Garniss Border Patrol: Difference between revisions

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[[Scarletwood Barricade Policy]]
[[Scarletwood Barricade Policy]]
--For Your Consideration--
The Scarletwood Barricade Policy has a serious problem; the Sever Building is kept at EHB despite the fact that it serves as a critical entry point for the staff of the Kynaston Building (the only NecroTech in Danversbank), two police departments, and two hospitals. I recently took an informal survey of active survivors in the Hillard Road PD, Sleway Row PD, and the Necrotech in the Kynaston Building, and found that all the respondents want Sever lowered to VSB. However, you do not need to rely on a tyranny of the masses to understand why Sever should be lowered to VSB.
Lowering Sever to VSB will increase the efficiency of revivers and lower the risks they face as they provide their invaluable service by decreasing the amount of AP they use to revivify zombies and decreasing their exposure. As it currently stands, revivifying a single zombie in Angerstein Park (the local RP) from the Kynaston Building, and then returning to the the Kynaston Building requires 24 AP if you use the Bonfield or Barrett Buildings as your entry point or 21 AP if you use the unsafe Luellin Towers. If Sever were lowered to VSB, this would only require 18 AP.
Lowering the Sever Building to VSB will augment defenses in Scarletwood by providing easy access to two police departments. Currently, if one stands outside of the Hillard PD, getting back in requires 5 AP using the unsafe Luellin Towers as an entry point or as much as 7 AP using the Bondfield Building as an entry point. Using the Sever Building would only require 3 AP. Currently, for a survivor standing outside of the Sleway Row PD, getting back in requires 9 AP using the dangerous Luellin Towers as an entry point and 9 AP using the Bondfield or Barrett Buildings as an entry point. Using the Sever Building would only require 3 AP. For survivors utilizing PD's in southern Scarletwood, the Sever Building is a far more convenient entry point than any other current option.
Unlike other current entry points, the Sever Building is safe for survivors because survivors do not need to climb between buildings to get to local resource buildings. When facing zombie hordes,  non-resource buildings can struggle to maintain strong barricades. However, the two Police Departments adjacent to Sever will not. The Sleway Row and Hillard Road PD's will likely remain strong in the face of adversity. The same cannot be said about the hazardous Luellin Towers, the Bodfield Building, or the Barrett Building.
The Luellin Building cannot be considered a safe entry point. It is constantly filled with zombies, and no survovor can sleep there safely. If the Sever Building were kept at VSB, survivors would not only reap the benefits of a ''useful and convenient'' entry point, but also a ''safe'' entry point.
The Sever Building would provide survivors central access to all of the local resource buildings--2 hospitals, 2 police stations, and Danverbank's sole NecroTech building--without wasting AP and without threatening the safety survivors in Scarletwood. In fact, reason proves that the Sever Building will not only increase the efficiency of survivors living in South Scarletwood, but also increase the area's defenses.
--[[User:Maomao200|Maomao200]]  05:10, 21st March 2010 (EST)


==Historical Events==
==Historical Events==

Revision as of 21:10, 21 March 2010


Garniss Border Patrol
GbPwikiPic.jpg

Active since January 2006

Abbreviation: GBP
Group Numbers: 23
Leadership: Dr Killdare
Goals: To defend the Garniss Special formula from zombies
Recruitment Policy: Anyone residing in Scarletwood who wants to join should click on the contact link below
Contact: here

The Garniss Border Patrol, or GBP, is the oldest survivor group in Scarletwood. Ostensibly dedicated to protecting the suburb from the zombie menace, the GBP is actually a secret society dedicated to the art of brewery and the preservation of the secret recipe to Malton's greatest alcoholic beverage, the Garniss Special. Invented in the 13th century by ancient monks, the Garniss Special is said to give the drinker supernatural abilities and also 'totally get you hammered'. The Garniss Border Patrol's home base, The Garniss Building, rests upon the very site of that ancient monastery, and the members of the GBP who stay there feel a deep connection to the ancient tradition of getting really, really drunk.


A Brief Overview

Who the hell are the GBP, and why should I care?

The GBP is made up of survivors holed up in Scarletwood, whose members are dedicated to preserving the ancient art of brewing the Garniss Special and protecting its secret formula from the grabby, rotten hands of zombies, specifically the Feral Undead, who never seem to leave them alone. You should care who the GBP is because they are bloody awesome and the Garniss Special is so potent it can melt through steel in half an hour.

How the GBP Came To Be

The GBP was started centuries ago by an order of ancient monks dedicated to the art of getting really drunk off their asses. Their experimentation with various wines and ales eventually lead to the creation of a mysterious beverage known only as the Garnissfield Special, after the monk Hans Garnissfield, who invented it. Over time, the original name became lost to the ages but when the Border Patrol took up residence in the building and discovered the ancient formula, the Garniss Special was perfected and the Garniss Border Patrol was born in order to protect the sanctity and glorious quality of this ancient drink.

What Exactly IS the Garniss Border Patrol?

It's a secret.

Alt Policy

GBP members are not to participate in zerging or multi-abuse. Our policies are simple:

1. Your alts should never come within 10 blocks of one another.

2. Alts must not collaborate, and must not be treated as though they are interchangeable.




The Scarletwood Barricade Policy

Scarletwood Barricade Policy


--For Your Consideration--

The Scarletwood Barricade Policy has a serious problem; the Sever Building is kept at EHB despite the fact that it serves as a critical entry point for the staff of the Kynaston Building (the only NecroTech in Danversbank), two police departments, and two hospitals. I recently took an informal survey of active survivors in the Hillard Road PD, Sleway Row PD, and the Necrotech in the Kynaston Building, and found that all the respondents want Sever lowered to VSB. However, you do not need to rely on a tyranny of the masses to understand why Sever should be lowered to VSB.

Lowering Sever to VSB will increase the efficiency of revivers and lower the risks they face as they provide their invaluable service by decreasing the amount of AP they use to revivify zombies and decreasing their exposure. As it currently stands, revivifying a single zombie in Angerstein Park (the local RP) from the Kynaston Building, and then returning to the the Kynaston Building requires 24 AP if you use the Bonfield or Barrett Buildings as your entry point or 21 AP if you use the unsafe Luellin Towers. If Sever were lowered to VSB, this would only require 18 AP.

Lowering the Sever Building to VSB will augment defenses in Scarletwood by providing easy access to two police departments. Currently, if one stands outside of the Hillard PD, getting back in requires 5 AP using the unsafe Luellin Towers as an entry point or as much as 7 AP using the Bondfield Building as an entry point. Using the Sever Building would only require 3 AP. Currently, for a survivor standing outside of the Sleway Row PD, getting back in requires 9 AP using the dangerous Luellin Towers as an entry point and 9 AP using the Bondfield or Barrett Buildings as an entry point. Using the Sever Building would only require 3 AP. For survivors utilizing PD's in southern Scarletwood, the Sever Building is a far more convenient entry point than any other current option.

Unlike other current entry points, the Sever Building is safe for survivors because survivors do not need to climb between buildings to get to local resource buildings. When facing zombie hordes, non-resource buildings can struggle to maintain strong barricades. However, the two Police Departments adjacent to Sever will not. The Sleway Row and Hillard Road PD's will likely remain strong in the face of adversity. The same cannot be said about the hazardous Luellin Towers, the Bodfield Building, or the Barrett Building.

The Luellin Building cannot be considered a safe entry point. It is constantly filled with zombies, and no survovor can sleep there safely. If the Sever Building were kept at VSB, survivors would not only reap the benefits of a useful and convenient entry point, but also a safe entry point.

The Sever Building would provide survivors central access to all of the local resource buildings--2 hospitals, 2 police stations, and Danverbank's sole NecroTech building--without wasting AP and without threatening the safety survivors in Scarletwood. In fact, reason proves that the Sever Building will not only increase the efficiency of survivors living in South Scarletwood, but also increase the area's defenses. --Maomao200 05:10, 21st March 2010 (EST)

Historical Events

For old history items, see The Archives


Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.
McZeds.png McZeds™
This User or Group eats at McZeds™. They also support the Use of Corpses for High Quality Processed Fast Food.
Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.
This user or group supports the Random Revive Policy
Green-beer.jpg Garniss Border Patrol
This group or user has had the pleasure of drinking with the Garniss Border Patrol.
know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 27.86 MHz MHz
Transmitter Coordinates: *Throughout Scarletwood*