User:Lariat2301

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Profile of Characters

  • Eluctor is a medic in north Williamsville and now has a fireaxe and plans to use it. But he hasn't yet found a reliable source of zombies to bash on, so continues to spend time exploring.
  • Generos is a firefighter is in northwest Shackleville, making zed runs up into southern Stanbury Village where the zombies currently rule (the Daynes Alley Police Department has apparently changed hands several times in recent months, going back and forth from EHB to wide opened and ruined). Generos got infected and seriously chomped on finding this hotbed of unrest, and thanks player SA Seeley Booth for the healing. It's a hot boundary area, but a half dozen blocks south doesn't seem to be too dangerous. Still, Generos wouldn't advise pitching a tent in a wasteland and expecting to wake up the next morning still alive.
  • Zopyrus is a zombie is western Santlerville, excited to be young and animated and eager to explore the cuisine he occasionally sees walking around.

Log

Most recent entries at the top. Today is 2024 April 29.

2009 May 16

So Eluctor is sitting peacefully at an official revive point after my latest bout with being dead, and some idiot who thinks he tough comes by for a gratuitous head-shot. Thanks, player "God Damn Commies" -- you're a jerk.

2009 May 15

I'm playing with the idea of creating a template to describe prescribed barricade levels. Check my Sandbox page.

2009 May 8

I'm actually running three characters in the game, since the first one (a medic) taught me that a beginning character has so little skill and power that the game isn't very interesting. (Three characters also properly accommodates the IP hit limit.)

I mean:

while (bored for days on end) {
    wander from a protected haven trying to find some_zombies;
    while (ap > apRequiredForCommuteHome ) {
        hit zombies with fists doing almost no damage and getting almost no points;
    }
    run back home;
}

If a newbie character is using only fists (10% chance of doing 1 damage), wouldn't it take something like 1000 hits to earn the 100XP to upgrade? Given that twenty AP are probably set aside for commuting to the action, that leaves thirty AP per day for hitting Zeds. So roughly 33 days of repeating that? Sheesh. So I tried with another character, a fireman. Better: an axe means a 10% chance of 3 points damage; for regular civilians that cuts the time down to about eleven days. But a firefighter starts with Axe Proficiency, so gets a 25% chance of 3 points damage, which should mean it takes less than five days to earn that first 100XP. Then I decided to run one character as a zombie, what the heck. I'll keep all three characters widely separated.


2009 May 7

Trying to find some action? I discovered that a Danger Map exists and helps. Its creation appears to be automated — I'd cringe to think that it would have to be manually checked and updated. The fact that the game and the wiki share a domain name is, I think, a clue: the creators have integrated the wiki's ability to report on the game much better than most wiki/game symbionts.


2009 May 6

I'm new here. Don't know if I'll be here long, I'm looking into a number of games. I forget whether a wiki somehow automatically informs a user when there's activity on their talk page, so if not I might not notice anything put here. Anyway... [Yes, it does, BTW]