User:Mazu/Sandbox/Suggestions

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where I plan to put any suggestions I make in the future

Developing

Peer Reviewed

Peer Rejected

Chance of falling while carrying large objects

Timestamp:        03:15, 9 June 2011 (BST)
Type: slight skill change
Scope: Survivors
Description: Here is the idea, when you attempt to free run with large objects in your inventory there is a chance of falling. I classified a large object as something with 20% encumbrance (i.e: Transmitters, gennies, and museum pieces.) I left things like pumpkins and Christmas trees out because they are seasonal fun items, not the everyday junk. If you fall you would receive the flavor text of You lose your footing when [insert object] shifts its weight causing you to fall to the ground. Same as free running into ruins you would receive 5 damage when you fall but it wouldn't be fatal. This isn't as nagging and annoying to players as say an overall chance to fall when you reach x% encumbrance but it gives entry points and maintaining good free-running lanes more value.
  • The percent/formula is up for discussion but for sake of example I will use the forumla:"% chance of failure = 1- (1*(.70n))". This means 1 object gives 30% chance to fall, 2 is 51%, 3 is 66%, 4 is 76% and 5 is 83%.
  • If you free run into a ruin the percentage to fail would just stack on top of it. For example if you have a 30% chance to fail because you are carrying 1 large object you have an 80% chance to fail free running into a ruined building.