Lexicon:Interdependence: Difference between revisions

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Malton ended up being a very interesting place - maybe it had been an interesting place before the outbreak, but now it's something else entirely. In particular, the new ecology that has settled into place is a topic worthy of digression and examination.  
Malton ended up being a very interesting place - maybe it had been an interesting place before the outbreak, but now it's something else entirely. In particular, the new ecology that has settled into place is a topic worthy of digression and examination.  


The incorporation of zombies into the normal human-dead body ecological system created a new cycle, the "Zombicycle," instead of the traditional "live-die" one-way transition from one state of being to the other. This new, unique, and quarantined system has proven to be fascinating - not to mention it proves that humans, faced with the zombie virus on a small scale, can and do survive, while the two "species" are mutually dependent. The zombies break up groups of humans large enough to contest the quarantine, and, of course, feed upon them for sustenance. Humans, in turn, train themselves to survive by combating zombies directly or indirectly (aiding other humans, for example), and also eat zombies. [[McZeds]] provides a supply of food for survivors, and thus this self-contained, self-perpetuating city lives (or doesn't) on without any external input or output besides rare military supply drops.  
The incorporation of zombies into the normal human-dead body ecological system created a new cycle, the "Zombicycle," instead of the traditional "live-die" one-way transition from one state of being to the other. This new, unique, and quarantined system has proven to be fascinating - not to mention it proves that humans, faced with the zombie [[Lexicon:Virus|virus]] on a small scale, can and do survive, while the two "species" are mutually dependent. The zombies break up groups of humans large enough to contest the quarantine, and, of course, feed upon them for sustenance. Humans, in turn, train themselves to survive by combating zombies directly or indirectly (aiding other humans, for example), and also eat zombies. [[McZeds]] provides a supply of food for survivors, and thus this self-contained, self-perpetuating city lives (or doesn't) on without any external input or output besides rare military supply drops.  


Several survivor accounts also describe zombies as "those ammo-crapping machines," though there has been no direct evidence. Strangely enough, there does indeed appear to be more ammo (among other supplies) in Malton than had originally been there, and there has not been nearly enough dropped in to account for the extra ammo. Perhaps zombies also create more supplies in secret, for some inexplicable reason. Whatever that may be, there certainly aren't going to be any shortages in Malton anytime soon.  
Several survivor accounts also describe zombies as "those ammo-crapping machines," though there has been no direct evidence. Strangely enough, there does indeed appear to be more ammo (among other supplies) in Malton than had originally been there, and there has not been nearly enough dropped in to account for the extra ammo. Perhaps zombies also create more supplies in secret, for some inexplicable reason. Whatever that may be, there certainly aren't going to be any shortages in Malton anytime soon.  


--'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 03:36, 8 November 2009 (BST)
--'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 03:36, 8 November 2009 (BST)
'''Citation:''' [[Lexicon:Virus|Virus]] {{User:Misanthropy/Sig}} 22:42, 8 November 2009 (UTC)

Latest revision as of 22:42, 8 November 2009

This page is a part of the Survival Lexicon. The information here is fan-created and should not be considered in-game canon. Please do not edit this page unless you are certain that the Lexicon has been completed.


Malton ended up being a very interesting place - maybe it had been an interesting place before the outbreak, but now it's something else entirely. In particular, the new ecology that has settled into place is a topic worthy of digression and examination.

The incorporation of zombies into the normal human-dead body ecological system created a new cycle, the "Zombicycle," instead of the traditional "live-die" one-way transition from one state of being to the other. This new, unique, and quarantined system has proven to be fascinating - not to mention it proves that humans, faced with the zombie virus on a small scale, can and do survive, while the two "species" are mutually dependent. The zombies break up groups of humans large enough to contest the quarantine, and, of course, feed upon them for sustenance. Humans, in turn, train themselves to survive by combating zombies directly or indirectly (aiding other humans, for example), and also eat zombies. McZeds provides a supply of food for survivors, and thus this self-contained, self-perpetuating city lives (or doesn't) on without any external input or output besides rare military supply drops.

Several survivor accounts also describe zombies as "those ammo-crapping machines," though there has been no direct evidence. Strangely enough, there does indeed appear to be more ammo (among other supplies) in Malton than had originally been there, and there has not been nearly enough dropped in to account for the extra ammo. Perhaps zombies also create more supplies in secret, for some inexplicable reason. Whatever that may be, there certainly aren't going to be any shortages in Malton anytime soon.

--Bob Boberton TF / DW Littlemudkipsig.gif 03:36, 8 November 2009 (BST)

Citation: Virus The sun shone, having no alternative, on the nothing new 22:42, 8 November 2009 (UTC)