User:BobBoberton/DF

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I'm a huge Dwarf Fortress fan, and I'll be adding in some Captain's Log type stuff here. Expect humor, and lots of death.

Hamlet Unolkosoth, "Soulpalace"

Year 202

202 - Granite 1

Initial survey of the site. Who the hell picked this shithole? It's nothing but sand as far as the eye can see! There's also a large river here that we've built a bridge across to facilitate travel to and fro. The workers appear to be scared of several lampreys, carp, and pike creatures in the many pools dotting the landscape, in addition to those in the river. One of the masons approached me with an idea for a great circular wall around our compound - something like "Isengaard," he said. What the hell is Isengaard?

202 - Granite 3

The main hab module is under construction - a basement and two above-ground levels - now that one of the miners struck upon the idea to dig down until we hit more usable rock. Slate, it would seem, is in abundance here. Galena (lead & silver) is abundant as well, and we've seen some Sphalerite (zinc) deposits around as well. Rare stuff.

202 - Granite 6

Apparently our food stores are infinite. I sent Porky to go inventory what we have, and he found three more barrels than we brought along with us. No one's made any since we've arrived, either... not to my knowledge. They were filled with more delightful Plump Helmets, though. Plans to get actual food production off the ground are stalled, as we've run out of slate yet again. We'd almost finished the floor of the current level, and then Bam! No slate. The miners are back down in the tunnels dredging up more of the stuff now.

202 - Granite 13

Elves have arrived to trade. I don't know they'll appreciate our tree-blasting in order to accommodate our newfangled road out of the compound. We don't have a Depot, so we're setting up a temporary one near the main gate. There's also a bastard of a lamprey in one of the small pools who's scaring the workers and they can't complete that particular section of the wall. Fucking lampreys and carp. Dastot also got trapped on the roof after all the walls of the current level were complete. Now we've got to tear some down to get his sorry ass out. It's only a fifty-foot fall... maybe sixty...

202 - Granite 25

Goddamnit, someone used the bauxite to build three tables. What the hell are we going to need three magma-proof tables for? Damnit. We'd have a bedroom, except the roof isn't finished and it's raining. Oh, and the beds aren't made yet either. In other news, we've just realized we have squat to trade with the Elves. Maybe they like lead...

202 - Granite 26

Elves did not want to trade their wines for superb carpentry work. Bastards.

202 - Slate 8

Dining room and bedroom completed. Finally. The bauxite tables are now proudly on display as a reminder that anyone caught using inappropriate materials in construction will be set on fire and fed to the cats. Speaking of which, we now have six kittens in addition to the original two we brought along.

202 - Slate 13

The main hab building was just finished. Three levels, fully self-sufficient save for stone and lumber supplies. A kitten on the roof held up completion of the last wall section for a couple hours, and then jumped down instead of coming through the opening... probably to spite us.

202 - Felsite 4

YES, FINALLY! MIGRANTS! Our population is now 25. Hooray for laborers. Our weaver has been possessed, however, and keeps asking for cloth. We're probably not going to get him some in time. Guards have been posted around his workshop in case he becomes violent.

202 - Malachite 12

More migrants, whoo! 33 souls - would be 34, but our unfortuantely possessed weaver didn't get his precious thread in time. Boo-hoo. We've built a tomb for the dead, including him, in the southeast part of the compound. Construction begins now on the main living quaters tower - apartments, here we come! Food stores holding up very well, considering our new population growth. It won't be long until we need more - though our small farming operation is going well. We're also beginning another colossal dig-out for the apartment tower... it's going to take a few thousand slate, at least.

202 - Galena 11

THAT'S what's been killing animals around here? First a wild fox, then one of our dogs and a horse... a pike! A single cursed pike, trapped in one of those pools right next to the main hab module! It's also been the source of many of the construction suspensions lately. We're now digging tunnels to drain that pool and smash his face into the dry sand when we get the chance.

202 - Limestone 28

Not much has been happening, though the foundation and ground level of the apartment tower is coming along nicely. We're also building a wooden lookout on the small hill to the south as an early-warning system. HOLY SHIT OUR APARTMENTS WILL HAVE WINDOWS! That is a FANTASTIC idea! Yes, of course! Food production is in full swing, and we've no worry about food or drink. Another trading caravan has just arrived as well - now we've got lead and silver bars to trade. Maybe the zinc too, if we don't find any copper ourselves for brass.

202 - Sandstone 5

Nothing traded. Their wagons couldn't reach the outer wall and our prepared road, so the merchants couldn't take our heavy metal bars. They had some cloth and leather, nothing especially of interest to us at the moment.

202 - Moonstone 23

One of the children has gone missing - snatched while we worked away on the second floor of the apartment tower. Memorial services later today. More migrants also appeared, bringing our total population (minus one for snatching) to forty-two. Work continues.

202 - Opal 2

Caught and killed another snatcher. We're finishing up the wall now, even if it means we'll have to walk all the way around outside in order to get to construction areas. We're also testing Microcline additions to the outside of the wall, increasing the thickness by a factor of three. We'll see how that turns out. Eventually we have plans for it to be around two dozen feet high. The river hasn't frozen yet, and it doesn't look like it will this winter. Plans to build grates are on hold... again.

Year 203

203 - Granite 5

In attempting to fix an error with construction of the first apartment living level, two sections of floor collapsed. Around a dozen men were knocked out temporarily, and four are recovering via bedrest. Adil, poor child, suffered the worst of all, and fell all four levels into the basement. He's not hurt so badly... I fear he skirted death, but only just. Construction continues as normal.

203 - Granite 26

Following two spies and an ambush party being successfully repelled, a carp claimed the life of Inod, our milker, by drowning him. We are now building a cap over the entire river, so that these foul fish shall plague us no more within the compound. It doesn't look like we'll be able to recover his body.

203 - Slate 3

Ingiz, planter drowned today after being knocked into the river. What I don't understand is how - apparently he thought it would be ok to build a floor segment attached to a bridge, which cannot support weight. I've adjusted orders to make sure this doesn't happen again. We're now at a population of forty. Other than that, we've almost capped the river entirely. There also seems to be an obscene amount of blood in a little area upriver, flowing downstream, though I'm not sure why nor do I have any idea where it's coming from. It's looks like it's flowing in from outside the compound. Local wildlife, possibly. Murderous fish, probably.

203 - Slate 10

One of the two remaining injured workers in the apartment collapse incident (see 203 - Granite 5) was apparently pregnant, and has had a baby boy. We're up to forty-one people now. A calf went berserk a while ago, calmed down, and has now just recently died. We're not sure what happened to the body. We're almost done sealing the river... just a few tiles left. Have to dig out some more usable stone to boost our stocks, both for this project and the apartment tower.

203 - Slate 22

A baby drowned. What the hell? We've also been striking gem deposits non-stop. If only we had some jewelers around to cut them up and turn a profit off of them.

Logging ongoing...