Talk:Scarletwood Barricade Plan: Difference between revisions

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Please place any comments in an appropriate header, and timestamp with your user name <nowiki>~~~~</nowiki> any input, or it will be disregarded. - [[User:BuncyTheFrog|BuncyTheFrog]] 03:17, 4 April 2006 (BST)
==Archive==
Old discussions can be found at [[Talk:Scarletwood_Barricade_Plan/Archive]]


==Support==
- [[User:Whitehouse]] 22:10, 26 January 2010 (UTC)
*The [[GBP]] supports this plan, and will work to maintain it as nessicary. - [[User:BuncyTheFrog|BuncyTheFrog]] 03:27, 4 April 2006 (BST)


* The Policy does not seem to contradict the terms of the [[UBP]] so I will support the policy when  I am in Scarletwood. - [[The Pathfinder]] 08:49, 26 May 2006.
==Comments incorrectly placed in the archive:==


*Fuel Coop's at EHB, so I support this plan ;) -''[[User:Certified=Insane|Certified=Insane]]''<sup>[[Urban Guerillas|☭]]</sup>[[Image:Quebec.gif|16px|Québécois]] 20:24, 5 November 2006 (UTC)
===''Suggestions/Proposed Changes''===
''The Hillard Road Police Department is prone to zombie attack, having at least three coordinated break-ins a week.  As such, its VSB status is rather odd.  The Sever building next door, on the other hand, serves no constructive purpose as an EHB building.''
''I propose that the Hillard Road PD be changed to EHB, while the Sever building be lowered to VSB status.  --[[User:Juri Arisugawa|Juri Arisugawa]] 18:54, 2nd December 2006 (EST)''


*[[The Berzerkers]] support and will enforce this plan. [[User:Shivelyk|Shivelyk]] 17:51, 28 September 2008 (BST)
:It's been a while since this topic came up, but I completely agree with Juri Arisugawa--Sever is too convenient an entry point to be kept at EHB. It would provide easy access to the only NecroTech in Danversbank, as well as easy access to both PD's. I recently took an informal survey of active players in the Hillard Road PD, Sleway Row PD, and the Necrotech in the Kynaston Building (all of which depend on entry points in that building block). All the respondents want Sever lowered to VSB. It's about time that we make the change official. --[[User:Maomao200|Maomao200]] 04:05, 21st March 2010 (EST)


==Suggestions==
:I completely agree. The Sever Building needs to be lowered to VSB. --[[User:Maomao200|Maomao200]]  11:48, 30th March 2010 (EST)
The Hillard Road Police Department is prone to zombie attack, having at least three coordinated break-ins a week.  As such, its VSB status is rather odd.  The Sever building next door, on the other hand, serves no constructive purpose as an EHB building. 
I propose that the Hillard Road PD be changed to EHB, while the Sever building be lowered to VSB status.  --[[User:Juri Arisugawa|Juri Arisugawa]]  18:54, 2nd December 2006 (EST)
 
This doesn't really have anything to do with barricades, but for conveniance clearly indicating revive points on that map would prove useful. -[[User:Certified=Insane|Certified=Insane]] 00:47, 7 May 2006 (BST)
 
=== New Look ===
 
{| align="right"
|-
|
{{BarricadePolicyBox|
suburb=Scarletwood|
x=7|
y=8|
blocktype_00=Empty|
blocktype_01=Empty|
blocktype_02=Noentry|
blocktype_03=School|
blocktype_04=Noentry|
blocktype_05=Noentry|
blocktype_06=Noentry|
blocktype_07=Empty|
blocktype_08=Noentry|
blocktype_09=Empty|
blocktype_10=Necrotech|
blocktype_11=Noentry|
blocktype_12=Noentry|
blocktype_13=Empty|
blocktype_14=Empty|
blocktype_15=Noentry|
blocktype_16=Firedept|
blocktype_17=Empty|
blocktype_18=Noentry|
blocktype_19=Noentry|
blocktype_20=Noentry|
blocktype_21=Empty|
blocktype_22=Noentry|
blocktype_23=Empty|
blocktype_24=Barricaded|
blocktype_25=Empty|
blocktype_26=Noentry|
blocktype_27=Empty|
blocktype_28=Barricaded|
blocktype_29=Noentry|
blocktype_30=Noentry|
blocktype_31=Empty|
blocktype_32=Barricaded|
blocktype_33=Empty|
blocktype_34=Noentry|
blocktype_35=Barricaded|
blocktype_36=Noentry|
blocktype_37=Empty|
blocktype_38=Noentry|
blocktype_39=Empty|
blocktype_40=Barricaded|
blocktype_41=Barricaded|
blocktype_42=Empty|
blocktype_43=Empty|
blocktype_44=Empty|
blocktype_45=Barricaded|
blocktype_46=Noentry|
blocktype_47=Empty|
blocktype_48=Barricaded|
blocktype_49=Necrotech|
blocktype_50=Noentry|
blocktype_51=Noentry|
blocktype_52=Noentry|
blocktype_53=Empty|
blocktype_54=Noentry|
blocktype_55=Empty|
blocktype_56=Empty|
blocktype_57=Empty|
blocktype_58=Empty|
blocktype_59=Empty|
blocktype_60=Empty|
blocktype_61=Empty|
blocktype_62=Barricaded|
blocktype_63=Noentry|
blocktype_64=Empty|
blocktype_65=Barricaded|
blocktype_66=Barricaded|
blocktype_67=Barricaded|
blocktype_68=Empty|
blocktype_69=Noentry|
blocktype_70=Empty|
blocktype_71=Noentry|
blocktype_72=Noentry|
blocktype_73=Empty|
blocktype_74=Noentry|
blocktype_75=Noentry|
blocktype_76=Noentry|
blocktype_77=Empty|
blocktype_78=Barricaded|
blocktype_79=Barricaded|
blocktype_80=Barricaded|
blocktype_81=Empty|
blocktype_82=Firedept|
blocktype_83=Hospital|
blocktype_84=Noentry|
blocktype_85=Noentry|
blocktype_86=Empty|
blocktype_87=Barricaded|
blocktype_88=Empty|
blocktype_89=Empty|
blocktype_90=Noentry|
blocktype_91=Barricaded|
blocktype_92=Noentry|
blocktype_93=Noentry|
blocktype_94=Noentry|
blocktype_95=Noentry|
blocktype_96=Empty|
blocktype_97=Empty|
blocktype_98=Noentry|
blocktype_99=Barricaded|
 
text_00=&nbsp;|
text_01=&nbsp;|
text_02=x|
text_03=S|
text_04=x|
text_05=x|
text_06=x|
text_07=&nbsp;|
text_08=x|
text_09=&nbsp;|
text_10=N|
text_11=x|
text_12=x|
text_13=&nbsp;|
text_14=&nbsp;|
text_15=x|
text_16=FD|
text_17=&nbsp;|
text_18=x|
text_19=x|
text_20=S|
text_21=&nbsp;|
text_22=x|
text_23=&nbsp;|
text_24=x|
text_25=&nbsp;|
text_26=x|
text_27=&nbsp;|
text_28=x|
text_29=x|
text_30=PD|
text_31=&nbsp;|
text_32=x|
text_33=&nbsp;|
text_34=x|
text_35=S|
text_36=x|
text_37=&nbsp;|
text_38=x|
text_39=&nbsp;|
text_40=x|
text_41=x|
text_42=C|
text_43=&nbsp;|
text_44=&nbsp;|
text_45=x|
text_46=x|
text_47=&nbsp;|
text_48=x|
text_49=N|
text_50=x|
text_51=x|
text_52=N|
text_53=&nbsp;|
text_54=PM|
text_55=&nbsp;|
text_56=&nbsp;|
text_57=&nbsp;|
text_58=&nbsp;|
text_59=&nbsp;|
text_60=&nbsp;|
text_61=&nbsp;|
text_62=x|
text_63=[[Garniss Border Patrol|x]]|
text_64=&nbsp;|
text_65=x|
text_66=x|
text_67=x|
text_68=&nbsp;|
text_69=x|
text_70=&nbsp;|
text_71=x|
text_72=x|
text_73=&nbsp;|
text_74=H|
text_75=x|
text_76=x|
text_77=&nbsp;|
text_78=x|
text_79=x|
text_80=x|
text_81=&nbsp;|
text_82=FD|
text_83=H|
text_84=x|
text_85=x|
text_86=&nbsp;|
text_87=x|
text_88=&nbsp;|
text_89=&nbsp;|
text_90=S|
text_91=x|
text_92=x|
text_93=x|
text_94=PD|
text_95=x|
text_96=&nbsp;|
text_97=&nbsp;|
text_98=x|
text_99=x|
}}
|}
 
I was thinking of updating this page with the [[Template:BarricadePolicyBox|barricade policy box template]] I just put up. I wanted to make a note here in case there's any strong opinions against this? I can update it myself. :) -- [[User:Angelamaria|Angela]] 06:50, 8 May 2006 (BST)
: If you'd like to do the work, I wouldn't mind it at all, however I just hope it's not hard to mantain as needed ^_^ -- [[User:BuncyTheFrog|Buncy]] <sub>[[User Talk:BuncyTheFrog|T]]</sub> <sup>[[GBP]]</sup> 04:40, 9 May 2006 (BST)
:: It's not at easy as just making a screencap of the suburb map, but not that difficult, I'm sure. :D -- [[User:Angelamaria|Angela]] 07:28, 9 May 2006 (BST)
:: On the right is a sample of the box I mean to put on the actual article page. :) Cross-check, anyone? I also added a link to [[Garniss Border Patrol|GBP]], hehe. Any other requests for stuff to put on the barricade policy box? -- [[User:Angelamaria|Angela]] 08:49, 9 May 2006 (BST)
::: A legend?  It's hard to cross-check to the policy we already have...  I also notice that there are some strange things.  Schools and NT's are labeled very differently, and things like the police department, it's not very obvious that it's supposed to be EHB (due to another one being right beside it).  Any way of dealing with that? -- [[User:BuncyTheFrog|Buncy]] <sub>[[User Talk:BuncyTheFrog|T]]</sub> <sup>[[GBP]]</sup> 13:10, 9 May 2006 (BST)
:::: Ooops! I meant to add a legend list but wasn't able to. H = Hospital, NT = Necrotech, C = cemetery (added here just for... well, nothing really, hehe) S = school, PD = police department, and FD = fire department; the dark cyan boxes are those barricaded to EHB, the medium/lighter ones are ones to VS only. Following the [[Uniform Barricading Policy]], schools, hospitals, NTs, PDs, and FDs have a "special" color since they're only barricaded up to VS, but in this case those that are listed as barricaded up to EHB are also dark cyan, with just a legend to node that they're that type of building. :) -- [[User:Angelamaria|Angela]] 03:32, 10 May 2006 (BST)
:::: Yes, I can see that.  And I hope you understand why some buildings are marked as they are (dur to adjacent buildings, we didn't do it randomly).  In any case, thanks for your effort.  If you'd like to do any more cleaning up and place it on the page, I would have no objections. -- [[User:BuncyTheFrog|Buncy]] <sub>[[User Talk:BuncyTheFrog|T]]</sub> <sup>[[GBP]]</sup> 05:36, 10 May 2006 (BST)
::::: Alright, I will in a while. I'll be cross-checking a bit before I do so. :) -- [[User:Angelamaria|Angela]] 06:05, 10 May 2006 (BST)
::::::  Hey, I made an edit that put all the space names in there, so when you put it up, take the building name codes from there wouldcha?  It makes it easier to see what's goin on.  <br>Another note: Maybe we should revert everything do the normal building colours (for resorce buildings) and indicate barricade levels in the names themselves. -- [[User:BuncyTheFrog|Buncy]] <sub>[[User Talk:BuncyTheFrog|T]]</sub> <sup>[[GBP]]</sup> 22:10, 11 May 2006 (BST)
::::::: Hi Buncy, where's the edit? I got a bit confused there. I edited the template to include the barricade level colors in the template itself (as I think it would be better that way in the long run!). What exactly do you mean to propose? I like the idea of keeping the colors for the resource buildings and just putting the level in the space name, but wouldn't that stretch the cells some? And make the map a bit uneven, unless you mean to say that we'll put ALL the space/block names on the map. Hmm, not a bad idea. Is that what you meant? -- [[User:Angelamaria|Angela]] 12:54, 14 May 2006 (BST)
:Yes, that's what I meant for.  I'll try and link the edit: [http://wiki.urbandead.com/index.php?title=Talk:Scarletwood_Barricade_Policy&oldid=241295] There.  -- [[User:BuncyTheFrog|Buncy]] <sub>[[User Talk:BuncyTheFrog|T]]</sub> <sup>[[GBP]]</sup> 14:49, 14 May 2006 (BST)
:: I have no problems with adding the actual building names save for the scrolling -- if you don't mind, then it's no problem with me. :) -- [[User:Angelamaria|Angela]] 01:29, 25 May 2006 (BST)
:: Hey Bunce, just updated the actual page. :) -- [[User:Angelamaria|Angela]] 05:56, 30 May 2006 (BST)
::: It looks good... and no scrolling!  -- [[User:BuncyTheFrog|Buncy]] <sub>[[User Talk:BuncyTheFrog|T]]</sub> <sup>[[GBP]]</sup> 13:04, 30 May 2006 (BST)
:::: It scrolls for me :( I'm on a 1152x screen. But I'm glad enough it doesn't overlap the navpanel on the left! :D -- [[User:Angelamaria|Angela]] 01:08, 31 May 2006 (BST)
 
==Proposed Changes==
The Hillard Road Police Department is prone to zombie attack, having at least three coordinated break-ins a week.  As such, its VSB status is rather odd.  The Sever building next door, on the other hand, serves no constructive purpose as an EHB building. 
I propose that the Hillard Road PD be changed to EHB, while the Sever building be lowered to VSB status. --[[User:Juri Arisugawa|Juri Arisugawa]]  18:54, 2nd December 2006 (EST)
 
==Complaints==
 
==Revision History==
*September 7, 2006 - changed icons of buildings that looked like they did in UD to barricade shades. Updated plan in acordance with new GBP policy. Thompson NT is now EHB.
*April 10th, 2006 - Mellish Walk changed to VS for the MFD 'activation' of said building.  [[User:BuncyTheFrog|BuncyTheFrog]] <sup>[[User Talk:BuncyTheFrog|Talk]] [[GBP]]</sup> 03:53, 10 April 2006 (BST)
*June 3rd, 2006 - Hillard Road PD changed to VS to comply with the [[Uniform Barricade Policy]] -- [[User:BuncyTheFrog|Buncy]] <sub>[[User Talk:BuncyTheFrog|T]]</sub> <sup>[[GBP]]</sup> 14:10, 3 June 2006 (BST)

Latest revision as of 17:17, 30 March 2010

Archive

Old discussions can be found at Talk:Scarletwood_Barricade_Plan/Archive

- User:Whitehouse 22:10, 26 January 2010 (UTC)

Comments incorrectly placed in the archive:

Suggestions/Proposed Changes

The Hillard Road Police Department is prone to zombie attack, having at least three coordinated break-ins a week. As such, its VSB status is rather odd. The Sever building next door, on the other hand, serves no constructive purpose as an EHB building. I propose that the Hillard Road PD be changed to EHB, while the Sever building be lowered to VSB status. --Juri Arisugawa 18:54, 2nd December 2006 (EST)

It's been a while since this topic came up, but I completely agree with Juri Arisugawa--Sever is too convenient an entry point to be kept at EHB. It would provide easy access to the only NecroTech in Danversbank, as well as easy access to both PD's. I recently took an informal survey of active players in the Hillard Road PD, Sleway Row PD, and the Necrotech in the Kynaston Building (all of which depend on entry points in that building block). All the respondents want Sever lowered to VSB. It's about time that we make the change official. --Maomao200 04:05, 21st March 2010 (EST)
I completely agree. The Sever Building needs to be lowered to VSB. --Maomao200 11:48, 30th March 2010 (EST)