LADAL

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Life After Death After Life
LADAL2.jpg
Abbreviation: LADAL
Group Numbers: 5
Leadership: No leading
Goals: Open Club Hesse
Recruitment Policy: Accepting
Contact: Talk:LADAL or

MSN: guimasgames@hotmail.com

Life After Death After Life

The LADAL group is pro-survivor. The Ladalians believe death is only a state of passage into a new beginning, all the dead ladalians will be guided through the darkness to a new life. Currently the group is just guimas and Malgahara, the rest of the guys are all missing in action.


Mission Statement

Part from believes, one of the first objectives is to open and run Club Hesse, drinks, music (Live and DJ), laughter, Marijuana and other scheduled events any good Malton nightclub should have. Setup business, provide a secure lodging and a good time for our guests, provide access and support to the Dowdney Mall, spread the knowledge about THC influence on the infection.

Influence Area: Heytown and Santlerville

Strategically - Besides being a safe house: Entry Point to the Dowdney Mall (resources); Nectro Tech the Dewes Building (2AP away NW, scout point); Sixtus General Hospital (2 AP West); Access from the streets the Syms Museum (1AP SW); Low profile; Morris Building scout point (1AP SE + 1AP South).

Service - Act has information and help for new survivors (highlight the importance of the wiki); Safe house, survivors keep an eye for each other; Team chase PKers; Organized team chase for Zombies (provide safe levelling, scare zeds away); Apply the Barricade Plan and Policy.

Interact - Ally forces with official organizations such as DEM (Department of Emergency Management); NecroWatch ...

Latest News

June 16th, 2009 - After one year one Ladalian stood up, and he wants to know were the stash is.--Guimas 15:43, 16 June 2009 (BST)

February 10th, 2008 - Looks like the BB2 passed only a little bit close, survivors wandering why they were so hasty. -- Guimas 01:17, 10 February 2008 (UTC)

January 28th, 2008 - The LADAL are now starting the migrating phase, all LADALians should head to Club Hesse when accumulating APs, sentinel groups are being setup on sight for everyones security. -- Guimas 18:27, 28 January 2008 (UTC)

January 18th, 2008 - The group is forming and the page is under construction.

Testimony

June 18th, 2009 - I made it to Club Hesse! Spent the first night on Inder Library, than headed to Sixtus General Hospital to load some FAKs and get stitched up. Brought a Generator to the club but I didn't have time to find any fuel. Feels good to be Home even if the lights are out. Maybe I can find someone here to help me to run this thing. --Guimas 03:45, 18 June 2009 (BST)

June 16th, 2009 - Dead all dead. Everyone's gone. I don't know what happened yet, waited for my revival at the St Swithun's Church, and woke up to find out that a year has passed. I'm heading to the Club, but I fear everyone else is gone, just hope the stash is well hid, I really need to get some THC on my system and start all over again. One year... man what have I been doing???--Guimas 15:54, 16 June 2009 (BST)

February 14th, 2008(Lupercalia) - Exhausted, again I fell unconscious. Busy hours these have been. Early morning in Club Hesse, everything still packed up in crates in a room with some survivors, so signs of real business ahead, I heard a transmission from the St. Columbanus's Hospital, shouting repeated zombie break in.

I made my way through the buildings heading north to santlerville. 16 rounds in pistol. I've been helping out in the siege up there for almost 2 days now. People bringing in necronet scan maps, shouting "there are 56 zombies outside the building", I thought we could see and hear them pretty clear, specially when they burst through the barricades. The only use I can remember for that piece of paper was to clean the blood from my face.

At night, when I was about to get ready to come back to the club, they decided to charge harder, the cades wouldn't hold, so I had to stay and help. I spent my last few minutes of self awareness, pushing cades over zombies, holding chairs on my hands, fighting off zombies with my legs, pushing out the corpes stil trying to bight me!

They finally turned all to me, as I was stepping too much in the way, the dreaded bastards messed me up pretty bad, but I manage to take one more down with my axe just about jumping to the Hall Building, this time I checked to see if it was still standing, still the landing was rough... i pass out, hope someone at the necrotech remembers how to cure an infection before I die. -- Guimas 04:37, 14 February 2008 (UTC)

February 5th, 2008 - The BigBash II is in santlerville, I was in St Boniface when a group of 8 Zombies broke through the barricades and started destroying everything, killing and dragging people out and i couldn't find my friends among the survivors. I tried to barricade but it was impossible with all those creatures on my way, so i opened fire and killed 1 and almost killed the other, but the doors were still open wide, and more zombies were coming in, i managed to close the doors and push some furniture, when i realized that everyone in the building had been killed or was dying and they were coming to me, so i ran upstairs with all the strength left in me and with my last breath i jumped to the Popham Auto Repair just south. When I hit the ground, it collapsed beneath me... Last thing i remember is noise and pain. -- Guimas 01:45, 5 February 2008 (UTC)

Known Members

Guimas Milhafre; Malgahara; Pitxena(missing in action); egoz(missing in action); Deia Pancracia (missing in action)

History

The LADAL group started long after the outbreak. A group of people gathered by chance on a building shared a few splifs and other components not used on the First Aid Kit, soon they were all hallucinating and the trip was so strong, because they had too much adrenaline in their systems, that they came to the conclusion that all reality of malton had been shook and all the undead and chaos was part of the trip. All the dying and living became part of the spiritual concept of the whole and founds the faith/religion of the LADALians. Now, for the LADAL, drugs are the answer for all the problems that Malton presents them: You're hurt we give you drugs, then we smoke together and its all fine, you die we give you drugs and soon you're back on your feet.

Hoping for the effect to fade away or the trip to end, the LADAL dwell in Malton and try to make the best out of the high.

Club Hesse

The Group is NOT (edit) ready to start running Club Hesse, as one can imagine such club needs plenty workers to keep it up 24/7, we are now admitting staff. Contact and discuss details at discussion:LADAL

Doorman needed - experience in the business is a plus, required experience with guns.

Security needed - expertise with guns required.

Waiter/waitress needed - experience in the business is a plus, we take good care of our clients, experience in health caring is required.

Barman needed - experience in the business is a plus, experience with guns required.

Handyman & Engineer - Experience in construction required, bring your equipment (ex: crowbar, toolbox, generator, fuel, radio transmitter)

Entertainer needed - Wee need musicians, DJs, Strippers... experience in radio broadcasting in game and online feed (ex: shoutcast podcast etc)...

'Drug Dealer' - We really care for our clients, staying alive keeps adrenaline flowing, we we'll keep our clients pumping so they can come here often, FAKs and shots on the house! Experience in Diagnose, First Aid and Necrotech required, always pack you bag full with "goodies".

Intel and Science - As everyone knows running a business is dangerous, plenty people will envy our house and will attempt against us so we must be informed. Be our eyes, we will be your hands. All kinds of beings can help, nice friendly zombies* too. Scouting experience is a plus (scouting the surroundings), Necrotech access is a plus. Cellphone required (for the living).

Gardener/Grower - Really important, we are growing nice green Cannabis in the back, always need an extra hand, even if its just to roll the joint.

*Friendly zombies will be added to contact list as green(don't kill) by staff, and id's will be linked on the wiki page for clients to add. All zombies sighted killing and/or ransacking in Santlerville/Heyton will be expelled and chased.