Suggestion:20090421 Overgrown Parks

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20090421 Overgrown Parks

A Big F'ing Dog 14:58, 21 April 2009 (BST)

Suggestion type
Improvement

Suggestion scope
Parks

Suggestion description
Humanity may be dying but the parks are still alive. I suggest that as time goes on parks becomes more and more overgrown with weeds and wild bushes. The practical effect of this is that when a park is heavily overgrown, it would be impossible to see if anyone is in the park from outside (nor for people in the park to see those in adjacent squares).

Every 3 days left unattended a park would become one level more overgrown. A park would have three possible levels, marked by location descriptions commenting on the amount of growth, and the color of the square as seen on the 3x3 map. The colors in order of increasing weeds would be light green, normal green, and dark green. The effect:

Light green: Has no effect. Allows people to see in and out of the park.
Normal green: Blocks views in and out, but still allows binoculars to view into the park from tall buildings.
Dark green: Blocks views in and out, and also blocks binoculars.

Survivors would be able to clear the overgrowth if they have a fire axe or a knife. It would cost 1AP to trim the growth by one level.

Overgrown parks would have uses for both survivors and zombies and shouldn't overwhelmingly help or hurt one side. Zombies could use them to hide, but so could stranded survivors. And while maintaining parks would serve as a small AP drain on survivors, that's balanced by the fact they can control them to allow binocular scouting. In the end, everyone is helped, everyone is hurt, and parks become more interesting. They become alive.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Hell why not, who dosent like gardening? --Pvt human 15:12, 21 April 2009 (BST)
  2. This sounds like fun. Wish I thought of it myself. --A Big F'ing Dog 15:17, 21 April 2009 (BST)


Kill Votes

  1. Kill - This is a straight up survivor buff. Zombies don't hide (they're zombies for fucks sake) and survivors don't really need any extra places to hide, especially one that is created by them sitting around and doing nothing at all. It gets repeated enough on dev sug and on voting sections, so I'm sure a few more times wouldn't hurt here. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. Ah, I feel better. Oh, alright, one more time. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. --Johnny Bass 16:43, 21 April 2009 (BST)
  2. Kill - The trees are zombified and do not grow anymore. --Midianian¦T¦DS¦SP¦ 17:06, 21 April 2009 (BST)


Spam/Dupe Votes

  1. Spam - Tonight on Urban Ground Force: Alan Titface goes on about flowers, that builder bloke puts in yet more unneeded decking to retain his money from garden centres and Charlie shows us her Dimmocks. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 16:06, 21 April 2009 (BST)
  2. Spam - Anything that can be used for a hiding spot other than a safehouse is spam in my eyes, regardless of whether you can cut the grass down or not. --Fujiko Mine 16:58, 21 April 2009 (BST)



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Valid Votes
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Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
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  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
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Comments
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All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)