User:Blue Command Vic: Difference between revisions

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char_equip=Pistol|
char_equip=Pistol|
char_profileID=642288|
char_profileID=642288|
char_status=Alive|
char_status=Alive, in [[Dulston]]|
char_group=None|
char_group=None|
char_stats=25 kills|
char_stats=25 kills|

Revision as of 00:19, 4 March 2009

Blue Command Vic
Wiki User | Talk Page (Archive) | Vic D'Amato | Vic's Journal | Zambah G Zaz | Templates | Sandbox | Sig | Navigation





PFC Vic D'Amato
BlueCommandVic.jpg
Joined: 8-29-2006
Character class: Military
Favorite equipment: Pistol
Character profile: Urban Dead profile
Current status: Alive, in Dulston
Character group: None
Character stats: 25 kills
Journal: Journal for PFC Vic D'Amato


Skills

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to barricade buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values of nearby survivors are displayed next to their name.)
    • Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, and distinguish revivifying bodies.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)