User:Vincent Church: Difference between revisions

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I think that the game Urban Dead allows players to utilize its system in a number of ways as a physical expression of the complex meta-game that can be engaged in here on the wiki. Being a simple interface, the expressions that a player has are limited, but the explanations that they can give for them are quite intriguing.  
I think that the game Urban Dead allows players to utilize its system in a number of ways as a physical expression of the complex meta-game that can be engaged in here on the wiki. Being a simple interface, the expressions that a player has are limited, but the explanations that they can give for them are quite intriguing.  


Warfare is rife on Urban Dead between not only zombies and survivors, but more interestingly ''between'' survivor groups. These groups fall into three categories regardless of ideology: those that claim land (most likely a suburb or specific building) and defend it (most likely for its resources), those that travel in bands with specific missions (like some bounty-hunter groups and zombie combat squads) and those that hold no ties to land or specific goals and drift from place to place living a scavenger-type lifestyle of opportunity.  
Warfare is rife on Urban Dead between not only zombies and survivors (which is the black-and-white conflict going on that nearly everyone supports in some way,) but the more interesting warfare is ''between'' survivor groups.  


Defending a specific area, especially a specific building, is a tough enterprise when faced with stiff resistance. Zombies are effectively unstoppable when they have numbers on their side and if you kill them they just get right back up, balking at attempts to murder them all. This type of playing does have the advantage of having secure resources but does put a huge and very visible target on your back. If you are a survivor or survivor group being targeted by a pker or pker group then being tied to a specific location can be horribly deadly as "fellow" humans can bypass barricades with free running, murder you and then put enough distance between themselves and your dead body so that they become impossible to track once you're back on your feet.   
Survivor groups fall into three categories regardless of ideology: those that claim land (most likely a suburb or specific building) and defend it (using various tactics and likely for its resources like the [[CPM]]), those that travel in bands with specific missions (like some bounty-hunter groups like [[Team Xtreme]] and zombie combat squads like [[Order of the Spear]]) and those that hold no ties to land or specific goals and drift from place to place living a scavenger-type lifestyle of opportunity (like those that follow the philosophy of [[Dual Nature]]).
 
Defending a specific area, especially a specific building, is a tough enterprise when faced with stiff resistance. Zombies are effectively unstoppable when they have numbers on their side and if you kill them they just get right back up, balking at attempts to murder them all. The success of the [[RRF]] goes far in supporting this. This type of playing does have the advantage of having secure resources but does put a huge and very visible target on your back.  
 
If you are a survivor or survivor group being targeted by a pker or pker group then being tied to a specific location can be horribly deadly as "fellow" humans can bypass barricades with free running, murder you and then put enough distance between themselves and your dead body so that they become impossible to track once you're back on your feet.   


To be continued later...
To be continued later...


[[Category:Users]]
[[Category:Users]]

Revision as of 16:07, 28 October 2011

Trying his best here on the wiki.

Philosophy

I think that the game Urban Dead allows players to utilize its system in a number of ways as a physical expression of the complex meta-game that can be engaged in here on the wiki. Being a simple interface, the expressions that a player has are limited, but the explanations that they can give for them are quite intriguing.

Warfare is rife on Urban Dead between not only zombies and survivors (which is the black-and-white conflict going on that nearly everyone supports in some way,) but the more interesting warfare is between survivor groups.

Survivor groups fall into three categories regardless of ideology: those that claim land (most likely a suburb or specific building) and defend it (using various tactics and likely for its resources like the CPM), those that travel in bands with specific missions (like some bounty-hunter groups like Team Xtreme and zombie combat squads like Order of the Spear) and those that hold no ties to land or specific goals and drift from place to place living a scavenger-type lifestyle of opportunity (like those that follow the philosophy of Dual Nature).

Defending a specific area, especially a specific building, is a tough enterprise when faced with stiff resistance. Zombies are effectively unstoppable when they have numbers on their side and if you kill them they just get right back up, balking at attempts to murder them all. The success of the RRF goes far in supporting this. This type of playing does have the advantage of having secure resources but does put a huge and very visible target on your back.

If you are a survivor or survivor group being targeted by a pker or pker group then being tied to a specific location can be horribly deadly as "fellow" humans can bypass barricades with free running, murder you and then put enough distance between themselves and your dead body so that they become impossible to track once you're back on your feet.

To be continued later...