Developing Guides: Difference between revisions

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[[Category:Guides]]
<noinclude>[[Category:Guides]]
==Developing Guides==
==Developing Guides==
''This section is for presenting and reviewing guides which '''have not yet been submitted''' and are still being worked on.''
''This section is for presenting and reviewing guides which '''have not yet been submitted''' and are still being worked on.''
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==[[User:Axe Hack/The Art of War]]==
It should be obvious since I've stated this a long time ago on this wiki somewhere, but I'm quite the fan of Sun Tzu's The Art of War. And recently, I've been thinking. How can we best incorporate the Art of War into Urban Dead? This is what this is. "How to incorporate Sun Tzu's the Art of War into Urban Dead." 'Cause there's that very small strategy element in UD that some players tend to miss. And the Art of War is a good start for anybody trying to devise their own tactics to use in this game.


==[[Guides:An In Depth Guide to Forming Groups Part 2]]==
But...I need a good load of help. So...discuss! --{{User:Axe Hack/Sig}} 05:51, 5 July 2012 (BST)
I've submitted Part One for review. This is Part Two, which I will be working on now.--[[User:Penguinpyro|Penguinpyro]] 03:51, 21 February 2011 (UTC)
 
===Comments===
===Comments===
Bump? --{{User:Axe Hack/Sig}} 06:21, 11 July 2012 (BST)


Added more stuff. Comments?--[[User:Penguinpyro|Penguinpyro]] 10:47, 22 February 2011 (UTC)
'''Crit 2'''. Delete. [[User:James Slimm|James Slimm]] 07:48, 28 July 2012 (BST)
:[[User:Rosslessness/Safehouse_Hatred|Add a link to this in your discussion of safehouses!]] --{{User:Rosslessness/Sig}} 11:11, 22 February 2011 (UTC)
::I concur. Link added.--[[User:Penguinpyro|Penguinpyro]] 11:49, 22 February 2011 (UTC)
:::Also finish the sections! --{{User:Rosslessness/Sig}} 12:56, 22 February 2011 (UTC)
 
Massive wall of text that really needs to be dealt with. You should make as much as possible more accessible formatting-wise. For example, the continuous text about emergency FAKs could be moved to general equipment bullet points (as [[Cobra/Guide#Equipment|here]], to draw from one of my own guides), while the part about hiding holes could be reworked with more line-breaks and bolded keywords (as [[Cobra/Guide#Exotic_Boltholes|here]]). --{{User:Spiderzed/Sandbox/Sig}} 17:10, 22 February 2011 (UTC)
 
''As for defending TRPs, the order of priority for survivors and zombies goes roughly: NTs/Malls > Hospitals/PDs > Fire Stations > everything else.'' - Harman key buildings are Hospitals, NTs and Factories/Auto Repairs. Malls and PDs are overrated - harmanz should generally avoid engaging zombies and PKers (which is the sole use of guns and ammo, which is in turn the sole benefit in malls), and FAKs and needles offer much more bang per buck AP-wise. (This is one of the moments where I really miss the lost opportunity to link to Iscariot's outstanding [[User:Iscariot/No More Heroes|No More Heroes]] article :( - dropping the link merely for fellow ops who can read deleted stuff). Fire Stations have no use anymore once you have an axe and all the radios you need, except as spawning points. --{{User:Spiderzed/Sandbox/Sig}} 17:10, 22 February 2011 (UTC)
 
''You lose the scouting bonus, and with it, your 30 AP spent, if you move far away'' - Easily misunderstood wording. Moving far away makes it tough to put the scouting to good use, but doesn't inherently negate the bonus. --{{User:Spiderzed/Sandbox/Sig}} 17:10, 22 February 2011 (UTC)
:No more heroes is indeed my favourite ever article. But yeah, once its all finished, drop me a line on my talk page and I'll do a line for line review of this one. There's some stuff that I feel could be handled ''differently'' --{{User:Rosslessness/Sig}} 17:13, 22 February 2011 (UTC)
 
I think you need to decide on whether or not you want this to be "Here is how to ''form a'' survivor group. Here is also a good roadmap to follow during those all-so-critical beginning months." type-of-a guide, or a "Here is how to ''run a'' survivor group, and these are some survivor-tactics and survival-tips you can follow" type-of-a guide. Right now, it tries to do both a little and given the length of it right now, I think you might lose your audience. I like the concept of a  "First Month" type section, and I think that is a great way to organize this.
 
One way to think about this is take the idea of the "First Month" and expand on it. What are the things a good survivor leader needs to consider when forming a group during 1)the first day 2) the first month and 3) the first year and beyond? Tips on picking a location, recruitment, group policies, picking a group-style (mobile revivers, stationary suburb, etc) and starting both an in-game and out-of-game presence are probably more important in the beginning stages of forming a group. Tips on maintaining your presence in-and-out of game, motivating your group, dealing with burn-out / attrition and such are more important after that early formation stage, when that "initial excitement" begins to fade. If I were a new survivor-leader type person, I would think having a concise guide that walks me through those stages and the early months of running a group would be extremely valuable. Your long "survival tips" section is going to tune a lot of readers out I bet, and I'd think about moving away from the "survival tips / strategy" mindset to a more "short term/ long term goals / things to consider when starting a survivor group" type-of-approach.-[[MHS|<span style="color: Black">'''MHS'''</span>]][[User_Talk:MHSstaff|<span style="color: DarkBlue">'''staff'''</span>]] 20:34, 22 February 2011 (UTC)

Latest revision as of 06:48, 28 July 2012

Developing Guides

This section is for presenting and reviewing guides which have not yet been submitted and are still being worked on.

Nothing on this page will be archived.

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Adding a new Guide

Post all guides in the following format, changing only the text in red to reflect your Guide's name;

==[[Page Under Development]]==
--~~~~
===Comments===

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User:Axe Hack/The Art of War

It should be obvious since I've stated this a long time ago on this wiki somewhere, but I'm quite the fan of Sun Tzu's The Art of War. And recently, I've been thinking. How can we best incorporate the Art of War into Urban Dead? This is what this is. "How to incorporate Sun Tzu's the Art of War into Urban Dead." 'Cause there's that very small strategy element in UD that some players tend to miss. And the Art of War is a good start for anybody trying to devise their own tactics to use in this game.

But...I need a good load of help. So...discuss! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 05:51, 5 July 2012 (BST)

Comments

Bump? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:21, 11 July 2012 (BST)

Crit 2. Delete. James Slimm 07:48, 28 July 2012 (BST)