Suggestion:20090429 Overgrown Parks - Version 2

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20090429 Overgrown Parks - Version 2

A Big F'ing Dog 17:15, 29 April 2009 (BST)

Suggestion type
Improvements

Suggestion scope
Parks

Suggestion description
This is a second version of my Overgrown Parks suggestion, designed to be more realistic in how long it takes for plants to grow. That was a major reason for some kill votes before. Changes are in bold.

Humanity may be dying but the parks are still alive. I suggest that as time goes on parks becomes more and more overgrown with weeds and wild bushes. The practical effect of this is that when a park is heavily overgrown, it would be impossible to see if anyone is in the park from outside (nor for people in the park to see those in adjacent squares).

A park would have three possible levels of growth, marked by location descriptions commenting on the amount of growth, and the color of the square as seen on the 3x3 map. The colors in order of increasing weeds would be light green, normal green, and dark green. The effect:

Light green: Has no effect. Allows people to see in and out of the park.
Normal green: Blocks views in and out, but still allows binoculars to view into the park from tall buildings.
Dark green: Blocks views in and out, and also blocks binoculars.

Every 30 days the growth would increase by one level. Survivors would be able to clear the overgrowth if they have a fire axe or a knife. It would cost 1AP to clear per day growth. A click would take it to the next lower level, rather than clearing the whole thing at once like with buildings. So if a park has been dark green for 8 days, for 8AP you could reduce it to normal green. Another click would cost you 30AP and reduce it to light green. A third click would cost 29AP and bring it to the minimum level of light green. Obviously, it would be impossible for a single person to fully clear a park in one day.

If there are standing zombies in a park the AP cost to trim is increased by 10AP (dodging penalty). So that 8AP clearing cost above would be 18AP if there are any standing zombies.

Overgrown parks would have uses for both survivors and zombies and shouldn't overwhelmingly help or hurt one side. Zombies could use them to hide, but so could stranded survivors. And while maintaining parks would serve as a small AP drain on survivors, that's balanced by the fact they can control them to allow binocular scouting. In the end, everyone is helped, everyone is hurt, and parks become more interesting. They become alive. Even if one side benefits slightly more than the other, the net effect is tiny enough to be inconsequential compared to the benefit of adding flavor to the game.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Yay for useful parks. --LaosOman 19:31, 29 April 2009 (BST)

Kill Votes

  1. Kill Again, I don't dislike the idea, but it just gives survivors more places to hide and does nothing for zombies. I'd go for it if zombies could actually demolish buildings so that survivors couldn't hide in them, balancing this out, but not as is. And honestly, I don't see the motivation for survivors to trim a park anyway. They get nothing out of it. It's kind of silly.--Necrofeelinya 19:17, 29 April 2009 (BST)


Spam/Dupe Votes




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Current Suggestions

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Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
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All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)