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[[Image:Ruin-1.PNG|frame|right|Ruined buildings are darker grey.]]
[[Image:Ruin-1.PNG|frame|right|Ruined buildings are darker grey.]]
==Introduction of Ruins==
==Introduction of Ruins==
As per the 14 August, 2007 Update:
As per the [[News/2007#August 14|August 14, 2007 update]]:


"Some of the more territorial zombies have taken to ruining buildings; [[ransack]]ing a building to such a thorough extent that the damage is visible from the street. Ruined buildings can only be repaired by survivors with construction experience and a [[toolbox]]."
"Some of the more territorial [[zombie]]s have taken to ruining buildings; [[ransack]]ing a building to such a thorough extent that the damage is visible from the street. Ruined buildings can only be repaired by [[survivors]] with [[construction]] experience and a [[toolbox]].


==Creating a Ruin==
==Creating a Ruin==
A building must be ransacked five times for the option to ruin it to be available. Ruined buildings appear on the map as regular buildings, but with a darker background and they can be noticed from adjacent blocks. A powered ruin does not show as being lit from the street until the building is repaired.
A building must be ransacked five times for the option to ruin it to be available. Ruined buildings appear on the map as regular buildings, but with a darker background and they can be noticed from adjacent blocks.  


Each block of a [[Building Types#Large_Buildings|Large Building]] (Malls, Mansions, Stadiums, Power Stations and Cathedrals) can be ruined individually.
Each block of a [[Building Types#Large_Buildings|Large Building]] ([[Malls]], [[Mansion]]s, [[Stadium]]s, [[Power Station]]s and [[Cathedral]]s) can be ruined individually.


[[Building Types#Junkyard|Junkyards]] and [[The City Zoo|zoo enclosures]] can be neither ransacked nor ruined.
[[Building Types#Junkyard|Junkyards]] and [[City Zoo|zoo enclosures]] can be neither ransacked nor ruined. In the [[Borehamwood]] map, the unique building, [[A ruined abbey (Borehamwood)|a ruined abbey]], cannot be ruined.
 
[[Image:Ruin+Light-Small.png|frame|right|If a ruined building has power, it turns dull yellow with a gray background.]]


==Repairing a Ruin==
==Repairing a Ruin==
Repairing a ruined building requires that all zombies be removed and the survivor must have a [[toolbox]] in their inventory. It gives 1 [[XP]] and doesn't use up the toolbox. Repaired buildings have normal status (they are neither ruined nor ransacked).
Ruined buildings can only be repaired by survivors with the construction skill and a toolbox.  Repairing a ruined building requires that all zombies be removed[[Dark]] ruined buildings must first be powered before being repaired. Repairing a ruined building gives 1 [[XP]] and doesn't use up the toolbox. Repaired buildings have normal status (they are neither ruined nor ransacked).


As per the [[News/2008#May_28|28 May, 2008 update]] repairing ruin costs more AP the longer it has remained ruined. This seems to be equal to 1 AP per full 24 hours the building remains ruined, and does not appear to be capped. The  AP cost cannot be "split" (i.e. spent in parts) - the option to repair the ruin is a single action that consumes multiple AP, just as standing up from a [[headshot]] (or without [[Lurching Gait]]) or manufacturing a syringe.<br>Additionally, per the same update, if the building is [[dark]] the ruins must be lit by a fueled portable generator before repair efforts will succeed.
As per the [[News/2008#May_28|28 May, 2008 update]] repairing ruin costs more [[AP]] the longer it has remained ruined. This seems to be equal to 1 AP per full 24 hours the building remains ruined, and does not appear to be capped. The  AP cost cannot be "split" (i.e. spent in parts) - the option to repair the ruin is a single action that consumes multiple AP, just as standing up from a [[headshot]] (or without [[Lurching Gait]]) or manufacturing a syringe. You may go under 0 AP (i.e. have negative AP) after a repair (as with the previous actions). No building can be permanently ruined.


==Ruin Effects==
==Ruin Effects==
Ruining buildings prevents survivors:
Ruining buildings prevents survivors from:
* Barricading,
* [[Barricades|Barricading]]
* Changing into new clothes
* Changing into new [[clothes]]
* Free running in (attempts land the survivor outside and may injure the survivor, though this injury never causes death)
* [[Free running]] in (attempts land the survivor outside and may injure the survivor, though this injury never causes [[death]])
* [[Scout safehouse|Scouting their safehouse]]


Ruins (unless heavily or more barricaded, see [[pinata]]) can always be entered in the normal manner of entering a building.
[[Searching|Search Rates]] in ruined building are also severely reduced.
 
Ruins (unless heavily or more barricaded, see [[piñata]]) can always be entered as normal, from street level.
Free running out of a ruin into an intact building works as normal; the survivor moves to the interior of the neighboring intact building for 1 AP.
Free running out of a ruin into an intact building works as normal; the survivor moves to the interior of the neighboring intact building for 1 AP.


==More information==
==More information==
*[[Decay]]
*[[Decay]]
 
*[[Big Game Ruin Hunting]] - for a history of high-AP ruin repairs and a list of some of the highest AP repairs to date.


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 02:20, 18 May 2019

Ruined buildings are darker grey.

Introduction of Ruins

As per the August 14, 2007 update:

"Some of the more territorial zombies have taken to ruining buildings; ransacking a building to such a thorough extent that the damage is visible from the street. Ruined buildings can only be repaired by survivors with construction experience and a toolbox.

Creating a Ruin

A building must be ransacked five times for the option to ruin it to be available. Ruined buildings appear on the map as regular buildings, but with a darker background and they can be noticed from adjacent blocks.

Each block of a Large Building (Malls, Mansions, Stadiums, Power Stations and Cathedrals) can be ruined individually.

Junkyards and zoo enclosures can be neither ransacked nor ruined. In the Borehamwood map, the unique building, a ruined abbey, cannot be ruined.

If a ruined building has power, it turns dull yellow with a gray background.

Repairing a Ruin

Ruined buildings can only be repaired by survivors with the construction skill and a toolbox. Repairing a ruined building requires that all zombies be removed. Dark ruined buildings must first be powered before being repaired. Repairing a ruined building gives 1 XP and doesn't use up the toolbox. Repaired buildings have normal status (they are neither ruined nor ransacked).

As per the 28 May, 2008 update repairing ruin costs more AP the longer it has remained ruined. This seems to be equal to 1 AP per full 24 hours the building remains ruined, and does not appear to be capped. The AP cost cannot be "split" (i.e. spent in parts) - the option to repair the ruin is a single action that consumes multiple AP, just as standing up from a headshot (or without Lurching Gait) or manufacturing a syringe. You may go under 0 AP (i.e. have negative AP) after a repair (as with the previous actions). No building can be permanently ruined.

Ruin Effects

Ruining buildings prevents survivors from:

Search Rates in ruined building are also severely reduced.

Ruins (unless heavily or more barricaded, see piñata) can always be entered as normal, from street level. Free running out of a ruin into an intact building works as normal; the survivor moves to the interior of the neighboring intact building for 1 AP.

More information