Suggestion:20111030 "Last seen" column on contact list

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Revision as of 20:31, 3 November 2011 by Akssoon (talk | contribs) (→‎Voting Section: Forgot the "Keep" in front of my author post)
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20111030 "Last seen" column on contact list

AkssoonT 17:45, 30 October 2011 (UTC)


Suggestion type
Improvement


Suggestion scope
Contact List


Suggestion description
I suggest the addition of a "Last Seen" column on the contact list. It should display the amount of time that has passed since a player on that list has been recognized in-game. By recognizing I mean one of the following:

  • visiting the location where that player currently resides
  • getting a text message from that player
  • hearing the player broadcasting over the radio.

The amount of time passed could be displayed in several stages (e.g. 1 day ago, 4 days ago, 3 weeks ago...) and have a value like "long ago" if a certain time has passed.


Voting Section

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Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep I think it would help keep track of your surrounding friends and foes. AkssoonT 17:50, 30 October 2011 (UTC)
  2. Keep - It might be hard to add, but it would definitely be a helpful addition. When my contact list reaches max length, I try to trim whoever I haven't seen recently, but it's pure guesswork. This would make it easy to know who's still around and who's moved on to a different part of town. However, if Player A walks into a building already containing Player B, I don't know if it should count as Player A being recognized by Player B. That would remove the ability to slip by undetected, which may or may not be a good idea. --VVV RPGMBCWS 18:28, 30 October 2011 (UTC)
  3. Keep - It would be useful as a tool for decluttering your contacts. --AORDMOPRI ! T 21:02, 30 October 2011 (UTC)
  4. Keep/Change I was against the idea at first but now that I've given it some time I like it. Flavorwise, you could say that a person added to your contact list is one that you've taken time to remeber (friend or foe) and it stands to reason that you would take note of how long it has been since you've seen that person. Any minor advantage this could potentially be towards "tracking" other players would be far outweighed by the advange of being able to clear out contacts you'd rather forget. The only change I would make is the part about radio messages. Flavorwise it doesn't fit and it really shouldn't have an affect on a person's last seen status on your contacts. It should only be the one's you've physically had contact with.~Vsig.png 21:24, 30 October 2011 (UTC)
  5. Keep - Actually not any harder to add than having a contacts list and a generally nice feature. Keep it to sharing a square though, otherwise it's just annoying. --Karekmaps 2.0?! 05:21, 1 November 2011 (UTC)

Kill Votes

  1. Are you saying we should make hunting down targets easier? This is a double edge sword for PKers right here. As much as I would love for it to be easier to hunt down my targets, I would really hate it if my pursuers are having a much easier time hunting me down as well. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:51, 30 October 2011 (UTC)
  2. I agree with Axe Hack. and what happens when contacts are constantly moving around? do you only see the last action they've taken or a history of actions? i don't know much/anything about servers, but wouldn't that put more "stress" on a server? oh and this would also help locate particular zergers/zerger groups, which gets a Keep vote. Son of Sin 18:57, 30 October 2011 (UTC)
  3. Kill - What's the point, I don't know about you but my memory is pretty good at remembering which friends I've seen lately. annoying 00:20, 31 October 2011 (UTC)
  4. Kill - looks like a way of straining the server (tracking up to 150 contacts for each and every player), without adding much useful information. -- Spiderzed 15:41, 1 November 2011 (UTC)

Spam/Dupe Votes




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VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)