Wulves

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Wolf3.jpg
Wulves
Wulves.jpg
Abbreviation: None
Group Numbers: 6 and growing!
Leadership: highlanderjack
Goals: To revive the Undead, enforce local barricade plans, and achieve victory over the hordes.
Recruitment Policy: Any survivors may join.Read River Tactics for basic knowledge.
Contact: If you want to join, you may enter a request on the Talk:Wulves page.

"Secret operations are essential in war; upon them the army relies to make its every move." -Sun Tzu Fs p3 test1.jpg

The Wulves group is a special operations militia and scientific research unit dedicated to curing Malton of all Undead while protecting new survivors. We currently operate in Wyke Hills and intend to take advantage of the zombies' strength in numbers by employment of guerilla tactics and circumventing the enemy.

"...then Anu and Bel called by name me, Hammurabi, the exalted prince, who feared God, to bring about the rule of righteousness in the land... so that the strong should not harm the weak."" -Hammurabi's Code of Laws


River.gif River Tactics Supporter
This User or Group supports River Tactics.




Goals

 1)Protect new survivors
 2)Fight off the zombie horde
 3)Develope the resources of: (Wyke Hills currently)
 4)Support and Strengthen Allies

Current Projects:

Recruitment- all wulves should help get new recruits for the group.

Development- all wulves should get the free running and construction skills.

Equipment- all wulves should get a cell phone, a crowbar, a toolkit and an axe.

Wulves Laws

  1. Stay in communication with your comrades. As a strategic force, we cannot be effective if our members are unable to coordinate and plan an evacuation, counterstrike, or any other operation deemed necessary.
  2. DO NOT PK. PKing is strictly forbidden, with the exception of self defense or Black Ops Strike Teams. If any Wulves members violate this law they will immediately be suspended from the group and brought to justice. Do not waste AP on pointless vendettas.
  3. BE STEALTHY. Do not attract unwanted attention of zombies. This does not mean to GK in tactical resource buildings but to give the hordes a false sense of security and a different target. In the words of Sun Tzu, "Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate."
  4. Help new players. by enforcing the local barricade policy, reviving them when undead, directing them to the nearest VSB safehouse, etc. Aside from promoting the survivor cause and being the right thing to do, new players grow to be veterans and they will remember your help, thereby building a good group reputation and possibly some recruits.
  5. Revive zombies. Help Zeds at RPs. If they have infection, then try to heal them when they stand, also. If you see a survivor with infection that you did not revive and have a spare FAK, then you should still cure the infection and restore more health if possible. If we gain enough members we may patrol a specific RP in Wyke Hills.
  6. FOLLOW GENERAL ORDERS. We cannot function as a guerilla unit while inert; our strength relies on our mobility and anonymity. If we move on an operation, we expect our team members to move with us. We disperse to move, concentrate to strike then disperse again. HIT AND RUN.
  7. WORK AS A TEAM We are a paramilitary guerilla group. This concept cannot be stressed enough. We value individual initiative in pursuit of common goals.

Members

First Company

Military Personnel for Destruction of Zombies

Wulvesfirstcompany.jpg

General: highlanderjack

Lieutenant:R661

Sargeant: sargeant keller

Second Company

Jolly roger b2a.gif Operation Perryn Run Active

Utility Personnel for Intelligence/Miscellaneous Operations

Wulves/Second Company Click here for sub page

General: scouteric

Lieutenant:

Specialists: whitepeace

Third Company

Scientific Personnel in Charge of Intelligence and Revivification/Healing

General:

Lieutenant:

Privates:

Intelligence

9/2/09 As of 5:30 P.M. there are 5 zombies around Ephrem General Hospital, one in each of the Needs and Wicksted Buildings, and 3 in the Lodder and Craigie Buildings. This is a serious issue, as all of the Necrotech Buildings in the suburb are down. We must secure the Needs and Wicksted Buildings first, and we can perform map scans from there on the status of the other buildings. More commands will follow. --Unasslayerofthegods, Third Company General

9/13/09 As of 9:30 A.M. there are still 5 zombies around Ephrem General Hospital, but the Needs and Wicksted Buildings are secure. There are also an unknown number of bodies outside of Ephrem General, and one of them is TripleU, the leader of a zombie group in the area called Wolf Pack. Destroy him at all costs, but do not revive him. He is known to PK when human. --Unasslayerofthegods, Third Company General

9/18/09 Ephrem General Hospital is reasonably safe, but a Necronet scan was not performed, so this information may be somewhat off. Things are looking better for Wyke Hills - less zombies about. Group members might want to go to the mall for supplies, but it's your choice - if you have ammo/FAKs, you can do whatever you wish. If you happen to find a fuel can, please fuel the Needs Building. --Unasslayerofthegods, Third Company General

9/20/09 The southwest corner of Wyke Hills has some zombies scattered about - not in mobs, but they may pose a threat. The status of the rest of Wyke Hills is unknown. --Unasslayerofthegods, Third Company General

9/22/09 Unfortunately the zombies are becoming coordinated - there are 4 zombies outside of Ephrem General Hospital, and a horde of 10 outside the Wicksted. These must be dealt with. Commands will follow very soon. --Unasslayerofthegods, Third Company General

9/23/09 Attention Wulves Priority Medivac at Cosh. Survivor Climp Clamp needs FAK due to infection. 1 Zed down, 3 remain at Ephram. Belisarius17, 2nd Company CMDR

9/23/09 Climp Clamp has been healed now, and Ephrem is still under attack. Please revive some zombies at the Wicksted if possible. --Unasslayerofthegods, Third Company General

9/26/09 There are a few zombies at Haim Walk fire station, and in small mobs of no more than 5 all over the suburb. --Unasslayerofthegods, Third Company General

--Belisarius17 21:52, 7 October 2009 (BST) All Clear NSE&W.

10/9/09 According to the latest map scan, there are only two zombies in the suburb, and in different places. Members of the Wulves may want to go north to get XP, especially the first company. --Unasslayerofthegods, Third Company General

--Belisarius17 16:44, 9 October 2009 (BST) LRRP to Fort Perryn complete. Fort Ruined, no survivors. Heavy Zed contact. 2nd Company sustained multiple casulties. Successfully broke contact with pursuing Zeds. Am proceeding west. 2 Zeds observed via binochs searching north-will continue evasive action while approaching "WH" from extreme southern route. --Belisarius17 19:59, 9 October 2009 (BST)Have broken contact with Zeds,Second Company safely enroute.

Attention Wulves: 2 zeds inside HFD 3 blocks west of Cosh, survivors inside in peril. Good Hunting.--Belisarius17 16:13, 10 October 2009 (BST)

10/16/09 Attention wulves: Primary route complete for Opp Egbert. Initial survey indicates 6 AP move to forward staging area. LRRP scheduled for 0900 hours. Route posting will be on original plan document.--Belisarius17 02:45, 16 October 2009 (BST)

10/16/09 Attention wulves: Two TAR operatives in need of revive: check your contacts list. Request stop by TAR HQ to check status.--Belisarius17 20:03, 16 October 2009 (BST)

--Belisarius17 17:07, 21 October 2009 (BST) Second Company CMDR request Comm Mission via First Company CMDR, Check Discussion Page for request, LRRP to target confirms ruined but undefended. Successful outcome likely. Affiliated groups in area on convergent missions.


PKers List

Mpd.png Report PKers!
Don't let them get away with murder! Register them on the Rogues Gallery. (Dead Link)

As of right now, we do not have any PKers to report. If you are PKed or saw someone PKed, then post the PKer's information in the format presented below.

Name: (Their name)

UD ID: (This is the set of numbers at the end of the html of their profile)

PKed: (Whom did they kill?)

Last Seen: (Give the location, coordinates, suburb, time, and date)

Comments: (Anything, might include their weapons, clothing, skills, etc. or anything about the incident)

Screen Shot: (Print screen key, paste on Word or Notepad, save, and upload. This will be used as evidence and suspects will not be killed without this.)

Radio

We have a closed frenquency, 27.33 MHz. All group members who want to send messages must acquire the skill necessary.


know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 27.33 MHz
Transmitter Coordinates: Wyke Hills

Group Relations

Below are our current relations with other groups:


Allies

Tactical Area Rescue


Leader: Sharline Jade

Primary Location: Wyke Hills

Radio Station: 26.95 MHz

Forum: TAR Forum

Miscellaneous: Wulves' first alliance


Enemies

None at the moment - save for zombies, of course.


Templates

There is currently one template available, to put on Wulves' user pages. Here it is:


Wolf3.jpg Wulves
This user is a member of the Wulves group.


To put it on your page, use this:

{{Wulves}}

Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.
Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.
Handinhanddp1.png Pay It Forward Supporter
This User or Group Pays It Forward.
Get a revive, give a revive.
Thinkingmonkey.jpg Friend Of The Zoo
The Thinking Monkey brings luck to friends of the Malton City Zoo!
Pokeball.jpg Pokémon
The Wulves Group has got to catch 'em all.
Bill&ted05.jpg EXCELLENT!!!
The Wulves group is EXCELLENT!!!