC)

Can we at least cook it and serve it in a taco shell, with some lettuce and hot sauce?--Suicidal Angel Kitten Huffing ? 23:55, 26 February 2008 (UTC)
No, wait, I remember now. You only said eat shit to the kill/spam voters. Nevermind then. Raw shit for them. :) --Suicidal Angel Kitten Huffing ? 00:49, 27 February 2008 (UTC)

I didn't vote, but... I recommend you limit it to horse shit, as dog, cow, or people poop is just plain disgusting. Horse poop tastes like oats, or so I hear. --Ms.Panes 07:00, 19 March 2008 (UTC)

[edit] Mapping 2

So for the West we got a fairly good picture, its a 30 blocks in east-west and 45 blocks in north-south. There seems to be nothing more in the north as it starts with the y coordinate 1, the 0 line shows as Quarantaine Zone. Further to the west is Oak Hill.

At the West page it was suggested to devide the suburb into 6 15x15 blocks for mapping, like this:

Northwest (NW) of West Monroeville Northeast (NE) of West Monroeville
Central West (CW) of West Monroeville Central East (CE) of West Monroeville
Southwest (SW) of West Monroeville Southeast (SE) of West Monroeville

I have written a small template for these parts and called it "subdivision" Template:Subdivision_map. An example is:

The NW of the West of Monroeville
Quarantine Zone Quarantine Zone Quarantine Zone
Oak Hill
wasteland (340,1) a field a field Crawford Plaza Railway Station Humstone Drive The Holderman Building Edwards Walk Depew Walk DeVaney Road The Laymon Building The Raisden Hotel Conway Square Curry Road Fire Station a warehouse The McComb Bar (354,1)
wasteland a field a field wasteland Watson Boulevard Gaines Drive The Baker Building The Griffon Motel The Shrout Bar Walser Crescent a factory Masters Walk Worsham Cinema Kolmer Walk The Coonfield Hotel
a field a field a field Dupuy Towers Van Pelt Avenue Police Department Perce Library Sessions Drive Railway Station Greenwell Street Fire Station McCool Square Hauck Street Louder Cinema Perdue Street wasteland The Manchester Building Atkinson Way
??? a field a field Cain Avenue Studley Lane Buckner Mansion Buckner Mansion The Bracken Building Terhune Drive Railway Station Byers Row wasteland Metzger Walk The Bowell Museum Childs Walk Harragard Avenue
??? ??? ??? ??? ??? a garden Buckner Mansion McPheeters Alley ??? ??? St. Ulrich's Hospital ??? ??? ??? ???
??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Smail Way School
??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? The Wood Hotel
??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Heberer Walk
??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Toney Park
??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Lampton Walk Police Department ??? ??? ??? The Mayer Motel
??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Club McCord
??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
???(340,15) ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???(354,15)
NE of West Monroeville
Oak Hill? CW of West Monroeville CE of West Monroeville




I hope the other suburbs can be put into such subdivisions as well. If so, feel free to use the temp. Or change it, should you spot a flaw.

--Theokrat 11:44, 26 February 2008 (UTC)

[edit] Just wondering?

Are many folk waking up to find themselves in either Oak Hill or Newtown or does what little info we have come from folk who have trekked their way over to those neighbourhoods? T-Bone 14:05, 26 February 2008 (UTC)

It looks like we have to trek there, which is what I'm doing now (although that tactic is probably going to backfire, as it means I have no XP engine) --Hungrygrok 18:19, 26 February 2008 (UTC)


[edit] First Memories Of Life

I've spotted the first zombie who can open doors in West Monroeville, at the Reavis Building. --Hungrygrok 18:35, 26 February 2008 (UTC)

No profile link? My zombie has 96 XP... one bite away. I'm standing next to a survivor, just waiting for AP. But I think I'm gonna go for Neck Lurch, rather than MOL. Without a combat buff (aside from Vigor), you generally can't kill a survivor with less than 50 AP.   18:56, 26 February 2008 (UTC)


[edit] PETITION ADVOCATING PERMANENCE!

moved to Petition to Keep Monroeville


[edit] Standing up after a headshot?

Zombie who got themselves killed, even with headshot, can still stand up and carry on playing.

Where is this information coming? Did Kevan mention that somewhere? --