User:Joshua Kennedy: Difference between revisions
From The Urban Dead Wiki
Jump to navigationJump to search
No edit summary |
|||
(6 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
{{character| | {{character| | ||
char_name=Joshua Kennendy| | char_name=Joshua Kennendy| | ||
char_image=[[image:Jacob.jpg]]| | |||
char_joindate=2009-01-13 03:14:38| | char_joindate=2009-01-13 03:14:38| | ||
char_class=Civilian| | char_class=Civilian (Cop), Zombie Hunter| | ||
char_equip=Pistol, Shotgun and Axe| | char_equip=Pistol, Shotgun and Axe| | ||
char_profileID=1447920| | char_profileID=1447920| | ||
char_status= Active| | char_status= Active| | ||
char_group=[[RGOW|Red Guards of Williamsville]]|}} | char_group=[[RGOW|Red Guards of Williamsville]]|}} | ||
Story: http://wiki.urbandead.com/index.php/User:Joshua_Kennedy/Survivors_Divided | |||
Line 55: | Line 58: | ||
|{{WDCsupporter}} | |{{WDCsupporter}} | ||
|- | |- | ||
|{{Weapon of Choice|his/her=his|weapon=Custom Pistol}} | |||
|- | |||
|{{Cop}} |
Latest revision as of 09:14, 29 November 2009
Stats:
Joshua Kennendy | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Story: http://wiki.urbandead.com/index.php/User:Joshua_Kennedy/Survivors_Divided
Group: Red Guards of Williamsville
Skills:
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) o Surgery (Player can heal a further 5HP if working in a hospital with power.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
Policies:
| |||
| |||
| |||
| |||
| |||
| |||
|