Stand up: Difference between revisions

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The action taken by dead characters when they wish to be undead (or alive, if they were [[revive]]d with a Mark II [[NecroTech syringe]]). Originally, the "Stand up" action cost 1 [[AP]], but increased to 10 AP in August, 2005.
The action taken by dead characters when they wish to be undead (or alive, if they were [[revive]]d with a Mark II [[NecroTech syringe]]). Originally, the "Stand up" action cost 1 [[AP]], but increased to 10 AP in August, 2005.


Characters can stand up for the reduced cost of 1 AP with the skill [[Ankle Grab]], irrespective of whether they are rising as a zombie, or being revivified.Zombies who of course cannot die can stand up for an unlimited ammount of times.Once a survivor is dead,he or she immediately becomes a zombie and is required to 'stand up'if they wish to continue playing.
Characters can stand up for the reduced cost of 1 AP with the skill [[Ankle Grab]], irrespective of whether they are rising as a zombie, or being revivified.


Zombies that have been [[Headshot]] must pay an additional 5 AP to rise, making it 6 AP with Ankle Grab or 15 AP without.
Zombies that have been [[Headshot]] must pay an additional 5 AP to rise, making it 6 AP with Ankle Grab or 15 AP without.

Revision as of 12:24, 22 May 2009

Handred.png Stub

The action taken by dead characters when they wish to be undead (or alive, if they were revived with a Mark II NecroTech syringe). Originally, the "Stand up" action cost 1 AP, but increased to 10 AP in August, 2005.

Characters can stand up for the reduced cost of 1 AP with the skill Ankle Grab, irrespective of whether they are rising as a zombie, or being revivified.

Zombies that have been Headshot must pay an additional 5 AP to rise, making it 6 AP with Ankle Grab or 15 AP without.

The URL query string for this command is ?rise.

Summary of stand up cost

Headshot No Headshot
Ankle Grab 6 AP 1 AP
No Ankle Grab 15 AP 10AP