Ephrem General Hospital (Havercroft): Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
No edit summary
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 17: Line 17:


[[Image:Maltonhospitals.PNG|150px|left|Malton Hospitals]]
[[Image:Maltonhospitals.PNG|150px|left|Malton Hospitals]]
{{MHGN}}


===Description===
===Description===
An imposing yellow-stone building, its doorway flanked by statues.
====Inside====
You are inside '''Ephrem General Hospital''', its emergency room in disarray.
====Outside====
You are standing outside '''Ephrem General Hospital''', an imposing yellow-stone building, its doorway flanked by statues.


===Barricading Policy===
===Barricading Policy===
Line 28: Line 32:
===Tactical Resource Points===
===Tactical Resource Points===
The nearest of each type of [[tactical resource point]] to Ephrem General Hospital:
The nearest of each type of [[tactical resource point]] to Ephrem General Hospital:
*Nearest [[Hospital]] is this location.
*Nearest [[Mall]] is 2 blocks away - [[Ackland Mall]] at [33,44]
*Nearest [[Mall]] is 2 blocks away - [[Ackland Mall]] at [33,44]
*:'''Note:''' [[Ackland Mall Security]] transmits on 27.50 MHz.
:'''Note:''' [[Ackland Mall Security]] transmits on 27.50 MHz.
 
*Nearest [[NecroTech Building]] is 7 blocks away - [[The Stagg Building]] at [26, 47] or [[The Nix Building]] at [40, 43].
*Nearest [[NecroTech Building]] is 7 blocks away - [[The Stagg Building]] at [26, 47] or [[The Nix Building]] at [40, 43].
*Nearest [[Police Department]] is 3 blocks away - [[Moseley Plaza Police Department]] at [36, 44].
*Nearest [[Police Department]] is 3 blocks away - [[Moseley Plaza Police Department]] at [36, 44].


===Safety Standards from the [[Malton Hospitals Group]]===
===Safety Standards from the [[Malton Hospitals Group]]===
*Try to keep this hospital powered at all times.
*Try to keep this hospital powered at all times.
*Keep this hospital at VS+2. Those without [[Military skills#Free Running|Free Running]] need [[Useful Items#First Aid Kit|FAKs]] too. If the hospital is a key building in a battle, and it's a complete emergency, barricade to EHB. Don't try to say you didn't need FAKs at lvl 1.
*Keep this hospital at VS+2. Those without [[Military skills#Free Running|Free Running]] need [[Useful Items#First Aid Kit|FAKs]] too. If the hospital is a key building in a battle, and it's a complete emergency, barricade to EHB. Don't try to say you didn't need FAKs at level 1.
*Keep this hospital zombie-free. They're nothing but trouble.
*Keep this hospital zombie-free. They're nothing but trouble.
*Repair damage when possible. If your alone against 9 zombies, don't even try, but if you can, just spend the darn 1 AP.
*Repair damage when possible. If your alone against 9 zombies, don't even try, but if you can, just spend the darn 1 AP.
Line 41: Line 50:
*Nobody is low priority. Unless in serious conflict, nobody in your hospital is higher priority than another. We're all in this together, the level one you save today, could be the one to headshot the zombie chewing on your arm a few months down the road.
*Nobody is low priority. Unless in serious conflict, nobody in your hospital is higher priority than another. We're all in this together, the level one you save today, could be the one to headshot the zombie chewing on your arm a few months down the road.
*If you have some people to spare, set up an ambulance service to support survivors outside the hospital.
*If you have some people to spare, set up an ambulance service to support survivors outside the hospital.
*Keep a radio inside the building, and please transmit on the hospital frequency, 28.26 MHz, or the [[Ackland Mall Security]] frequency, 27.50 MHz.
*Keep a radio inside the building, and please transmit on the regional frequency, 26.03 MHz, or the [[Ackland Mall]] frequency, 27.50 MHz.


{{Generator}}
<br style="clear: both" />
<br style="clear: both" />
{{ZamgrhBuilding|Abhram Bagbarn}}
{{ZamgrhBuilding|Abhram Bagbarn}}
<br style="clear: both" />
----
[[Category:Hospitals]]
[[Category:Hospitals]]
[[Category:Havercroft]]
[[Category:Havercroft]]

Latest revision as of 04:20, 16 May 2024

Mall-under attack-small.jpg

Ephrem General Hospital
--VVV RPMBG 04:23, 6 May 2024 (UTC)
Ephrem General Hospital

Havercroft [33,42]

Horsford Lane Martha General Hospital The Sands Building
a warehouse Ephrem General Hospital Ray Library
Cuss Place Rolls Cinema Auston Auto Repair

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • Portable Generators have a use other than powering the lights and increasing search probability in hospitals. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."

Ephrem General Hospital is located in the suburb of Havercroft, which is in the Central area of the city.

Malton Hospitals
Redcrosssmall.jpg Malton Hospitals Group
This hospital is currently not registered with MHG. If you want to run it, go ahead, but please register.

Description

Inside

You are inside Ephrem General Hospital, its emergency room in disarray.

Outside

You are standing outside Ephrem General Hospital, an imposing yellow-stone building, its doorway flanked by statues.

Barricading Policy

The original Havercroft Barricade Plan was created by the Channel 4 News Team at a time when Ackland Mall was not in survivor hands, nor was most of the suburb. That has changed. Now the entire suburb is in human hands, and only the mall is threatened (although still under human control).

Please note too that the UBP provides that hospitals are classified as essential buildings and should therefore never be barricaded above VS+2 (10 constructions).

Tactical Resource Points

The nearest of each type of tactical resource point to Ephrem General Hospital:

Note: Ackland Mall Security transmits on 27.50 MHz.

Safety Standards from the Malton Hospitals Group

  • Try to keep this hospital powered at all times.
  • Keep this hospital at VS+2. Those without Free Running need FAKs too. If the hospital is a key building in a battle, and it's a complete emergency, barricade to EHB. Don't try to say you didn't need FAKs at level 1.
  • Keep this hospital zombie-free. They're nothing but trouble.
  • Repair damage when possible. If your alone against 9 zombies, don't even try, but if you can, just spend the darn 1 AP.
  • Keep at least one doctor at this hospital.
  • Nobody is low priority. Unless in serious conflict, nobody in your hospital is higher priority than another. We're all in this together, the level one you save today, could be the one to headshot the zombie chewing on your arm a few months down the road.
  • If you have some people to spare, set up an ambulance service to support survivors outside the hospital.
  • Keep a radio inside the building, and please transmit on the regional frequency, 26.03 MHz, or the Ackland Mall frequency, 27.50 MHz.
Generator.JPG Needs Generator
This building requires a generator for maximum usefulness.


Zamgrh.PNG Translation
In zamgrh, this location is known as Abhram Bagbarn.