10 minutes from hell/recruit

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Revision as of 18:34, 26 November 2008 by Lois Millard (talk | contribs)
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Recruiting in Molebank!

The enemy has greater strength.

Our resources are cut off... we die by attrition. Our environment for battle has changed to the enemies advantage... or has it? In the past we came in guns blazing to take property and hold out till the end... we died in the end. We are now in a new era... living hell. It is where we live if we wish to fight. We need to get the dead back up yet our resources are down...

We hide among the ruined shells of our suburbs.
We choose the resources we need.
Always staying ahead of the zeds.
Denying them our brains to level up on.
Denying them extinction of Malton.
All AP spent is for the survival of the group not our own XP gain.
We spend our days in secret till we raid.
We heal and revive survivors on the way.
Slowly the survivors survive & the zeds scratch their collective butt, complacent in their victory.

Any questions?

Do you want to be apart of this uprising?
Do you want to be 10 minutes from Hell?

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