Suggestion:20090129 Burglar Alert: Difference between revisions

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'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''
#'''Spam''' - Incomplete and overpowered. What's to stop someone changing their group to enter anywhere? What's to stop a cheating zerging scumfuck group from creating an army of scouts to put these in every NT in Malton? -- {{User:Iscariot/Signature}} 13:28, 29 January 2009 (UTC)
#'''Spam''' - Incomplete and overpowered. What's to stop someone changing their group to enter anywhere? What's to stop a cheating zerging scumfuck group from creating an army of scouts to put these in every NT in Malton? -- {{User:Iscariot/Signature}} 13:28, 29 January 2009 (UTC)
::RE Why spam not kill? You can't really put it in every NT. When u put it there - while there's 40 ppl inside it gets destroyed for 1AP at no time. If you put it in NT after all humans die, it can be still destroyed, after barricades go down to VSB.
::RE You can't really put it in every NT. When u put it there - while there's 40 ppl inside it gets destroyed for 1AP at no time, by anyone inside. If you put it in NT after all humans die, it can be still destroyed, after barricades go down to VSB. One can simply enter through the door than.
#'''Spam''' - This is simply broken. As Iscariot. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Developing Suggestions|DS]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 13:53, 29 January 2009 (UTC)
#'''Spam''' - This is simply broken. As Iscariot. --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Developing Suggestions|DS]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 13:53, 29 January 2009 (UTC)
#'''Spam''' - As Iscariot. --{{User:Jasonjason/sig}} 14:26, 29 January 2009 (UTC)
#'''Spam''' - As Iscariot. --{{User:Jasonjason/sig}} 14:26, 29 January 2009 (UTC)

Revision as of 16:22, 29 January 2009

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20090129 Burglar Alert

Peterus 12:32, 29 January 2009 (UTC)

Suggestion type
Item

Suggestion scope
Survivors

Suggestion description

Aquistion

Burglar Alert can be aquired only in Mall Tech Stores, with limited rates around 2%.

Use

When clicked on it shows a confirmation box with short description: "Do you wan't to install burglar alert in this building? It will allow you and members of your group to deny outsider access to your safehouse."

After confirmation alert is installed. It's visible only inside the building with description "There's burglar alert in place, no one will sneak in through the windows undetected."

It doesn't need power to work, it has batteries of it's own.

Whenever some survivor tries to free run to the building with alarm on:

-system checks if there're are any survivors inside,
-system checks if there's at least one survivor inside from the same group as the newcomer
If there are only people from other group/groups - player gets a message "There was burglar alert in the window, and someone from inside heard it and pushed you down the barricade! You're forced to street level!"

(Milder version would just make him go back where he came from, but this should be mean, after all someone installing this alert is leaving outsiders to dry!)

If there are people from his group, he gets in. "There was burglar alert in the window, and your friend heard it and helped you inside the building."
If there's no one inside. "There was burglar alert in the window, but after you come inside you see that there was no one to answear it."

People without any group kick out everyone.

Even though that alert is inside and its volume is not very high, it can be heard in the neighboaring streets in 5 block radius. Everyone outside gets a message similiar to flares about the alert going off. (Note that not only victiom is forced to the street - also his action possible got zombies alerted.)

When barricade is below heavy, one can enter from the street. However alert gets free runers regardless of barricade level. After all, they still go through the windows.

Decomission

Alarm may be destroyed by survivors inside. It is destroyed automaticly when ransacking the building.

--- Adding this feature would get a few improvements:

- some additional meaning to groups
- additional tool for survior vs survivor combat
- roleplay-sensible way to play pranks on other for the meanies
- possibility for the bad guys to just save their own hides and leave others to thier faiths

(note that it would be sensibe for zombies to leave alarm safehouses alone ... as a trap for passerbies!)

- more spice to exploration, you don't know if this light hospital will grant you safe heaven, as alert is not visible from outside

Naturally it would also mean some deaths, when person gets on the street and sets off alarm on his last APs.

Moved to own page Linkthewindow  Talk  13:03, 29 January 2009 (UTC)

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. I think not If someone tried to deny me access to a place of safety while i was being chased by zombies they would find themselves on the wrong end of a shotgun so this really doesn't make a whole lot of sense. Take it to developing suggestions next time and you will get a lot more feedback (good and bad) --Honestmistake 13:24, 29 January 2009 (UTC)
RE Well obviously they would. It's not "pro-survivor". And one could simply tear barricades down, enter through the door and have "dispute" with people doing it.


Spam/Dupe Votes

  1. Spam - Incomplete and overpowered. What's to stop someone changing their group to enter anywhere? What's to stop a cheating zerging scumfuck group from creating an army of scouts to put these in every NT in Malton? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 13:28, 29 January 2009 (UTC)
RE You can't really put it in every NT. When u put it there - while there's 40 ppl inside it gets destroyed for 1AP at no time, by anyone inside. If you put it in NT after all humans die, it can be still destroyed, after barricades go down to VSB. One can simply enter through the door than.
  1. Spam - This is simply broken. As Iscariot. --Midianian|T|DS|C:RCS| 13:53, 29 January 2009 (UTC)
  2. Spam - As Iscariot. --dgw 14:26, 29 January 2009 (UTC)
  3. SPAM - and overpowered. John Ibans 16:10, 29 January 2009 (UTC)



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