Repair: Difference between revisions

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A survivor with the [[Construction]] skill who is carrying a [[toolbox]] can repair a building which has been ransacked or ruined -- provided there are no standing zombies inside the building.  
A survivor with the [[Construction]] skill who is carrying a [[toolbox]] can repair a building which has been ransacked or ruined -- provided there are no standing zombies inside the building.  


Previous to the game update of 28, May 2008, all repairs costed 1 [[AP]]. However, with the advent of [[decay]], the longer a building remains ruined, the more action points are required to enact a repair. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points.  
Previous to the game update of 28, May 2008, all repairs costed 1 [[Action Points|AP]]. However, with the advent of [[decay]], the longer a building remains ruined, the more action points are required to enact a repair. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points.  


Damaged [[portable generator]]s and [[radio transmitter]]s can also be repaired. This costs 1 [[AP]] and fully repairs all damage to the radio or generator. It also gains the repair-person 1 [[XP]].
Damaged [[portable generator]]s and [[radio transmitter]]s can also be repaired. This costs 1 AP and fully repairs all damage to the radio or generator. It also gains the repair-person 1 [[XP]].


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 20:00, 8 July 2009

Handred.png Stub

A survivor with the Construction skill who is carrying a toolbox can repair a building which has been ransacked or ruined -- provided there are no standing zombies inside the building.

Previous to the game update of 28, May 2008, all repairs costed 1 AP. However, with the advent of decay, the longer a building remains ruined, the more action points are required to enact a repair. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points.

Damaged portable generators and radio transmitters can also be repaired. This costs 1 AP and fully repairs all damage to the radio or generator. It also gains the repair-person 1 XP.