Level: Difference between revisions

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In Urban Dead, a character's '''level''' is equal to the number of [[skills]] they have.  A player's level is calculated from the total of both [[human]] and [[zombie]] skills; the only way to be above level 22 as a human or level 20 as a zombie is to purchase skills from the other side. Thus, the absolute maximum level is 42.  Earning enough [[XP]] to buy a new skill does not automatically cause the character's level to rise, only the actual purchase of the skill does so. Thus, many high-level players have hundreds or thousands of unspent XP.
In Urban Dead, a character's '''level''' is equal to the number of [[skills]] they have.  A player's level is calculated from the total of both [[human]] and [[zombie]] skills; the only way to be above level 22 as a human or level 20 as a zombie is to purchase skills from the other side. Thus, the absolute maximum level is 43.  Earning enough [[XP]] to buy a new skill does not automatically cause the character's level to rise, only the actual purchase of the skill does so. Thus, many high-level players have hundreds or thousands of unspent XP.


The [http://www.urbandead.com/stats.html stats page] has a section outlining the amount of levels obtained by different classes.  However, these figures are a bit misleading because (at least historically) two non-skill factors can also increase the level a character is counted as in these statistics.  The "flags" for having an [[infection]] and for being a corpse that is undergoing [[revivification]] both count as "skills" for this purpose.  That is why you, at any given time, you will see a dozen or so level 43 characters.  However, you never see any level 43 zombies, so it seems infections do not increase their level.
The [http://www.urbandead.com/stats.html stats page] has a section outlining the amount of levels obtained by different classes.  However, these figures are a bit misleading because (at least historically) two non-skill factors can also increase the level a character is counted as in these statistics.  The "flags" for having an [[infection]] and for being a corpse that is undergoing [[revivification]] both count as "skills" for this purpose.  That is why you, at any given time, you will see a dozen or so level 44 characters.  However, you never see any level 44 zombies, so it seems infections do not increase their level.


There are generally very few level 42 survivors-many survivors opt not to get the skill [[Brain Rot]] as it makes getting a revive slow and hard.  
There are generally very few level 42 or 43 survivors-many survivors opt not to get the skill [[Brain Rot]] as it makes getting a revive slow and hard.  






[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 05:19, 23 October 2008

Handred.png Stub


In Urban Dead, a character's level is equal to the number of skills they have. A player's level is calculated from the total of both human and zombie skills; the only way to be above level 22 as a human or level 20 as a zombie is to purchase skills from the other side. Thus, the absolute maximum level is 43. Earning enough XP to buy a new skill does not automatically cause the character's level to rise, only the actual purchase of the skill does so. Thus, many high-level players have hundreds or thousands of unspent XP.

The stats page has a section outlining the amount of levels obtained by different classes. However, these figures are a bit misleading because (at least historically) two non-skill factors can also increase the level a character is counted as in these statistics. The "flags" for having an infection and for being a corpse that is undergoing revivification both count as "skills" for this purpose. That is why you, at any given time, you will see a dozen or so level 44 characters. However, you never see any level 44 zombies, so it seems infections do not increase their level.

There are generally very few level 42 or 43 survivors-many survivors opt not to get the skill Brain Rot as it makes getting a revive slow and hard.