User talk:Kittithaj

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Revision as of 20:48, 23 September 2008 by Lemonhead7t7 (talk | contribs)
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About your comment

I understand why you think I must be crazy for going against the DA and Imperium, but I do not understand why you think they are are helpful to our suburb. Here is Kikashie telling a zombie leader to attack my building: http://smg.photobucket.com/albums/v686/Rallan/?action=view&current=kikashieandturk1.jpg http://smg.photobucket.com/albums/v686/Rallan/?action=view&current=kikashieandturk2.jpg

I turned on them because they went pker, if you feel they haven't (and still think they want what's best for Pescodside), then I encourage you to stand by your beliefs. However, if any of this has had an effect, I would hope you would change the post, and perhaps make it less offensive to my group.

I understand that you think we cannot handle this on our own, and the truth is that we can't. Luckily, I have friends, and the DEM will be sending teams to help us out. If that is not enough I will call on more people, and I will not rest until the NE (mainly Pescodside) has been returned to its former glory, to the days of Mobius, before the destructive reign of Kikashie.

I look forward to your response! LemonHead7t7 *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡|͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|]]| ̡̡̡ ̡ ̡ ̴̡ı̴̴̡ ̡*̡͌l̡* Talk/PDA/Red Rum/MOB 21:48, 23 September 2008 (BST)

Welcome to our Wiki

--Airborne88Zzz1.JPGT|Z.Quiz|PSS

StatusMap Legend

Hi there, in the interests of avoiding an edit war (well, more an edit skirmish, if even that) I'm just here to discuss the best format for Template:StatusMap Legend. Personally, I think the wider version is better than the tall one. The tall one being, well too tall. The seperation of the tables is also favourable in my opinion. They are different legends to different components of the map, and so seperation of the parts is not a bad thing.

Just trying to find a common solution. Thanks for adding the suburb danger map legend by the way, it hadn't occured to me and it is somewhat important! -- User:The Rooster RoosterDragon User talk:The Rooster 21:17, 27 June 2008 (BST)

My Rediculo-wideTM monitor (1440x900) tends to hide those errors. So if it was messing up, then all the better. The extra width does indeed help some, and squeezing a few extra pixels might worthwhile so it matches the width of the map itself because that'd be nice. I might at least make the headings for each section a bit bigger, but a combined legend it fine by me, I was only after seperation for minor aesthatic reasons. As a minor note, this legend also gets used on the MPM Status Map, not just the NT Status Map. Though since the former is a new addition, there is no need to preserve any 'old format' -- User:The Rooster RoosterDragon User talk:The Rooster 22:17, 27 June 2008 (BST)
Done, ironically it's probably taller than ever, but it's well proportioned rather than being pole-like. I made the headers bigger and stuck a line halfway down and if it's fine with you, I'll leave it there. -- User:The Rooster RoosterDragon User talk:The Rooster 22:43, 27 June 2008 (BST)
Probably not an idea to leave everything up to the browser, on my talk page at the time the width was a bit much because the page was being stretched by some pre tags from another section, and the legend greedily spanned the whole page. The width and height of each table could be defined however and the browser can split up the contents as it likes. I had to redefine the suburb danger table a bit to get it to treat the tables of the colours correctly but the difference is minor except for the rounding on the corners. I can't see them to start with (Tis an FF only feature) but also the map uses square suburbs so the icon should probably also be square. Each table is defined as 500x300 and there's a 5px gap inbetween. -- User:The Rooster RoosterDragon User talk:The Rooster 11:25, 28 June 2008 (BST)
Suburb Danger Level Colors
Safe

Break-ins rare, no zombie groups.

Dangerous

Zombies inside many resource buildings; OR hostile mobs of 50+

Moderate

Active zombies and break-ins, but no 50+ hostile hordes

Very Dangerous

Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+

Ghost Town

At least 2/3rds of the suburb's buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60

Building Danger Level Colors
Safe

Less than 15 zombies outside.

In Zombie Hands

More zombies than survivors inside or all blocks ruined or ransacked.

Under Attack

15-50 zombies outside.

Rebuilding

Survivors recently recaptured the building.

Under Siege

More than 50 zombies outside.

Rot Revive (NT's Only)

NecroTech buildings that revive zombies with Brain Rot.

Ransacked

Less than 10 zombies inside, and any blocks ruined or ransacked.

Unknown

The building's status is unknown.

That seems like the best option, it remains as is. -- User:The Rooster RoosterDragon User talk:The Rooster 18:02, 29 June 2008 (BST)