User:Aaarrgh: Difference between revisions

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"Give me brains."
{{vulture}}
{{ScorchedEarth}}


Aaarrgh is a dedicated zombie player. His real name in-game (though the character himself doesn't remember it) is William Jeremy Roland. His player Tony originally created William as a technomancer under the Shadowrun, Fourth Edition build system; Aaarrgh is described as a "what if" alternate version in an alternate universe, similar to the Marvel Zombies.
'''Aaarrgh''' is a dedicated [[zombie]] player. His real name in-game (though the character himself doesn't remember it) is William Jeremy Roland. His player Tony originally created William as a technomancer under the Shadowrun, Fourth Edition build system; Aaarrgh is described as a "what if" alternate version in an alternate universe, similar to the Marvel Zombies.


Aaarrgh is a brawler archetype. He typically avoids infecting others unless he's almost exhausted of AP, preferring instead to beat and slash his victims until they're little more than a bloody, pulpy mess. Once his APs are almost spent, if a potential victim has too much health left, he will attempt to infect the person before emptying his remaining AP into more violence. Alternately, if he encounters survivors on his own in a building with a horde outside, he will expend his entire AP allotment on beating down survivors and using Feeding Drag to carry them outside the building, and into the arms of the waiting masses. In a similar fashion, he will empty almost his entire allotment of AP into tearing down a barricade, often able to fell an Extremely Heavy-rated barricade in a single standing, though he prefers to do this when mobs are present. This allows others to enter the building and eat while he rests up, after which he'll pick off the survivors one by one or simply feed on fresh corpses to replenish any lost health.
Aaarrgh is a brawler archetype. He typically avoids infecting others unless he's almost exhausted of AP, preferring instead to beat and slash his victims until they're little more than a bloody, pulpy mess. Once his APs are almost spent, if a potential victim has too much health left, he will attempt to infect the person before emptying his remaining AP into more violence. Alternately, if he encounters survivors on his own in a building with a horde outside, he will expend his entire AP allotment on beating down survivors and using Feeding Drag to carry them outside the building, and into the arms of the waiting masses.


CHARACTER HISTORY
==Character History==


William Roland, a former technomancer under the employ of NT, died during the early outbreaks, and immediately started eating people. During a less-than-glorious rise to becoming a standalone superpower within the Malton sprawl, young Aaarrgh had to resort to feeding on his fellow zeds, just like most everybody else. Upon hearing of the success of Mall Tour '06, Aaarrgh started a private pub crawl of his own, more often than not landing not in pubs, but in churches and factories, smashing his way in and eating everyone inside (over the course of several days, for he was often killed and thrown out halfway through, having to restart the whole process over) before moving on. This period of time was spotted with several revives, which led to acts of aggression against his own zethren (a move he later regretted, but it was good for XP at the time). Eventually, Aaarrgh took one too many headshots, and the sheer amount of lead lodged in his skull-beef caused his brain to rot from within, making future revives next to impossible. He searched for a NecroTech building for about a day before abandoning his campaign and setting out to explore and eat the rest of the city.
William Roland, a former technomancer under the employ of NT, died during the early outbreaks, and immediately started eating people. During a less-than-glorious rise to becoming a standalone superpower within the Malton sprawl, young Aaarrgh had to resort to feeding on his fellow zeds, just like most everybody else. Upon hearing of the success of Mall Tour '06, Aaarrgh started a private pub crawl of his own, more often than not landing not in pubs, but in churches and factories, smashing his way in and eating everyone inside (over the course of several days, for he was often killed and thrown out halfway through, having to restart the whole process over) before moving on. This period of time was spotted with several revives, which led to acts of aggression against his own zethren (a move he later regretted, but it was good for XP at the time). Eventually, Aaarrgh took one too many headshots, and the sheer amount of lead lodged in his skull-beef caused his brain to rot from within, making future revives next to impossible. He searched for a NecroTech building for about a day before abandoning his campaign and setting out to explore and eat the rest of the city.
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Aaarrgh currently resides nowhere in particular. He has somehow retained the most primal parts of his technomancer powers, and the Resonance feeds him information from three distinct (but unknown) radio frequencies. This is often used in the (attempted) coordination of assaults on several key human defense posts, and other times is just random babble.
Aaarrgh currently resides nowhere in particular. He has somehow retained the most primal parts of his technomancer powers, and the Resonance feeds him information from three distinct (but unknown) radio frequencies. This is often used in the (attempted) coordination of assaults on several key human defense posts, and other times is just random babble.


TIMELINE
==Timeline==


November 11 2006 - William Roland dies during the second wave of the outbreak. He returns to life as a zombie the next day and promptly eats his next-door neighbor's chihuahua. With its last breath, the dog rechristens William as "Aaarrgh."
November 11 2006 - William Roland dies during the second wave of the outbreak. He returns to life as a zombie the next day and promptly eats his next-door neighbor's chihuahua. With its last breath, the dog rechristens William as "Aaarrgh."
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July 09 - Aaarrgh encounters a small band of survivors in southeast Malton, besieged by a mob of zeds. He breaks into the building and goes wild, dragging three survivors into the street during his rampage.
July 09 - Aaarrgh encounters a small band of survivors in southeast Malton, besieged by a mob of zeds. He breaks into the building and goes wild, dragging three survivors into the street during his rampage.


NOTES AND THINGS OF INTEREST
==Things of Interest==


Aaarrgh is currently cooperating with several human alliances in the hunt for reported PKers, though as a whole he's left his own days of being alive behind him. Also, the humans should probably be told.
:Aaarrgh is currently cooperating with several human alliances in the hunt for reported PKers, though as a whole he's left his own days of being alive behind him. Also, the humans should probably be told.


After his death, Aaarrgh's living persona shifted from a Hunter-class Covenant warrior in obsidian-hematite armor to that of a ghoul in pimp gear. His complex forms, however, have since dissolved.
:After his death, Aaarrgh's living persona shifted from a Hunter-class Covenant warrior in obsidian-hematite armor to that of a ghoul in pimp gear. His complex forms, however, have since dissolved.


Despite retaining (or remembering) a mammoth vocabulary, Aaarrgh mostly speaks in growls. He can speak some words of one of the zombie languages, but he only uses them as a broad communication tool.
:Despite retaining (or remembering) a mammoth vocabulary, Aaarrgh mostly speaks in growls. He can speak some words of one of the zombie languages, but he only uses them as a broad communication tool.


Aaarrgh is somewhat proficient in American sign language, and practices in front of a mirror whenever he can find one that isn't broken.
:Aaarrgh is somewhat proficient in American sign language, and practices in front of a mirror whenever he can find one that isn't broken.


In an amusing twist of irony, Aaarrgh hates cheerleaders, citing them to be the purest of all evils.
:In an amusing twist of irony, Aaarrgh hates cheerleaders, citing them to be the purest of all evils.

Revision as of 19:50, 29 July 2009

FUvulture.jpg Feral Undead
This user or group agrees with Feral Undead. Vultures are fucking cool.
DeathValley.jpg Scorched Earth
This User or Group supports the Scorched Earth Policy & acknowledges that all revive points must be razed and their inhabitants killed.


Aaarrgh is a dedicated zombie player. His real name in-game (though the character himself doesn't remember it) is William Jeremy Roland. His player Tony originally created William as a technomancer under the Shadowrun, Fourth Edition build system; Aaarrgh is described as a "what if" alternate version in an alternate universe, similar to the Marvel Zombies.

Aaarrgh is a brawler archetype. He typically avoids infecting others unless he's almost exhausted of AP, preferring instead to beat and slash his victims until they're little more than a bloody, pulpy mess. Once his APs are almost spent, if a potential victim has too much health left, he will attempt to infect the person before emptying his remaining AP into more violence. Alternately, if he encounters survivors on his own in a building with a horde outside, he will expend his entire AP allotment on beating down survivors and using Feeding Drag to carry them outside the building, and into the arms of the waiting masses.

Character History

William Roland, a former technomancer under the employ of NT, died during the early outbreaks, and immediately started eating people. During a less-than-glorious rise to becoming a standalone superpower within the Malton sprawl, young Aaarrgh had to resort to feeding on his fellow zeds, just like most everybody else. Upon hearing of the success of Mall Tour '06, Aaarrgh started a private pub crawl of his own, more often than not landing not in pubs, but in churches and factories, smashing his way in and eating everyone inside (over the course of several days, for he was often killed and thrown out halfway through, having to restart the whole process over) before moving on. This period of time was spotted with several revives, which led to acts of aggression against his own zethren (a move he later regretted, but it was good for XP at the time). Eventually, Aaarrgh took one too many headshots, and the sheer amount of lead lodged in his skull-beef caused his brain to rot from within, making future revives next to impossible. He searched for a NecroTech building for about a day before abandoning his campaign and setting out to explore and eat the rest of the city.

For a time, Aaarrgh operated as a lone-wolf agent of the Drunken Dead, but the severe lack of alcohol (or his own goddamn horde ever being nearby or active when he was around) ultimately led to his defection. After spending a year in hibernation, Aaarrgh resurfaced and joined the Feral Undead, and participated in the recent re-capture of Fort Feral. He often spends time at the fort's training ground, using his own meatbody as a practice dummy for young zeds just starting out.

Aaarrgh currently resides nowhere in particular. He has somehow retained the most primal parts of his technomancer powers, and the Resonance feeds him information from three distinct (but unknown) radio frequencies. This is often used in the (attempted) coordination of assaults on several key human defense posts, and other times is just random babble.

Timeline

November 11 2006 - William Roland dies during the second wave of the outbreak. He returns to life as a zombie the next day and promptly eats his next-door neighbor's chihuahua. With its last breath, the dog rechristens William as "Aaarrgh."

November 20 2006 - Aaarrgh hears of the success of Mall Tour '06. He immediately sets out to eat the town, but discovers that he can't really do that much.

March 07 - After several months preying on his own kind, Aaarrgh finally eats his first full-sized human person. Tasty! He also discovers remnants of his latent Resonance, and begins picking up radio transmissions. They drive him insane and he emulates Ozzy by attempting to bite the head off of a pigeon, stopping only when reminded that it was a bat originally. He then ate the person that reminded him, because hey, when ya gotta eat, ya gotta eat.

September 07 - Mall Tour '07 passes right by, leaving Aaarrgh to his own devices. He happens across an abandoned building and becomes alive long enough to retune his living persona. He then decides that unlife is way more fun, and jumps out of a very tall building.

October 07 - Aaarrgh's body finally finishes putting itself back together. He reminds himself to jump from a lower floor next time, and continues on his way.

December 08 - Aaarrgh is successfully on his way to becoming a standalone superpower within Malton, though his reign of terror is entirely at random. He also joins the Drunken Dead as a lone-wolf agent, though this is mostly because he just wants to belong to something.

April 08 - Due to lack of interaction with the horde, Aaarrgh defects and fakes his own death. He enters a year-long hibernation, during which time his brain and body begin to decompose. This is most likely because he decided to sleep in somebody's empty grave.

May 09 - Aaarrgh returns from the dead, having discovered himself to be actually dead, and again becomes one of the undead. He resumes his crawl through the city, intent on joining the Feral Undead. Simultaneously, he develops Brain Rot and Flesh Rot almost overnight, a consequence of spending so much time being actually dead. He also receives word of the success of Mall Tour '09, and flies into a rage at having been unable to participate a third time in a row. A litter of puppies die of fright as a result, and two high-school students returned home without their legs.

June 09 - Aaarrgh finally arrives at Fort Feral, carrying an armful of booze and a sackful of dead cheerleaders. He begins to participate in random drunken raids and attacks on people that didn't expect to be attacked. He also participated in the latest Reclamation of Fort Feral.

July 09 - Aaarrgh encounters a small band of survivors in southeast Malton, besieged by a mob of zeds. He breaks into the building and goes wild, dragging three survivors into the street during his rampage.

Things of Interest

Aaarrgh is currently cooperating with several human alliances in the hunt for reported PKers, though as a whole he's left his own days of being alive behind him. Also, the humans should probably be told.
After his death, Aaarrgh's living persona shifted from a Hunter-class Covenant warrior in obsidian-hematite armor to that of a ghoul in pimp gear. His complex forms, however, have since dissolved.
Despite retaining (or remembering) a mammoth vocabulary, Aaarrgh mostly speaks in growls. He can speak some words of one of the zombie languages, but he only uses them as a broad communication tool.
Aaarrgh is somewhat proficient in American sign language, and practices in front of a mirror whenever he can find one that isn't broken.
In an amusing twist of irony, Aaarrgh hates cheerleaders, citing them to be the purest of all evils.